Escape from Tarkov

Escape from Tarkov Dev Tracker




03 Feb

Comment

Originally posted by ThotRemovalUnit

Hi u/trainfender just wondering if the HK USP will be added at some point

it will be added

Comment

Originally posted by SirKillsalot

Cool cool I don't expect jamming soon. I'm just hoping you guys have been doing the jamming animations as you are making the weapons instead of waiting to do all the animations at once.

I believe you can trigger the animations for the guns that have been here since alpha, but not newer ones.

yes

Comment

Originally posted by mkpankov

Thanks for reply!

Also bullet velocity affects bullet's travel distance and overall energy drop during flight - this means that not only dmage will drop - also penetration.

Sorry, do you mean "will" like in the future, in the game it will happen that way?

Right now helmets are effective against 9mm and some low-penetration rifle ammunition - its pretty close to real life actually

In some areas it is, but overall...

ULACH taking 4 rounds of 5.45 BT

https://youtu.be/2Cg8vsLGXYc?t=644

And 30 rounds of 5.45 PS?

https://youtu.be/2Cg8vsLGXYc?t=684

That's what I meant by "helmet shouldn't be tankier than body armor".

I know the videos are old, but most of the ballistic parameters haven't changed since then (for example BT still has 33 pen).

this videos are definitely old. but i agree that they should not tank as body armor

Comment

Originally posted by NoFoodAfterMidnight

I've only got one question:

I have 420 VOG grenades, I've cleared the hidden requirements for the GP-34 task, could you please send me the grenade launcher? :(

Okay I've got some real questions too:

  1. Is a ballistic rework coming for the issues with ballistics: Drop, drag, object penetration, and fragmentation?
  2. Will you be doing balance passes on armor/ammo/attachments soon, and can I help?
  3. Is dynamic pricing going to be re-enabled soon, if so was it reworked?
  4. Will there be production of things like ammo within the hideout to drive the player-run economy?
  5. Why do my pants feel tight when I hold the RSASS?
  1. i said yes
  2. not so soon soon, but soon. you could always make suggestions as a separate post
  3. yeah, it needs to be enabled again, but we wait
  4. yes
Comment

Originally posted by SirKillsalot

/u/trainfender I would love just this answer;

What is the status of the gun jamming mechanic? Are animations completed for all the weapons we currently have in game?

network part of it needs to be refined

Comment

Originally posted by absolutegash

Having to wait for your PMC to heal will kill this game

you will have the ability to heal fast with your meds and Therapist's service

Comment

Originally posted by absolutegash

Does that mean people with DLC will have access to more/better equipment than people who don't?

they will still be able to loot it or buy through flea market - thats the concept

Comment

Originally posted by mkpankov

  1. Right now bullet velocity is an ammo parameter (you can see it in ammo chart). Gun barrel can influence on it though

That's not the full picture. For velocity to be really useful, we need penetration depend on velocity, and that doesn't happen currently.

  1. i don't think so. Full realistic approach in helmets will make them unuseful cause they all will be the same lvl1-2 protection.

That's not true. Being certified for same level (GOST 1 or 2) doesn't mean the protection is the same. It's pretty obvious Altyn is better than 6B47.

They are certified to the same level because of several certification requirements:

  • 3 shots are fired, and to be certified helmet must protect from all of them. 2 shots of 5.45 PS is still better than none, don't you think?
  • blunt trauma must be not above 2nd level (small contusion, combat disability of up to 5 minutes).
  • ...
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i got your point. about penetration depends on velocity - right now penetration is separate parameter, logically determined on the basis of physical characteristics of round. it means that its bot FULLY physical, but approximated closely to it. Also bullet velocity affects bullet's travel distance and overall energy drop during flight - this means that not only dmage will drop - also penetration. About helmets - ok they will not be all the same, but variety will be "compressed" to 2, maximum 3 protection classes plus ability to install components. And that's it. Yes there is vulcan-5 helmet which stands out, but its not in the game yet. And best AP ammo penetrates every helmet easy. Right now helmets are effective against 9mm and some low-penetration rifle ammunition - its pretty close to real life actually


02 Feb

Comment

Originally posted by xNeptune

I’m just wondering if it’s on my side or if anyone else has experienced this?

For example, to get notifications from Ragman that I have sold items I either need to complete a raid or restart the client, otherwise I won’t be notified. That seems like the game can’t or isn’t allowed to communicate ongoingly with me, but I’ve checked the firewall and everything is allowed.

Not sure what causes this and I can’t find anyone else with the same issue.

need submitted bugreports

Comment

Originally posted by Tunck

Hey, what are your thoughts on hatchlings and secure containers? Do you consider them a conducive part of the game, and if not, what are your plans to change player behavior?

Thanks in advance!

hatchlings are the self-contained type of players. anyway a bit of regulation is needed and i hope off-raid healing will bring some

Comment

Originally posted by Par4no1D

Point 4 is a bit depressing. You promised us realistic combat with no compromises, yet you pander to 'useless helmets' crowd. Is making stuff unrealistically powerful the only way you can balance around?

You just set up a precedent to change more stuff this way.

sounds like im trying to fool myself) no its not. EFT must be as realistic as playable

Comment

Originally posted by silentdeath631

Hello fellow survivors!

I'm back with another project of mine that I've decided to start this morning.

I have started to put together an easy to read spreadsheet of all known bugs that players have experienced. My goal in this is to have one place where people can look to see if a specific issue they are having has already been mentioned.

The reason I've said it's slightly redundant is mainly because all I'm doing is compiling the issues in one place and those issues are already posted here in the sub. However, my hope is when a major patch comes out I will be able to track current issues posted in patch mega threads so perhaps u/trainfender and other players have one place they can double check for accuracy and proof that such bugs are occurring.

However, I do not expect Nikita to even see this post, but I felt like doing something for the community and if it helps anyone then I am glad. In a day or so I will...

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wow, pretty good)

Comment

Originally posted by Paaranoja

wow! i didnt imagime you would be this fast. Thank you for all the answers and i must say im really happy with the answers!

  1. as in, we will use gps/map to radio our position over walki talkies to other players of our faction. Not directly tied to karma, but a system to male karma viable.

  2. At one point there was a rumour about 3 charachters per account (obviously not true now that you answered). Will scav runs be our only "option" while we wait for our one pmc to heal?

Bonus question: Will tarkov have its own merch store one day?

again, thank you for this great game!

  1. well i guess so)

  2. yes its planned have 3 characters on account but it will be the whole profile in profile thing. you will not be able to use them as switchable character with a single stash. But, who knows. We'll see

merch store is planned. don't know when

Comment

Originally posted by xNeptune

I have an issue where it often takes me 10-15 seconds to be able to sell things to dealers, load items from dealers or flea market. I also need to restart the client to receive earnings from items I sell on the flea market, whereas my friends get notifications live in the messenger tab from selling items.

Is there any network setting or something that I can change to fix this? Having to wait 15 seconds just to buy/sell items from traders and restarting client to get earnings and clear my list with offers is getting kind of annoying. I run the game as an administrator by the way. Appreciate any help.

optimizing this

Comment

Originally posted by Paaranoja

So, without much intro, our lord Nikita, please answer any questions you want to if any at all :) Answers like soon and planed are enough if you dont want to type.

1.Will bullet velocity depend on actual rounds and not the gun in the future?

Right now bullet velocity is an ammo parameter (you can see it in ammo chart). Gun barrel can influence on it though

2. Subsonic ammo, when will it work?

In the next patches

3.Gun barrel heat distorting sight picture, yes? no?

yes

4.Will helmets ever revert back to realistic protection?

i don't think so. Full realistic approach in helmets will make them unuseful cause they all will be the same lvl1-2 protection. Anyway helmet parameters is a subject to change

5.Armor zones still planed? If yes, will they have realistic protection or will they be tweaked like helmets?

Armor...

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today is your lucky day!

  1. Right now bullet velocity is an ammo parameter (you can see it in ammo chart). Gun barrel can influence on it though
  2. In the next patches
  3. yes
  4. i don't think so. Full realistic approach in helmets will make them unuseful cause they all will be the same lvl1-2 protection. Anyway helmet parameters is a subject to change
  5. Armor zones planned. We want to make body armor realistic
  6. we had inertia before - looks like additional lags or something
  7. yes
  8. yes
  9. yes, exactly everything you described
  10. we will think about it
  11. no hitscan. they shoot the same way as players.
  12. we will think about it. In the nearest future Labs access will be limited
  13. it's still on the track
  14. vodka will be in game pretty soon. We just need to add drunk effect :)
  15. didn't get how all the stuff you described related to karma system. and how they will help to ID people i...
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Comment

Originally posted by SparkzNGearz

Especially swapping over to try out triple A title shooters like PUBG, Overwatch, COD, or Battlefield - we genuinely have a unique experience with a mindblowing community surrounding it. People will stop by to call out GG and good shot when YOU kill THEM. Gunplay is the best I have found, the entire game is gorgeous, and I will support this project until the end due to just how evident that love went into crafting it.

They listen to the community and they are actively working on so much. There are issues. It's a game pushing all kindd of limits for itself, it has a massive number of items, and its in early development. We'll get angry at bugs that last longer than we'd like, BSG will make mistakes with freatures, and there will always be new ways for us to get our faceplates stomp right the cheeki in. Despite all this, everything I've said above stands.

Thank you for this project and everything you do /u/trainfender and the rest. We ap...

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thank you!

Comment

Originally posted by nosferaturc

I saw some inspiration from Metal gear solid too , correct me if Im wrong .

yes

Comment

Originally posted by Felixzed

And did you already have the Russia 2028 idea when you were developing Contract Wars?

yes

Comment

Originally posted by Dickwolf3

Thanks for your response Nikita, this happens often but not all the time, they raid before that crashed instantly after spawning in and we both lost another full set. The 6 raids after that were smooth as butter, even hit reg felt great. I also want to point out that the game runs smoother when I do not air with my friends, Incase you read this by chance.

thanks. we will do everything possible to make servers great