Eco

Eco Dev Tracker




15 May

Comment

You can login to your SLG account and link it with steam, then it appears in your steam library.

The SLG version can be played with people from the Steam version and the other way round, too.


14 May

Post
    WAVES on Steam - Thread - Direct
Hey folks, this week I wanted to show you the fancy new mining system we’re creating in Eco:







... Read more
Comment

Originally posted by xavia91

but now I ll have to configure every tree manually, that's not so nice.

This might not be so nice in your case, but allows you to easily adapt only specific plants that you want to change and customisation is something we really want to offer, so having more options is something we see as an improvement.

Comment

Hey there,
thanks for your feedback. I'll also give you some dev-feedback :)

Stores:

As some people have already said, they are an essential feature of Eco to be able to bring people with different playtimes, timezones and other things together in a very basic, but at least some form of collaboration. Eco is not a MMO and forced socialisation is not what we want - we want to promote collaboration, in an as easy as possible way. Sure, not everyone will talk in the chat, not everyone wants to do, but still everyone can participate in basic collaboration by selling their goods and taking part in the economy. A game like Eco - that you can shutdown at any time and still tries to resemble real-life in quite some ways - couldn't work if we didn't offer options for players that do not have as much time to actually participate and have fun in the game. So while i understand your suggestion and see where you come from, it just doesn't fit the game as we are envisionin...

Read more

11 May


08 May

Comment

I personally don't. I prefer the cycles.


07 May

Comment

You can change the growth time in Mods/Organisms for every plant. The config option is called something along "MaturityAgeDays".


30 Apr

Post
    WAVES on Steam - Thread - Direct


This week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game. These are things that go way back to the beginning ideas of what Eco would be, and are used to this day to determine what we choose to bring next in the game.

Game Mission
Eco’s design mission is to have players “Solve the Tragedy of the Commons,[en.wikipedia.org]” taking place among real people. That means creating conflicts among people with the same end goals, where a collection of self-interests is not enough to succeed, you need some representation of collective interest.

To implement that, the game e... Read more
Comment

That is no longer possible, we've added an explicit warning to 8.2 for better knowledge on this part.


26 Apr

Comment

Originally posted by uaMarshall

They post it to steam news.

Somewhat regularily at least, sometimes we just forget to do so *shame*


25 Apr

Comment

Originally posted by temporalmlu

There is one called GodOfWars or something that is pretty active. Always a few bunch online. Peak is (what I’ve seen) around 20-30 players. Great economy and helpful players.

Edit: SLG-Dennis is admin there. :D

Ssssssht, that's my personal server. :D


24 Apr

Post
We have released patch 0.8.1.4 with the following fixes and improvements:

Fixes
  • Fixed issue with elevator UI can't be opened (holding hammer in hands and pressing 'E')
  • Fixed issue with non-working elevator buttons.
  • Fixed issue with staring big old worlds in-game
  • Fixed crash when fast moving items to storage from toolbar with no item selected (with mouse right button)
  • Fixed rare server crash during building SkillTree

Improvements
  • Added new admin command /teleporttodark - teleports you to the opposite side of the world

23 Apr

Comment

Yes, we plan to add animal husbandry.

Comment

Originally posted by uaMarshall

How it will impact a life of a smelter? Will it make it easier or harder? Whats the point.

That depends on if he still only does the job of smelting - in that case he would use the concentrated end product. But with the production chain getting longer, there is more that needs to be done and opens up a new profession space.

Comment

Originally posted by hurraybies

Love it! Are there any plans for automated item transportation such as pipes or conveyors? Really hoping to see room for nuanced designs of various types of systems like mining, processing, manufacturing, farming, building, etc. Can you speak to any plans for anything of the like?

I can say that we are interested in giving options for more and full automation, but we do not have any specific plans for that yet.