Escape from Tarkov

Escape from Tarkov Dev Tracker




07 Mar

Comment

Originally posted by killauz

Based on everybody getting confused about it, shouldn’t you guys consider changing it to a timestamp/datetime of account creation?

yes, it will be this way


06 Mar

Comment

Originally posted by KiarLV

Does it mean that i have played that amount of time in total across all wipes ?

no its just your account age

Comment

Originally posted by BestRiceFarmerEU

it is bugged, it says that i've played nearly 3000hours and i'm no where near that (yet)

its account lifetime

Comment

Originally posted by Sp3cialist

The last patch was better. This patch sucks. Fix the problems. There’s no reason why when I’m wearing a 450k loadout a modern shot should kill me in one shot

thank you


05 Mar

Comment

oh yes! this is cool!

Comment

Originally posted by Lazlo98

He's most likely behind a wall you didn't render at that distance.

this. we will check

Comment

Originally posted by CptQ

Wat.

My IQ is way too low for this shit :/

the mystery awaits!


04 Mar

Comment

Originally posted by ThePuffDaddy420

Any word on when usec 3 will be added? Great work by the way love the patch notes!

probably in 11.7 or 12

Comment

Originally posted by Str1x-

Cool looking forward to a freeze free experience. When is this dropping?

don't overestimate. not every freeze is fixed yet.

Post

Final 0.11.5 patch notes. Update is focused on fixes and optimizations. NOT the only/last fix/optimization update.

NO WIPE!

Optimizations:

  • Optimized rendering optics on first use
  • Fixed freeze on first magazine change
  • Fixed freeze which occurs before opening/switching traders, the character tab
  • Fixed freeze when grenades explode next to the glass and other freezes related to glass breaking
  • Fixed freeze on the first bullet hit / damage
  • Other ongoing fixes of noticeable freezes
  • Various bug fixes leading to small freezes
  • Shader optimization (warming up)
  • Optimization of interfaces with a large number of displayed items
  • Small optimization of the sunlight
  • Physics optimization of small objects
  • Optimization of volumetric light
  • Locations optimization
  • NEW!
  • ...
Read more External link →

03 Mar

Comment

just imagined that this is the actual skyrim start. how cool would it be :)

Comment

yes, it is. will be fixed

Comment

thank you! this will be definitely will be taken into a consideration


02 Mar

Comment

Originally posted by SirGrumples

No worries, best to not rush it.

In the mean time, can we get a more detailed patch notes?

on Monday i think


01 Mar

Comment

yeah, guys. the option to release on Friday is totally bad idea. So we decided to take more time to ensure the maximum possible quality

Comment

Originally posted by Skjold89

To build upon this, i think a system where surviving yields the normal amount of XP and dying / MIA causes you to only gain, say, 25% of potential gained Skill XP would encourage players to try to survive as much as possible.

As an example, the best way to level endurance right now is to make a ton of hatchling runs. This change would reward players who put more effort into surviving as opposed to grabbing a few things to put in your secure container and dying.

yeah, actually not a bad idea

Comment

Originally posted by jsnyd3

Do these Freeze optimizations target the lag spikes we all experience?

yes, not every freeze, but a lot a of them

Comment

Originally posted by humbugg2

Hands down the best Early Access experience I've had. This is exactly how Early Access is supposed to be, the devs communicating with the community to implement TONS of amazing changes at a breakneck speed. You guys are the bomb and the reason I haven't been able to put this game down for 2 years.

Thanks BSG

<3

Comment

Originally posted by CoinWise89

So where exactly is this update? with how long it's taking maybe we will be seeing Inverse Kinematics return?

IK return is possible after animations overhaul