That's an issue with the room calculation that is marked as fixed for 8.2.
That's an issue with the room calculation that is marked as fixed for 8.2.
It's not coming out before June 10, but until then it should be very ready to ship as fast as possible.
Yeah... Factorio and the Wube team really spoiled me. Quelle dommage that their workflow and attitude is not the industry standard for early access games. I feel kinda trapped in the position where I should excuse but I don't quite understand for what. For my playstyle? For not being in the paid QA team to properly report bugfixes and not understanding what bugs are resolved for what version and what bugs are proudly considered features? For not finding concrete and up to date information from all the sources including personal responses in Discord, Reddit, the Forum, and ever-wrong wiki, (not mentioning that it's nearly impossible to google something with "eco" prefix and get the game related information) rather than from one reliable source like devlog? Or maybe I should excuse for that SLG cannot hire a professional community manager?
You don't need to excuse anything. It's not like we are doing most things as of business standards and i'm neither the person that decides what will be announced in a newsletter or blog post - that's decided by different people. My job is to communicate with you and give you the answers for question you ask for and cooperate with people, admins, modders and projects from the community, giving your feedback back to the developers. Your feedback was given to them.
And even though i'm not a professional community manager - which some people do like way more than a professional person, btw, given a lot of our former community players didn't even regularily play the game - i feel i'm doing a good job in that. I'm sorry if you don't feel the same and i'm happy about any suggestions you have for me to improve.
But i'm not the guy that decides where the game heads, how the game is developed, when bugs get fixed or how big our Quality Assurance team is, despite i'm having so...
Read moreFirst I want to say I love this game. It’s extremely enjoyable to build a society with friends while working towards a common goal.
However.. you guys have GOT to optimize this game. I understand wanting to add more features and content but my god the bugs, glitches, and the sheer ridiculous amount of CPU resources this game uses are infuriating to put it lightly. I cannot comprehend how this game can not load chunks which causes the player and their cart/truck to fall through the world.
Again I love the game but please focus on making it function better before putting more content into it.
That's what our focus was on for all patches since 8.0 to 8.2. We cannot only do that stuff, either, though, as we need to cater to the people requesting new features, too.
The chunkloading in 8.2 is way better than it is now, but Eco is and forever will remain a extremely CPU heavy game (by design - it is a big simulation with underlying databases that accumulate gigabytes of data in no time) that requires a lot of resources. Optimizing stuff at this stage of development is hard and a lot of the work lost on every new feature. We know it's running too bad for now, but you shouldn't expect it to run "good" before the main features are finished and working. Of course you can expect it to run "okay". That is what we're trying to do.
Read morePerformance and bugs are number one priority at the moment, which is why there have been nearly no new features from 8.0 to 8.2.
Then you have to give some publicity on that regard. Yes, talking about bugfixing and game stabilizing is not as fun as about new features, but it's important to make players sure you pay attention to them as well.
Governments are not a decoration though, but one of the major game pillars and they work quite well with less than hundred players - i'm doing all that stuff with my server since at least a year already, just with manual work and imagination. And yes, the server has a 30 days reset cycle and the same bugs than anyone else.
It doesn't mean it will be like this on the majority of the servers. It just proves you are capable to do that.
In regards to bugs you might want to report them on Github
My experience with that was,...
Then you have to give some publicity on that regard. Yes, talking about bugfixing and game stabilizing is not as fun as about new features, but it's important to make players sure you pay attention to them as well.
I don't have the feeling we don't do that. We've acknlowedged the issues in the changelogs since then, it's written on the roadmap, i'm answering people accordingly on all our channels and doing anything i can to make sure people know. The only thing we do not do is making a whole blog post or newsletter about the issue (but they did include information to that, too!). And that should be understandable, given those are mainly marketing, not information.
It doesn't mean it will be like this on the majority of the servers. It just proves you are capable to do that.
Eco is not about the majority of the servers, but about the capabilities the game offers. It's totally intended that every single ser...
Read moreRead morePerformance, performance, performance, bugs, bugs, bugs. That's what should be your number one priority. And then the economy foundation should be stable. You can of course make decorations like govts on top of that but it will be a huge disappointment when it will turn out to be unplayable. There will be no real politics in the world with less than hundreds of active players. It will by just fluffy decoration or annoying content gating depending what benefits all of this should bring. But your game is currently built to be at best a month or two long session for a couple of friends who get will eventually get bored and annoyed by everpersistent bugs dated since 0.7, repeating crashes 10 times a play session, memory leaking, incomplete base mechanics, broken professions, absolute imbalance in XP gaining, storaging, and goods production, not even mentioning of a total game logic inconsistency across the whole game. And do you really think anyone could play politics on top of that un...
Performance and bugs are number one priority at the moment, which is why there have been nearly no new features from 8.0 to 8.2.
Governments are not a decoration though, but one of the major game pillars and they work quite well with less than hundred players - i'm doing all that stuff with my server since at least a year already, just with manual work and imagination. And yes, the server has a 30 days reset cycle and the same bugs than anyone else.
In regards to bugs you might want to report them on Github or at least go into detail which already existing bugs are most annoying to you - we have a lot of minor bugs with different priorities and often some players extremely dislike one bug, while others don't care at all. I've been making sure all the bugs that were reported to me as extremely annoying by several players in the past were treated with priority.
Regarding crashes - i never had a single crash in a release version of Eco since im playing i...
Read moreIt's awesome you guys are constantly expanding and improving Eco, sadly that seems rare these days with EA games.
Can you please also increase focus on bug fixing, there have been several annoying bugs in the game for months now, almost years.. some spanning 0.7 and 0.8.
Rubble behaviour, unstuck/stuck weirdness, performance issues to name a few. Performance is getting better in recent versions but still needs focus.. and keep up the good work lads :)
That's the focus of the current updates in work.
Bugs do have a priority you can look up on GitHub, we nearly cleared all high priority bugs recently.
Rubble is some portal magic, we've tried fixing that a hundred times now, but some issue keeps getting back, this likely will require more in-depth changes we cannot do with a single patch.
With the upcoming changes to laws and government, introducing constitutions in Update 9.0, we also thought about ways how several different governments could exist next to each other and even how different tiers of governments could be implemented into the game. Check out our newest newsletter to get to know what our vision on that is:
Read more External link →You cannot fix this, it's caused by Require Auth being disabled which causes steam players to be displayed as a Hash. We removed the Require Auth option for 8.2, so this is no longer a problem. If players can't join with require auth off and you are not a cracked server, you should try to get that fixed. Support will gladly help you with that.
To clear this up: The master server died.
You can login to your SLG account and link it with steam, then it appears in your steam library.
The SLG version can be played with people from the Steam version and the other way round, too.
but now I ll have to configure every tree manually, that's not so nice.
This might not be so nice in your case, but allows you to easily adapt only specific plants that you want to change and customisation is something we really want to offer, so having more options is something we see as an improvement.