Eco

Eco Dev Tracker




10 Oct

Comment

The most precise, without accidentally lying, i can give you is this year.


03 Oct

Comment

Originally posted by Cannabibles

I've been mining here for quite some time now and haven't any luck in finding large chunks of copper ore veins. I've found pockets of 1-2 but nothing significant.

Edit: I've counted from water level, I am -20 under the water's surface. I had found approx 10 or so blocks of it near the entry point to the cave I'm in.

You need to count from the ground level that is above you, not from water surface. If you are digging below a mountain, it's the amount of blocks below the mountain, specifically the highest block above the block you are standing on. (Thats why it says surface, not water level)


01 Oct


23 Sep

Comment

No, we don't have any plans for that. Eco is a game with multiplayer in mind. Replacing them with NPCs is not what we envision for the game.


19 Sep


16 Sep

Comment

You can actually set the authorisation for call posts while holding a hammer ;)


13 Sep

Comment

Hello,

it's not possible in the fashion you want to do it.

But you could create a title and only allow this title doing stuff via the law system, like place / pick up, etc.


11 Sep

Comment

We have a lot of law-examples on our discord, including a deserter law using demographics: discord.gg/eco


10 Sep

Comment

Pushing the globe agenda makes money, but as others have already assured you, the world is actually flat. (2D Map in 9.0 confirmed)

Comment

Because only authorized people can interact with world objects on your property.

I'm not sure, but doesn't furniture also have authorization settings? Probably try setting those to public. If it doesn't, we might add that.


04 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, that is not possible, but stuff placed on unclaimed land is free-for-all.

31 Aug

Comment

Originally posted by ThePiachu

I meant more for normal game where I want to be able to auto sprint whenever I walk, but I don't necessarily want to walk right now, like when you're moving resources from two piles or the like, it's a lot of stop and go which isn't that great for auto run.

We don't intend to do another feature for that, the Auto Run feature is meant for covering that and worked well for us in testing.

Comment

Originally posted by ThePiachu

Auto run is nice, but could we also get an auto sprint button / toggle? Would love to just set it and forget it really so I don't have to constantly hold shift...

Auto Run defaults to Sprinting, as long as you have enough calories.

Comment

It's in WorldGenerator.eco.


30 Aug

Comment

Unfortunately, there is no such option.


29 Aug

Comment

Originally posted by Bishblash

Will relay server help connecting to a single player world when the server keeps dying locally? How do I tell the single player server to relay server?

No, you shouldn't have connection issues with a local server. If you fail to connect to your local server either the server files are corrupted, you are using a non-default world-size or there are issues with establishing connection to our authentication servers. In that case, you should contact support.

The Relay-Servers are for client to dedicated online server connections.


28 Aug

Post

Today we are releasing Update 8.3.0, an update that was entirely focused on internal changes in order to improve performance short and long term.

Performance Improvements:
Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.

Relay Servers:
For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. T...

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Post
Today we are releasing Update 8.3.0, an update that was entirely focused on internal changes in order to improve performance short and long term.

Performance Improvements:
Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.

Relay Servers:
For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of t... Read more