Escape from Tarkov

Escape from Tarkov Dev Tracker




20 Feb

Comment

oh damn. time to make some REAL CODE RED priority bug here :)

Comment

we disabled fake GI cause it impacts on performance :(

Comment

this is cool! g36 is planned for sure.

Comment

Originally posted by EscapeFromDankov

Your English was good I was just saying that your talking about stuff I dont understand at all.

yeah.. its hard to explain everything so i decided to bring in the terms

Comment

Originally posted by StarProxy72

Can we fold MPX stock pls

doin it

Comment

Originally posted by drkingwschultz

News about release date?

not so long to wait

Comment

Originally posted by EscapeFromDankov

When Nik is speaking english but you still have no idea what he means... too smart for me lmfao

sorry)

Comment

Originally posted by delVhar

Have you looked into using high density low poly models of individual grass blades rather than alpha masked planes?

I messed around with it a little in UE4 as a way of cutting down overdraw, and it worked pretty well (and looked pretty good imho), but I don't know if overdraw is the main thing causing issues in Tarkov, or how Unity's batching would stack up

in unity its still a polygon. grass instance i mean. the most "light" interpretation cause it batches and save drawcalls


19 Feb

Comment

Originally posted by asbyo

this is a great bullshit excuse to come up with after-the-fact to try to play it off like it was intended

you need to relax a bit. i confirmed that fog in buildings is not a good thing

Comment

Originally posted by Guylussac

Uhmmmm. Hey Nikita didn't you remove the grass in the first place for optimization. I remember 2 years ago grass is more like grass :D And grass in the alpha trailers were epic. We really need visuals like that.

grass will be redone. different shaders, different textures

Comment

the mist adds additional mystery. and actually it planned to remove it

Comment

Originally posted by alks85

Dear Nikita, I think you need some rest/vacation :D

no, im good thanks :)

Comment

oh shi.. i thought its some hacker-shader-remove-the-grass thing at first :) great work!

Comment

i noted that )

Comment

Originally posted by NejroGarka

Looking into some art of the game, watching the enviroment and some quest for Therapist I realized that Terra Groups should have released (by accident) some kind of pathogen with radioactive elements, because is common to see scavs wearing respirator and AI-2 (this are supplied to civilians in case of some kind of radioactive leak), also Prapor iirc usually calls Scavs like "inhumans" or "they are not humans anymore", this also might reffer to the fact that Tarkov is an anarchy, anyways, what do you think?, am I to stupid for not realising this earlier?

its a piece of the puzzle. chemical research is viable in game lore


18 Feb

Comment

Originally posted by Johnny_Bogue

Steam sound coming this patch?

no