Your main is considered the character on the email with the highest SP - I was able to locate your video and send it to you in a private message on these forums. Enjoy!
Your main is considered the character on the email with the highest SP - I was able to locate your video and send it to you in a private message on these forums. Enjoy!
Yeah sorry not mentioning the Ice guys, I’m going through all of your replies and the issues one at a time. Please don’t feel ignored if I don’t mention it specifically right away but I prefer letting you know once I’m actively looking into something so that your aware of it.
Most of the time they are either already working on it or it’s ready to go out and I just haven’t checked that particular issue yet.
That being said, I’m looking at the Ice belts.
Yes there is an issue with the Mutated Drones and their orbit velocity.
That and the Porpoise Drone Mining yield should be fixed next weekly deployment ( 11 January)
Apologies for the late reply on the Porpoise.
We have identified what’s wrong and we’re working on a solve. Thanks for letting us know and checking up on it here in the thread.
I’ve added it to the known issues at the top:
For those waiting for the November (and December!) MER - there is a slight technical delay. As soon as those are resolved, and as soon as I have an update, will be sure to post ASAP
How high is your fps while experiencing this problem?
Could you please send a bug report about this, if you haven’t done yet?
Hi!
I was finally able to test this issue on new shiny hardware
Using the pre-installed macOS 12.01 I could easily reproduce this issue on a 14” MBP M1 Pro, where the screen is cut off. But: After I updated to macOS 12.1 the issue is no longer reproducible. It seems like Apple managed to fix this already on their side.
Could you please check, if this bug is also fixed for you after updating to macOS 12.1?
Yes, there has already been a restart of sorts aside from the unscheduled but intended one we’re performing now to try and get TQ back to a good state.
Update: 13:20 UTC: Tranquility is now back online and accepting connections.
Update 12:55 UTC: Restart procedures are underway. We will be taking some extra time to monitor the cluster’s health before we open the doors. We are aiming to have TQ open to players by 13:20 UTC.
Tranquility has been experiencing some stability issues following today’s downtime.
An unscheduled restart of Tranquility is being performed at 12:40 UTC to attempt to rectify the issue.
Updates here and on the EVE Status Twitter account.