My apologies, I was meant to write Doom Troops. Responding to a few similar GAP issue.
I’ll edit that now!
My apologies, I was meant to write Doom Troops. Responding to a few similar GAP issue.
I’ll edit that now!
This is the correct event scoring. As Darkstone is an island, you are fighting Merlantis troops.
Sorry for the confusion.
Hey,
This is a currently a Known Issue, in regards to Gnomes not replacing Doom Troops and we are working on a fix!
I have updated the Known Issues article to reflect this as well.
Jeto - Support Team Human
Hey,
This is a currently a Known Issue, in regards to Gnomes not replacing Doom Troops and we are working on a fix!
I have updated the Known Issues article to reflect this as well.
Jeto - Support Team Human
Hey all,
As others have mentioned, damage is increased overall.
If Thrall’s damage is increased from Medals, then it is intended then even their damage taken is also increased. This is not a bug.
Jeto - Support Team Human
Originally published at: Centaur of the Universe (Nintendo Switch) – Gems of War
New Epic Troop: Auspecia Auspecia will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time. New Legendary Troop: Orrery The Orrery will be available exclusively in Event Chests this week, and will make its way…
Originally published at: Hey Soul Sister (Nintendo Switch) – Gems of War
New Epic Troop: Sister Ebony Sister Ebony will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time. New Weapon: Athame of Shadows This week it will be available in both the Event shop, and in…
Originally published at: Sharknado – Gems of War
New Epic Troop: Wereshark The Wereshark will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time. World Event: Sailing North There are 6 battles that players can encounter during the event: Deep Wereshark, Rogue Wereshark,…
Hey Amazon players!
If you’re having trouble downloading the 5.6 update please try these 2 things in order (always best to update via the store if it’s possible!)
Search for Gems of War in the Amazon Store to see if it will let you update the game from our store page
If that doesn’t work, please try downloading the APK for Amazon here:
https://gemsofwar.zendesk.com/hc/en-us/articles/360000037695
If that doesn’t work, please ...
Read moreLast thing from me for a bit…
The changes to the encounter rate were easier to deploy, as they only required a server push This meant we could do them on our end without needing a more major update. Also, changing the numbers on a drop rate is very different to fixing a bug, which takes time with reproducing, finding a fix, and deploying that fix. (A fix which often requires a client update.)
We have a fix for the double hit skull AI issue, but it requires a client fix. Unfortunately everytime a client fix is made we need to do a new build of the game, and each time we release a new build it must pass certification across all of our platforms. That is the reason we could change the encounter rates quickly, but can’t speed up the release of the fix for the double hit skull AI issue.
I wanted to be transparent about why one thing can be done quickly, while another may take more time.
Just to answer some things mentioned above, you can still encounter the Mana Surge Gnomes in a Gnome-a-Palooza, but the chance is much lower than before.
They have the same encounter rate outside of the Gnome-a-Palooza as before, this has not been changed. You have a chance of encountering the Mana Surge Gnomes in every place you can find Gnomes. (Unlike Pet Gnomes they don’t only appear in PVP and Arena.)
Lastly, the Mana Surge members have the same encounter chance. If you are seeing more of one than another this is due to RNG.
Ahoy adventurers,
As some of you might have guessed, a few too many gnomes have been set loose in Krystara than intended. As such we are pushing a server fix that will make a few small changes.
The chance to encounter one of the Mana Surge Gnomes during Gnome-a-Palooza has been lowered. Right now they are appearing too often during a Gnome-a-Palooza, leading to an unbalanced amount of Verses being obtained. You can still encounter one of the Mana Surge Gnomes during an active Gnome-a-Palooza, but it will be a rarer occurrence.
We have adjusted some of the other Gnome chances to account for this. We wanted to make the chance to encounter our other Gnomes more even. (That being said, the chance to encounter a Pet Gnome in PVP remains unchanged.)
We don’t have any intention of rolling back the awards you have gotten thus far, so enjoy your stashes. Thank you for your understanding as we make these changes, and happy matching!...
Read moreWhat an especially spicy team…
It would not be an increased total % chance. Again, not stacking traits but occurring as individual instances.
If more than one were to trigger at once, each would have their own 8% chance. Either successfully killing the enemy troop and moving on to the next, or using all attempts on one troop unsuccessfully.
@urofan unfortunately it isn’t that easy. Server rollbacks can be done one our end, but update rollbacks mean we have to be in contact with each platform. It would likely take as long as releasing a fix, and we would rather focus on releasing the fix we have already found and tested.
We will be sending out global compensation for this issue once the fix is released, and it will be the same for each player.
As @Jeto mentioned earlier, we are doing everything in our power to have this out before the Delve event on Tuesday. If all goes according to plan it will be out prior, but it is depe...
Read moreOkay!
The Traits from Ironhawk and Taloca trigger individually and do damage individually, so it’s 4x set of damage.
This causes Orc Armor to trigger 4 times (or 1 time per instance of damage dealt).
Artillery Support and Lightning Bolt trigger first, then Orc Armor triggers afterwards.
In all of the examples above, Orc Armor is individually countering the damage done by these Traits.
In the Taloca example, the opponent’s Troop has 5 Armor at the end because Orc Armor triggered last, giving the 5 Armor.
I’ve checked with the team and this is currently working as intended. Including the example of multiple of the same Troop on a team.
Hope that is helpful in clearing that up. However, if you have feedback about how you’d prefer it to work or be described, I can pass that onto the team too and they’re open to considering it.
Jeto - Support Team Human ...
Read moreSome cheeky changes…
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