EVE Online

EVE Online Dev Tracker




13 Jul

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Hello there,

Another monthly update (Version 19.06) is live! Please use this thread for general feedback and reporting on issues for Mac clients found in this version.

Quick Info:

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KNOWN ISSUES:

Graphics:

  • Flickering black squares appearing on screen when client is running on Direct X 11

User Interface:

  • T3 Susbsystem Skill loss is still mentioned in each Strategic Cruiser Traits tab

10 Jul

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Creative capsuleers! Please submit your entries for the Liberation Day Propaganda Contest in this thread. If you can’t embed your entry directly just post a link to it.

Entries are accepted from now until 11:00 UTC on Thursday 22 July.

For details about the contest please refer to this news item.

We would love to see you share your work on Twitter with the #tweetfleet hashtag as well!

image


09 Jul

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Hello! Please log in to the app by another device to see if the issue gets resolved.


08 Jul

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Looking at NPC corps is very much in the backlog along with other things.

That said, I want to offer the thought that going forward the CEO positions may not necessarily be indicative of who occupies other named, non-mechanical roles related to the NPC corp in question. This is something still being thought about.

DZ

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Some significant revisions and additions to Minmatar lore on the fiction portal have been made as the celebrations of Liberation Day get underway.

Affected Pages

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Hey everyone,

The masks should be in your redeeming queue now. Please let me know if you don’t appear to have yours or the quantity is incorrect. You should have one pair of masks for each 100 PLEX you donated to the last PLEX for GOOD campaign.

I apologise again for the delay in getting you these rewards and hope it won’t affect your willingness to participate in future fundraising initiatives.

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Glad to hear you enjoyed the contest and thanks for your suggestions about having different categories based on the types of media.

@DeMichael_Crimson @Veskin_Sentinel Our Liberation Day contest will be starting very soon so we will be sticking to the same format for that one, however Amarr Foundation Day is a bit further away so we have more time to think about how we might implement that. :+1:


06 Jul

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Update to Matar article to reflect consistent name for the Pator sculpture known as “The Eternal Flame”. Some minor expansion of the lore on this structure and the “Pre-Collapse Station” are included in this change.

Lore on this sculpture had given the name “The Eternal Flame” or “The Eternal Torch” in the Matar article and in different news references.

After internal discussion, we are aligning on “The Eternal Flame” going forward.


05 Jul

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Holy cow! That’s just an Obelisk-load of talent in a Imicus-sized container.

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Creative capsuleers!

It’s time to announce the winners of the YC123 Federation Day Propaganda Contest. As outlined in this news item, the winners stand to pick up some awesome prizes including a Mixed Dimensions ship model, PLEX, apparel and SKINs! Medals will also be sent out to the winners and some honorable mentions as chosen by the judges.

There were dozens of amazing submissions over the 11 days of the contest and determining a winner was incredibly hard, especially between the top two with the jury’s votes being almost evenly split. Thank you for your patience while we have been hashing this out!

Without further ado, the winners of the contest are as follo...

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03 Jul

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UPDATE: 14:30 - The proxy reboot has been completed. We will continue to monitor chat and other affected services to make sure the situation has been resolved.


UPDATE: 14:30 - In order to correct the chat issues that many people are currently experiencing we will have to reboot some of our proxy nodes. Although Tranquility itself will not go down, players on the affected nodes will be disconnected. The reboot will take place now.


We are aware of some in-game chat issues which are currently occurring and our engineers are looking into it. Updates will be posted here and on the ...

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02 Jul

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We have another update to this patch on Singularity right now:

We’re adjusting the attributes on the Bastion Module slightly with the following changes:

  • Reducing target painter resistance to 50%
  • Reducing weapon disruption resistance to 50%
  • Reducing target dampener resistance to 50%
  • Reducing sensor strength bonus to 200%
  • Removal of ECM resistance

The pacifier also has a small adjustment in addition to the previous changes from above:

  • Pacifier CPU output increased to 240 (from 200)

28 Jun

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Today’s update included some further changes, most notably includes a first set of changes to the Pacifier and Enforcer and updating the Covert Cyno deployables industry requirements and skill to anchor.

Pacifier

  • PG increased to 60
  • 1 Extra High Slot
  • Max Velocity increased to 340
  • Increased both max turret/launcher hardpoints to 4

Enforcer:

  • PG increased to 1150
  • 1 Extra High Slot
  • Max velocity increased to 190
  • Added Drone capability: Capacity 25m3 and Bandwidth at 25Mbit/s
  • Increased both max turret/launcher hardpoints to 5

Changes are still in progress and may be updated.

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I’ll check.

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Hello! Thank you for your feedback and we have delivered your suggestion to the dev team. Fly safe. o7


24 Jun

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Hi everyone, thanks for the replies so far - we’re reading through the feedback and suggestions.
Just to give you an update, I’ve edited the post and the following changes are now on Singularity:

  • 25-06 - T3C Skill Loss Removal is now implemented into Singularity.
  • 25-06 - The new hardened cloak booster now has a blueprint, materials and distribution are not yet final numbers.
  • 25-06 - Interceptor role bonus changes are now included (added an 80% reduction in the scan resolution penalty from nullifiers)

23 Jun

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Gidddem kids messing with the volume knob and thermostat. I’ll give those rapscallions in audio a stern talking to.