EVE Online

EVE Online Dev Tracker




15 Jul

Comment

Originally posted by StainGuy

Just do it like WTF, why this stuff is not implemented ?

Priorities man.

It's super easy to spitball ideas on Reddit - we can talk shop all day. That's the easy part.

It's WAY HARDER to actually implement them. There's so much work that has to be done and only so many people working on EVE!

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Welcome back.

Your cup is in the mail.

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Originally posted by daveyseed

Please stop, i can only get so hard

How do you think I feel, this is just a small portion of what's in my head on a daily basis haha <3

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Originally posted by Silent_As_The_Grave_

It'd screw logistics a little and gimp jump freighters, so I'd look at giving JFs the ability to travel via covert cyno, and probably investigate what impact allowing them to use a covert ops cloak would have, although that might end up being a bad idea haha

Meh, there is industrial ships that can get the job done. Never see enough of these in action and would make for some nice diet whale hunting in low sec.

True, blockade runners are a thing, but it's all about capacity when you're trying to keep a small alliance fed.

A convoy of Cranes or Bustards ain't gonna keep the kids in packed lunches.

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Originally posted by Sentient_Blade

While we're just spitballing, it occurred to me that covert jump freighters might open up another option, although it being much more complex than a few attribute changes - actual escorts.

For a small alliance like mine, living in deepish nullsec (Cache), a JF run would be 5 or 6 jumps, and after a couple of them, the JF would be 15 to 20 lightyears away from our home. If it ever got tackled, that was it, there was no prospect of getting any help to it.

There was no point sending carriers along either, their range was comparatively so short the JF would take double the jumps, and fatigue would grind the entire operation to a halt half way through.

Instead, imagine if you will, a black ops freighter capable of dragging other covert ops support ships along with it, like being pulled into the wake of a big lorry. Like a black ops portal generator, but only capable of going where the freighter itself is going (i.e. it can't be used as a remote bridge, it has...

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Pretty interesting for sure, but I'd rather just have smaller hulls be more capable escort vessels rather than having some form of wake that they get caught in.

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Originally posted by Capable_BO_Pilot

wew, truthbomb, there is a reason even Lowsec groups ball up in bigger groups today ....

Yeah, screw that, we were always independent and damn proud of it.

I remember feeling bad when the list of corps on our blue list got higher than 5.

There was a reset shortly after.

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Originally posted by Gunzbngbng

I like the way your brain works.

It doesn't really work to be honest, it's just a mess of random sh*t that sometimes comes out in the right order.

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Originally posted by Gunzbngbng

Lowsec could be constellation chat. Enough for FW banter, but not small enough to derive actionable Intel from.

Also, any chance we're going to see more null incentive to leave super umbrellas?

I'd probably keep local delayed, go regional in lowsec and keep highsec as it is now.

I'd like to make highsec constellation chat, but we need to be mindful of new players and allowing them to talk a little bit of shop, see activity around them, and have a low as possible bar of entry to be able to engage with other players.

If they see an empty chat channel, it makes the New Eden feel less alive.

Conversely, in low and null, it's just more scary, which is a good thing.

It's all about finding a balance right?

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Originally posted by Qanael

Oh shit, Falcon is Verone? That makes so much sense, I never knew.

Hi :D

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Originally posted by Fistulating

I am still hoping one day he quits CCP and brings Veto. Back

Some of my best memories of EVE

I'd never do it with lowsec meta this way it is right now, the corp wouldn't be able to function and would die in a matter of months.

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Originally posted by kaczynskiwasright

I mean, you'd have to package it as part of a suite of changes to make lowsec more viable though, right?

yeah but ccp has shown zero interest in that and they havent meaningfully revisited lowsec for so long that im not sure theyd be able to make a good change as i doubt they understand it

There's only so many hands that we have to work on things, and you gotta set priorities man.

I'm right with you on lowsec, it needs some serious love to bring back the yarr-harr-fiddle-de-dee but there's been other stuff to work on.

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Originally posted by Baneken

Well I could had sworn you were already in CCP back in 2007 (trinity) when I joined the game.

Or maybe I'm just so used to seeing you around all these years.

Nah, I joned in late 2012 - October 15th was my first day on the job and Retribution was my first expansion with CCP :)

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Originally posted by the_dark_dark

Damn! Also, did you forget to switch accounts?

Damn!

Nope, I'm all good, just talking shop and having fun :)

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Originally posted by AlexsanderGlazkov

What do we needa do to get this threw? Low sec piracy is all I've ever enjoyed and it's become so stagnant and empty that I've resorted to high sec ganking...uhhg...

I miss lowsec piracy so much.

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Originally posted by GelatinousDude

Holy shit... WHERE DID HILMAR AND FALCON GO!

Still here, been here all the long.

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Originally posted by Sentient_Blade

It'd screw logistics a little and gimp jump freighters, so I'd look at giving JFs the ability to travel via covert cyno, and probably investigate what impact allowing them to use a covert ops cloak would have, although that might end up being a bad idea haha

It would almost immediately make it more viable to live deeper in space without having a long network of friendly citadels between low and wherever you were.

This is the main thing that pushed me and my alliance out of nullsec, getting cut off from logistics routes when standings were reset. If we were able to run covert jump freighters back and forth through potentially hostile or neutral space, that would have been a game changer.

Doesn't even have to be a full on jump freighter. Something with ~100k m3 would have been more than ample.

Yeah, I'd love the idea of covert logistics runs - sh*t, that'd make flying a jump freighter super fun tbh :D

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Originally posted by Malchia7

It's great to make things more unpredictable, but you've got to put the carrot on the end of the stick to get people out there.

Why was this sort of perspective completely ignored with Blackout? I can understand the desire to see more destruction, but I can't welcome it when the change is so clearly biased in favor of hunters. Especially when we've seen an almost continuous stream of nerfs to ratting/mining in the last year.

Have you SEEN the ISK faucets in the MER? The carrot on the end of the stick is the size of the f*cking Titanic.

Damn right the blackout is biased toward the hunters for once.

People who live in nullsec always talk about risk versus reward, and while there's risk in taking sov and defending space, it's far too easy to sit in nullsec, get fat and complacent, all the while making ISK and getting rich with little to no risk.

Yes, it's not the only solution and the ISK faucets need some work, but (at least in my opinion) it's a good start.

The blackout also kicks botters in the balls too, which I'm more than happy about.

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Originally posted by INITMalcanis

I'll ship you as much salt liquorice, midget porn and heroin as you need to get this done.

I hate liquorice - it makes me chuck haha <3

Harbo Starmix is awesome though! :D

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Originally posted by PyrohawkZ

don't know about putting it in low sec. Maybe we could have it delayed (as in literally, 60 second delay or something) , but having full blackout will:

  • Make low sec feel even deader than it is

  • increase blobbing shenanigans in FW (anti-fun for solos/duos/trios, FW being the only place we can actually enjoy the game this way now)

  • be practically un-counterable as we can't drop bubbles to defend gates/increase reaction time

the only benefit it has is it would make hunting a little bit easier but honestly low sec is so dead that it won't matter much, and I worry it will scare away the targets i'd hunt anyway.

For the record I am a solo low sec PVP player.

I mean, you'd have to package it as part of a suite of changes to make lowsec more viable though, right?

It's great to make things more unpredictable, but you've got to put the carrot on the end of the stick to get people out there.

Ore re-balance to bring some profit to lowsec mining, improvements to FW and rewards, maybe some low to mid end moon mining in lowsec and a pass on loot drops and NPC spawns in lowsec, maybe some nice anomolies too. Maybe making some resources unique to lowsec would be interesting too.

Of course, if it was up to me I'd also ban supers from lowsec and only allow covert cynos, forcing regular capitals to use stargates if they wanted to move around. They're big and tough, why not make them a little more vulnerable?

It'd screw logistics a little and gimp jump freighters, so I'd look at giving JFs the ability to travel via covert cyno, and probably investigate what impact allowing them to use a covert ops cloak would have, alt...

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Comment

Originally posted by wingspantt

Please don't hurt my heart like this

I have lots more bad suggestions of how I'd like to see EVE.

I'll let you rest for now though! ;)