Eco

Eco Dev Tracker




26 May

Comment

Originally posted by PM_ME_STUFF_N_THINGS

It's awesome you guys are constantly expanding and improving Eco, sadly that seems rare these days with EA games.

Can you please also increase focus on bug fixing, there have been several annoying bugs in the game for months now, almost years.. some spanning 0.7 and 0.8.

Rubble behaviour, unstuck/stuck weirdness, performance issues to name a few. Performance is getting better in recent versions but still needs focus.. and keep up the good work lads :)

That's the focus of the current updates in work.

Bugs do have a priority you can look up on GitHub, we nearly cleared all high priority bugs recently.

Rubble is some portal magic, we've tried fixing that a hundred times now, but some issue keeps getting back, this likely will require more in-depth changes we cannot do with a single patch.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hey both of you,
i'd like to join one of the server you play on in the future, i feel like there is very little use made of the features ingame, as you just told me if i ever have seen the road builders tearing down the forests - no, i actually haven't. (Though we never do roads with hewn logs, people don't get paid for using those - regulations) I play on a high population server with even more than high collab setting (and therefore even higher player loss) that is medium communicative (but STILL does only play 30 day cycles and actually it dies off way earlier, too!) and where people discuss where roads are going to be and lay out a district and road-laws in planning. I have the feeling you don't use these tools?

We usually pay for the infrastructure projects by government - that's a good reason it is there for. The people planning to skill in cement and basic engineering ususally start from day one with roadmaking and earn their money through that, so roads are p... Read more

25 May

Post

With the upcoming changes to laws and government, introducing constitutions in Update 9.0, we also thought about ways how several different governments could exist next to each other and even how different tiers of governments could be implemented into the game. Check out our newest newsletter to get to know what our vision on that is:

...

Read more External link →
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Staines,
i can understand your opinion, but actually do not have the same feeling.
Building bridges and transporting things with the goods with vehicles work very good for me and the players on my server.

Do you probably play on especially big worlds with low playercounts? When you choose the recommended world sizes for different player counts you usually should not have a problem with transportation and bridges indeed are a big project, but nothing too hard. Building infrastructure is also something we want to encourage.

Boats are a feature that require massive changes, from implementing water physics to adapting world generation once again - making old worlds no longer compatible - for in my opinion little benefit. The only point in time where i ever thought of boats being useful for me (and i have at least 1500 hours actually played this game) was the early-game, when no roads are established and boats could be used for early game transportation... Read more

24 May

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    WAVES on Steam - Thread - Direct
Hey all, for this week I want to go into some big ideas we have for Eco 9 with levels of government.

We’re exploring ideas about how to bring multiple levels of government to Eco, and how their growing and combining would work within the game. Along with that comes a new approach to property. Check it out and let us know your feedback, this is an initial concept so lots more to be designed still.

Eco will be changed to have the following new features:

  • Multiple governments will be allowed in tiers: individuals, towns, nations, global.
  • Governments start bottom-up, with growing towns merging into nations, and nations merging into a global government.
  • Property is controlled by the governments (no longer affected by reading skillscrolls).
  • Multiple governments will compete for citizens, offering incentives when new players spawn into their region, or w...
Read more

23 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Staines,
the only roadmap we have at the moment is this one: https://accounts.strangeloopgames.com/roadmap

It displays what is in progress at the moment, as in what the focus for the next update is. (In this case 8.2) We don't have a long-term roadmap at the moment, the listed points below "In Progress" are things we all want to do and want to know your opinion on, but they do not represent the order or likelyhood of if and when they get into the game - that is also stated on that page.

Boats aren't cancelled, but - as we've been stating since quite a while - will come later. Don't expect them in 9.0 or 10.0.

The focus on 9.0 lies on a new mining concept (see our social media for more details) and improvements for the law and government systems. Other notable changes will include fleshing-out work on professio... Read more
Comment

You cannot fix this, it's caused by Require Auth being disabled which causes steam players to be displayed as a Hash. We removed the Require Auth option for 8.2, so this is no longer a problem. If players can't join with require auth off and you are not a cracked server, you should try to get that fixed. Support will gladly help you with that.

Comment

To clear this up: The master server died.


15 May

Comment

You can login to your SLG account and link it with steam, then it appears in your steam library.

The SLG version can be played with people from the Steam version and the other way round, too.


14 May

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    WAVES on Steam - Thread - Direct
Hey folks, this week I wanted to show you the fancy new mining system we’re creating in Eco:







... Read more
Comment

Originally posted by xavia91

but now I ll have to configure every tree manually, that's not so nice.

This might not be so nice in your case, but allows you to easily adapt only specific plants that you want to change and customisation is something we really want to offer, so having more options is something we see as an improvement.

Comment

Hey there,
thanks for your feedback. I'll also give you some dev-feedback :)

Stores:

As some people have already said, they are an essential feature of Eco to be able to bring people with different playtimes, timezones and other things together in a very basic, but at least some form of collaboration. Eco is not a MMO and forced socialisation is not what we want - we want to promote collaboration, in an as easy as possible way. Sure, not everyone will talk in the chat, not everyone wants to do, but still everyone can participate in basic collaboration by selling their goods and taking part in the economy. A game like Eco - that you can shutdown at any time and still tries to resemble real-life in quite some ways - couldn't work if we didn't offer options for players that do not have as much time to actually participate and have fun in the game. So while i understand your suggestion and see where you come from, it just doesn't fit the game as we are envisionin...

Read more

11 May


08 May

Comment

I personally don't. I prefer the cycles.


07 May

Comment

You can change the growth time in Mods/Organisms for every plant. The config option is called something along "MaturityAgeDays".


30 Apr

Post
    WAVES on Steam - Thread - Direct


This week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game. These are things that go way back to the beginning ideas of what Eco would be, and are used to this day to determine what we choose to bring next in the game.

Game Mission
Eco’s design mission is to have players “Solve the Tragedy of the Commons,[en.wikipedia.org]” taking place among real people. That means creating conflicts among people with the same end goals, where a collection of self-interests is not enough to succeed, you need some representation of collective interest.

To implement that, the game e... Read more
Comment

That is no longer possible, we've added an explicit warning to 8.2 for better knowledge on this part.