Eco

Eco Dev Tracker




29 Oct


28 Oct

Post
We’ve got a launch date for Eco 9.1, coming November 3rd!



With Eco 9 a year in development, it came with a long list of new features. With 9.1, we’re iterating on that giant upda... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Valck:
Originally posted by SLG-Dennis: Eco needs to be exited gracefully at all times due to using databases.

Not trying to be snide or clever, I'm just going to drop atomic transactions[en.wikipedia.org] and ACID for anybody interested. Something that, along with database normalisation, opened ...
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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, characters cannot be reset.

27 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Write to [email protected], likely corrupted files.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by valenti_scott: Thanks for the replies. I have been putting the best possible modules in all my machines ASAP.

How do you lower the resource requirements?

It looks like the game file for this SP world has been corrupted. My machine crashed the last time I did a disconnect.
Eco needs to be exited gracefully at all times due to using databases. By default we create backups every 30 minutes, though.

You can find them in /Steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups.
Simply copy the files from the last working backup over.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's not really a depth, as copper mostly is vertical blobs. You just need to find the right place. Mountains are good.
Comment

Originally posted by myotherusernameismoo

If your in the EU, Hetzner kicks ass and has great prices.

They indeed do.


26 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you explain in more detail what the issue is, possibly adding a few screenshots from the status GUI and the waste filter in the world?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Valck:
Originally posted by SLG-Dennis: No, the world generation is actually the only thing in eco that makes use of all CPU cores with 100%.
It certainly only used one core on my Linux box. Granted I didn't use the dedicated server but generated a "hosted" world from within the regular client, although I'd have expected both to use the same code base...
That's very possible - I was talking of Windows. The linux server is still early development.

An... Read more