In the podcast you said give us a week for 11.5, now we are nearly rounding 2 weeks mark what's going on? :)
more testing and fixing are going on
In the podcast you said give us a week for 11.5, now we are nearly rounding 2 weeks mark what's going on? :)
more testing and fixing are going on
yes
I've been in the industry for almost 15 years now, what is with the poly counts? There is definitely some excessive detail going on ;)
i think its about from 500k to 1500k tris on frustrum
don't fix freezes please what else am i gonna blame my deaths on /s
cheetos und desync
when we finally implement clothing customization. man, this will be so cool. one of my favorite upcoming feature
this is indeed a good idea, but unfortunately we don't keep the old records...
the fight with freezes already gave some good results. Lets wait a bit more for 11.5 patch
Are we going to get an overhaul or in depth change to animations? The third person animations feel very stiff and robotic, and stuff like their eyes not moving or blinking is funny but also unsettling. They kinda just stand there, they don't breathe or anything
told many times that yes
I feel disappointed that the sensitivity problem on double zoom scopes has not been addressed.
why do you think that? first- its preliminary patch noes. second - its not meant that these are the only fixes will be
[removed]
ok i noted this
"perfect realistic animations"
damn, son!
[removed]
hmmm
Anticheat is missing
it's always there.
Pfft, you're Battlestate, you can find a solution that looks amazing AND is performant!
indeed. but so many more important stuff to do..
Today maybe?
Maybe split into smaller patches?
doing internal testing
i think it's less about fake GI and more about the lack of volumetric lighting or whatever the flashlights have now that makes them blind you instead of the enemy. Also, if anything fake GI would increase performance with the cpu focused nature of tarkov
i see
That's a shame. Can you make it an option? It looked awesome, kind of what RTX offers without actually having RTX :)
i noted this
I'd like to see a technical explanation for why this phenomenon happens in so many games and so many game engines.
animation system initialization error. due to something we don't know yet..