EVE Online

EVE Online Dev Tracker




20 Jul

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Спасибо за пост. Было бы круто.
Нас уже не раз игроки просили их ввести, но к сожалению эти планы находятся в начальной стадии.


19 Jul

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    CCP_Rise on Forums - Thread - Direct

Yes, we are talking about it and working on improvements. No specifics for you yet but since you said a vague answer is okay I’m happy to give one :slight_smile:

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Hi everyone,

This week Singularity will have a couple of changes for Pochven that we would like to highlight.

  • We’re changing how rewards are granted to players for several sites in Pochven, including the Observatory Flashpoints.
    The rewards will now be paid similar to how Incursions work, in that only the Fleet that contributes the most damage will receive the payout. Furthermore only those fleet members inside the site that will receive the rewards as long as they are eligible (Eligibility is: Not cloaked, Not inside a rookie ship/Shuttle/Pod/Zephyr)

  • We’re also changing which points of interest the roaming NPCs of Pochven will warp to. Triglavian fleets will focus on gates and stations, EDENCOM NPCs will focus on sites and celestials like planets, and neutral NPCs will be more common around wormholes. Our aim here is to create areas of strength for players loyal to a given faction.

Any feedback or comments are welcom...

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Hi Folks

As above - development is continuing and will for a while. There isn’t much more I can add at this time.

I’ve been planning the next playtest and hope to get messaging out in the next few weeks. If you want to join in and offer feedback, keep an eye on this thread / the news articles and I will post something as soon as I can.

Cheers!

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Hey there! You should have your medal now. :slight_smile:

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Hello! Thank you for your feedback and we have delivered your suggestion to the dev team. Fly safe. o7


18 Jul

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I will forward these to our engineers.


17 Jul

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Howdo, I’m CCP Cemetery (Davy), and I’m the producer for our launcher team. If you’re unhappy with the recent update, or our messaging surrounding it then please accept my apologies.

To shed a little light on how our lack of advanced communication came to pass. While we knew that our latest update was not going to be compatible with Linux, with our available data we didn’t expect to inconvenience that many people at the time due to the majority of the Linux community making use of older launcher builds or Proton. This coupled with the fact that our Linux community are quite resilient and are often capable of adapting and solving issues when they arise, along with the fact that Linux is an unsupported platform, lead us to believe that messaging wouldn’t be required for this update. While this statement doesn’t necessarily excuse our lack of communication on this front, it should give some insight into how we came to the conclusion that advanced notification would not be req...

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Thanks for this - we’re still tracking down some issues around the Early/Peak/Late payout caching.

If you have reported bugs on Singularity with the report tool (press F12) then we should be able to get the information we need to resolve this.

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Everybody got 8 each!

I’ll look into re-seeding some more on Monday. We may also add a bunch of ISK to the reserve banks on Singularity also for testing purposes as they’re getting emptied faster than I expected over this weekend.

Removed some off topic posts.


16 Jul

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There is no intent to change this mechanic for the time being.

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You’re absolutely right on the values, the initial values on the test server were from a previous testing phase. They’ve been adjusted to better reflect the intended values

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The initial values were much lower due to testing. The values you see on the keys now should better reflect the intended figures.

That being said, we’re still gathering feedback and the values may change before the update is live on Tranquility

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The Alliance Tournament is traditionally an alliance-level event, however this year there are some interesting new mechanics to allow the unaffiliated to compete. The exact mechanics of the “Mercenary Rule” will be posted on Monday, July 19th, with the rest of the Tournament rules.

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In regards to the payout:
Current setting in Singularity don’t reflect TQ settings.
The payout system is designed in a way that we can quickly make changes.
This should be demonstrated shortly when the expected initial TQ settings are applied to singularity!
You should expect a max payout per tick of around 150mil.

Looking forward for your feedback!

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    Suitonia on Forums - Thread - Direct

How many players did you have in the ESS? The number provided is divided equally by all players.

The numbers provided to the CSM were much higher.

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    Suitonia on Forums - Thread - Direct

The payout should be vastly greater than 15 million ISK.

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The anomalies themselves are not live on Singularity. We are adding some ESS Reserve Bank keys into the redeem queue, so you should see them upon login to the test server.