Eco

Eco Dev Tracker




27 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You may already have noticed by now - everyone likes pretty different to opposite things when playing Eco. The art is more making the different wants compatible with each other, that's what good server admins tend to do.

I for myself prefer playing on servers with meteor (and not long-term), at least a starting currency, but even better some kind of government framework right from the start. I just don't like bartering and want to get into politics as soon as possible :)

26 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sea Otter and White Tiger are the names of official servers that currently serve as servers for playtests and have their own build beta branches on Steam, next to Coast Redwood, Giant Panda and Darwin's Fox. They are named after endangered species, with the special name for White Tiger signalling it working a bit different.

25 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is a currently known bug that will be resolved in an Update later this day.

24 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Decius Brutus: What would be useful to me is access to a spreadsheet that has every recipe's inputs and outputs, along with the weight and stack size to calculate the cost in raw materials and labor and transportation.
I think there is multiple community made pricing calculators doing that, they should be linked in our Discord.

23 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That feature would not make sense, as the economy depends totally on the economic setup of each server. A feature to copy prices is no help, as prices aren't the same on different servers. Has nothing to do with basic math operators.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We have no intention to provide any pre-pricings. What we do plan to add later on is a easy way to see what similar things sold for elsewhere, though. The general economic setup cannot be predefined, though - it depends on what players set up.

22 Nov

Comment

Originally posted by MorningStarr97

the server im in just started lagging for some reason no one else has said they were walking was lagging me as well got to point where things were disappearing and what not thing is my pc powerful enough to handle it i got 32gb of ram and yes i know there is a memory leak in eco

I don't know on which server you play - so I can't say much to that, aussie players on official servers were doing well (enough), they are hosted in Europe. Don't get me wrong - I'm not saying you won't have issues with high ping, just that the issues you do usually get don't tend to be problematic in the game Eco is.

Comment

Originally posted by opopanax820

The only error I got was when UPnP was enabled. Then I got a error stating the UPnP mapping wasn't created. Disabling UPnP on the server config got rid of that error.

Otherwise, no error. Just states it cannot connect

Yes, but what is the exact error it shows when it can't connect? (It creates a logfile)

Have you tried connecting via the server id? Do you have an IPv4 address from your provider, either natively or through a tunnel? Eco servers do not work with sole IPv6 connections, in such cases you need to get a IPv4 some way or host a server on a connection that does offer it.

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Originally posted by RandomCanadianDev

Really? Any idea when Ipv6 support is coming?

Unfortunately not anytime soon.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The problem is your avatars having invalid items - the current solution is to randomize it until you can join the servers. A fix is in the works and will be deployed as soon as we can.
Comment

What's the actual error you are getting?
Those online tools are not really suitable to diagnose any problems, once Eco is running, it might simply not be accepting unformatted requests it doesnt expect.

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Originally posted by RandomCanadianDev

Can you do an ipv6 address behind a DNS entry and have your friends use the DNS entry? Assuming you can get a cheap domain name. It's a little bit more complex but it sounds like you know what you are doing. Then just allow the ipv6 traffic through your router (assuming you and your friends get ipv6 through your ISP) another option is a VPN, it will add some overhead but it would be better than nothing.

Or if you are feeling brave duel boot into a Linux distro like Ubuntu and try running the Linux version of the server 🤷‍♂️ its pretty easy to do once you get used to Linux

Eco servers don't support IPv6 - you need to have IPv4.

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Yes, Eco has regional pricing, we use the recommended prices by Steam for all regions but Argentina and Turkey, given those are countries that are heavily abused to gain the game for cheap due to their economical situation. Steam has also reacted to that and starting next month both countries only allow purchases in USD so developers don't need to adjust prices all the time. I think the recommended prices for Argentina and Turkey in USD go up with that change as well, so I think we are actually using the recommended ones for those regions after the change to USD as well.

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We have aussie players on all official servers, while ping is not great, it doesn't really matter much in Eco. The only other alternative would be gathering an australian community and start up your own server locally hosted there :)


21 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is what I have been trying to state - and what is a nice thing at Eco: You can choose one of many administrated servers that run the game to your liking - or you can let the game play out in a less controlled way, where players need to decide what is going to happen all on themselves with many tools at their availability. The game styles resulting from that can be vastly different, but there is players enjoying all of them. We do want to support the ability to chose.