Eco

Eco Dev Tracker




20 Oct

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The active demographic is available by default, btw. You can configure it in Civics.eco.


19 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Eco does not have any water physics, so this is normal behaviour.
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    SLG-Dennis on Steam Forums - Thread - Direct
No matter that, please don't advise people to do dangerous stuff when a dev literally offered a fix for the person directly above you.

The issue has been solved by the way and the users savegame was fixed by us.

18 Oct

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Originally posted by TSS-Gaming-Network

The server wipes every 6 months

Then it's one ad per 6 months as by the rules.


15 Oct

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Originally posted by TSS-Gaming-Network

9 days isn't a cycle?

One cycle is one playthrough until reset. Both messages state server was started on October 1 - so there was no reset.

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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, they are the same.
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    SLG-Dennis on Steam Forums - Thread - Direct
It's a bit more than one or two specializations on high collab if not made even harder, but yes thats the general rule of thumb.
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Originally posted by Meow874

I thought you were supposed to wait 14 days between posting server ads on reddit.

That's discord. Here it's one per cycle. Cycle not over, post deleted.


14 Oct

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Also playing around a bit with possible art:
https://ibb.co/5rkPy23

Let me know what you think.

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    SLG-Dennis on Steam Forums - Thread - Direct
The commands above should fix this. The yield layers are generated from the nutrient layers. If there is no yield layers for plants then nowhere on the world map there is a nutrient span that works for these plants. You need to wait a bit after using the command, it will slowly fill the layers.

If this still doesn't fix it, a screenshot of the yield layers and a screenshot of the nutrient layers at the same areas would be helpful to investigate this further.

13 Oct

Post
Update 9.0.5 has been released and fixes the following issues:
  • MacOS Client is now available with functioning connection.
  • The minimap should now display correctly on Linux and MacOS.
    (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
  • Some issues with migration from 8.3.3 have been fixed.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086658528809]here[/url].
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    SLG-Dennis on Steam Forums - Thread - Direct
Desert Sand is no 'sand', it's like savannah type desert. It does contain real sand in patches or a bit below the ground layer.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can use these 3 admin commands to reset the nutrient layers immediately:
"/sim setlayer Potassium, 0.6, 0.9"
"/sim setlayer Nitrogen, 0.6, 0.9"
"/sim setlayer Phosphorus, 0.6, 0.9"
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    SLG-Dennis on Steam Forums - Thread - Direct
Thanks!

12 Oct

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Originally posted by Celestia_VR6

With your current future plans will there be some ability for direct competition between 2 independent governments even if it’s not through a military?

Sort of like politics between nations, trade tensions, or stuff like that.

Yes, no details for release yet, though.

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Originally posted by Celestia_VR6

I wonder if the devs will ever increase map size

You can increase the map size already, but we have no plans to support any higher map sizes as 4km² (what works above this is unsupported nontheless, but from a technical point you can go up to 16km²), as the map sizes we offer are very sufficient for any playstyle we've seen yet. The tendency of players to create maps that are too big is a 'player-issue'. It simply makes many important matters of Eco like Ecology and Property Disputes void and inexistant. If you want to play Eco as we intended it, the default size and depending on player count the sizes up to the maximum supported size of 4km² are very sufficient.

If you do not want to play the intended way you can still use up to 4km² with support or up to 16km² when you know what you do and never need support. But your experience will be vastly different and without any worries.

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Update 10 is currently planned to introduce multiple governments on the world that can be independent or different stages of governments like City < County < State < Nation or any combination of three to four tiers where laws of the higher stages overwrite lower stages. So this is somewhat already planned and being worked on.

We won't have any military stuff, though. That's not the point of the game.

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Can always do a themed server like the people that do a server that starts after the meteor has hit.