Eco

Eco Dev Tracker




19 Jun

Comment

Originally posted by frobnic8

This is great stuff. I really hope you're careful about living up to the promise of supporting Linux as a platform that you've made in the kickstarter, though.

Despite what may has been reported elsewhere this is still our goal, but every single Eco player knows we have way more important stuff to do and that we need to deliver that yesterday.

Comment

Originally posted by xavia91

The performance update was really necessary and its working great, cranked up the view distance to max and flew around the world at top speed not dropping below 60 fps, also the chunks could not keep up at top speed they really worked better!

Good Job

Edit:

the test was on a new empty private server, on a public server I am at around 40fps

Thank you, but there is more to come in 8.3, chunkloading is going to be even more optimized and we have several other things that need fixing badly!

Comment

Originally posted by flapjack1989

Hey Dennis, thank you for the reply. I can only imagine how tough it is on the cpus with everything that's going on. I guess as an end user it's confusing when you start off playing for half an hour with upwards of 70fps and then it starts sinking down. Anyway regardless I'm having a blast and really looking forward to new updates. It's a brilliant game! Any idea of when the next patch might be? I know you guys had said the tenth but I guess (and this is fine) that there has been a bit of a delay. Thanks!

The update just released! :)

The decreasing fps over time is a different issue and has nothing to do with Eco being cpu hungry. My post was towards those people that have steady low fps (which is also reported quite often) despite their graphics card in comparison is "okayish" to play other games.

Post

Vivox Proximity voice chat

https://i.redd.it/abyc6obsea531.png

We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles

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Post
Vivox Proximity voice chat

We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles
On popular request we have improved and redesigned the controls for the excavators and skid steers and made sure they are explained understandably. The excavator got a new UI toolbar, you can look around freely in both skidsteer and excavator now, ... Read more

18 Jun

Comment

Originally posted by Wiggitywhackest

It's been like this for more than year now, I just don't play anymore. I appreciate the new content that's been added, but it doesn't mean shit to me if my high end gaming PC I saved and scrimped for drops down to 20fps every time I play.

Bit of a rant there, sorry. At this point, restarting the game is relatively quick and the best way to temporarily fix your fps issues. Other than that, hope they fix the issue.

Actually those problems people have reported started with 8.0, which is not a year, but since february. If you had such big problems before, there is a different problem. In that case having your logs and savegame could help. ([[email protected]](mailto:[email protected]))

Also, please note: The cause of those fps problems often likely is not the GPU but the CPU, as Eco is insanely cpu hungry (and due to Unity and the amount of simulations ever will be). We have improvements coming either way.


16 Jun


14 Jun

Comment

My server would actually perfectly fit you, as it seems you like order, lol.


08 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, that's one of the most low priority bugs we have. We actually fixed fish traps for next patch, though.

06 Jun

Comment

Originally posted by Urbautz

Couldn't you give out an additional key as a DLC? Then you give the activation key to your friend and he activates the game.

Or does Steam not allow that?

Haha, that's a nice idea we haven't thought of actually. I doubt they'll allow that, but i'll have a look.

Comment

Originally posted by Snoberry

I'd be more than happy with trains being as fast as if not a little faster than trucks. I don't care how expensive they are and whether or not they're limited to tracks as long as they hold vast quantities of material and look amazing. TRAINS ARE THE BEST.

Keep in mind IRL freight trains don't usually go between 50-60mph. Speed isn't their thing. It's higher efficiency transit of mass quantities of goods. Steel on steel is way more efficient than rubber on asphalt. Smaller coefficient of friction. Plus train engines are capable of far more power/torque on a more cost effective scale than trucks.

I'll keep that in mind.

Comment

Originally posted by FeistyPear5

Its not even a sale though, you can get it cheaper on the slg site with a 2 pack.

You are telling me I should be gracious you aren't charging $100?

The possibility to get it cheaper on the SLG site is there since years and logical, because we promote collaboration - buying a multipack for friends (and the 4 pack lets you save even more money!) is and has ever been a great way to save money. We would also have done this for steam - but unfortunately Steam does no longer support Multipacks for games since quite some time. Only games that had the packs before Steam dropped support for it, could keep them. Buying multiple games at once is something that is typical to give a discount for multiple buys and has nothing to do with buying a single game - so it indeed is a sale.

And no, i'm not telling you that, nor do i have the slightest idea how you come to that thought. We have never done sales before, communicated we don't plan to do them, and don't plan to have any more sales until the end of early access either.

We did this sale to specifically take part in the World Environment Day as Steam sends a share of sale...

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05 Jun

Comment

Originally posted by FeistyPear5

only 10%?

The people that develop the game unfortunately actually need to eat to push out updates and fixes. Not even a mass sale could sustain that when the discount is somewhere at 70% like some people seem to suggest.

We wanted to give you the possibility to get the game a bit cheaper and participate in the World Environment Day sale specifically. It's very likely you won't see any other sales in the forseeable future, especially no bigger ones.

So if you are tempted to get it, now is the best time to get it. If it's too low of a discount for you, that's fine, but it won't get better any time soon.

Post
Hey everyone,
for the first time ever, Eco is on sale in Steam. Get your 10% discount while the sale lasts and support charitable organisations with your purchase.

04 Jun

Comment

Originally posted by LoSboccacc

I was honestly half trolling. but I think the fascination with trains is the complex system required to organize and run them, not their speed. but who am I? just do a poll, the player base can help!

I can see horrible accidents happening already. ;)

Comment

Hello everyone,
it's true that five people had to leave the company on Monday, which i would not consider a "mass layoff" though.
I've got clearance to give you some insight into that, but I ask for understanding that i will not be able to go into any more detail and won't comment any further than this:

One of the five was let go for cause, another one was a contractor whose contract was not renewed and the other three were employees that were laid off.
The reason for the layoffs and the contractor not being renewed is both financial as well as a restructuring of the working positions and therefore a very hard but not unusual business decision.
Before these measures we also hired a new artist, several new developers and two people working in a dedicated quality assurance team that we didn't have until then but was definitely required.
These changes made sure that we have a complete and fitting team that works on Eco and that we can sustain it long-t...

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Comment

Originally posted by LoSboccacc

where it could support the fast chunkloading that would be needed for trains

just make... like... slow trains?

Do you really want trains that are around as fast if not slower (to avoid issues) than trucks that are extremely expensive and limited to tracks?