EVE Online

EVE Online Dev Tracker




15 Jun

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LightningStrikes800×450 297 KB
Greetings,

Please use this thread for general feedback and discussing known issues with the Mac client.

Quick Info:

Other Information Threads:

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LightningStrikes800×450 297 KB
Greetings,

Please use this thread for discussing and reporting known issues from this monthly release.

Quick Info:

Other Information Threads:

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LightningStrikes800×450 297 KB
Greetings,

Please use this thread for general feedback on anything included in this monthly release.

Quick Info:

Other Information Threads:

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14 Jun

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UPDATES:

11:21
Tranquility is back online accepting connections!

11:14
Backend and database updates went well. We are starting up Tranquility in VIP mode to perform a series of checks before letting everyone in.

11:00
The deployment has begun. Check the patch notes to learn about everything that is coming in with today’s update.

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Good day, everyone,

Tomorrow, 15 June, we will have our monthly release that will introduce three new EDENCOM ships, module balance changes, and the Lightning Strikes event! For this reason, Monday’s downtime will be extended and is estimated to take up to 35 minutes. We expect Tranquility to be accepting connections by 11:35 UTC at the latest.

As usual, updates will be provided in this thread and on ...

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12 Jun

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Freeeeee!

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CSM15MeetTheNewCouncil_FB1200×628 355 KB
Greetings,

Please join me in welcoming the 15th Council of Stellar Management that will be collaborating with us on the ongoing development of EVE Online!

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We don’t want to share the statistics of particular ammo types at the moment, as that might give a wrong impression of what will be the end result of the rebalancing. All the details will be provided at once, when we are ready. I hope that’s understandable.

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Also, I have just released beta 1747682, which contains a fix for some problems unpacking bulk downloads. These were resulting on clients relying on download-on-demand in some cases where they should have been able to use pre-downloaded assets.

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That’s interesting, I wonder if something like that is causing @Ravow’s qt problem as well. The QTDir directive is also unquoted.

@Ravow is there a space in the path to your evelauncher.sh file?

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Hello sir/madam!

Thank you for the post!

In the blog, the comparison is done based on the end result, produced by a single fitting of two different modules (in this case how much damage will be applied). So the question being answer is “How much more damage is mitigated by module B compared to module A” (effectiveness comparison for single fitting).

Now, you have done a magnificent work, but you are answering a slightly different question. Your example answers the question of “How many of module A does it take to get the same result as a single module B” (required modules to reach same effectiveness). Something that is very useful in many cases indeed.

So module B is 40% more effective than module A
but
it takes around 1.32 A modules to reach the same effectiveness of a single module B.

We will try to be more clear in future on how we communicate these kind of details.

Thank you again for the post!


11 Jun

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This topic was automatically closed after 30 hours. New replies are no longer allowed.

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This is a valid point.

The details of how the Tiericide is done are not important for the player who is choosing a module. As you say, what’s important for the player is what will be the effect of such choice. This is something we are looking into and we do plan some changes in that area, to come along the Tiericide for turrets and charges.

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This has been identified. We want to look into this. The rules that are being established through the tiericide process will be used to drive changes in manufacturing and distributions.

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Thank you!

An updated SDE after each tiercide update is important.

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image (2)1024×512 603 KB

Greetings,

We have just released a detailed dev blog about our ongoing Tiericide efforts. Please read through it and engage in a discussion in this thread :slight_smile:...

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2 million skill point have been added now to 368 characters on Singularity.

Yes, most crashes are automatically sent to us. We also experienced those crashes with our accounts.


10 Jun

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Hi
There are a number of options we’re currently looking at. Rest assured, Mac is on our radar still and investigations on how we’ll be supporting it in the future are happening as we speak.

As soon as we have something more solid to share, we will :grinning:

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Hi

Are all the client settings on lowest? I’d also try turning on “Run clients with DX9” in the launcher settings, although it should default to this.

Does changing the resolution / window mode change anything? Is the MacBook plugged into a power outlet? I know that Wine sometimes struggles when any sort of power saving kicks in.

This is going to be really difficult for us to debug. Officially we only support 10.13 and higher, and I don’t think we have any Macs going back to 2011 or machines that have older versions of MacOS on.

What’s the ticket number?