Guild Wars 2

Guild Wars 2 Dev Tracker




25 Jan


18 Jan

Comment

Originally posted by Spittinglama

That's a role with pretty good pay. Looks like you guys are trying to attract top talent for this project. Excited to hear about it!

That's a role with pretty good pay. Looks like you guys are trying to attract top talent for this project. Excited to hear about it!

That's the hope! Note that I'm not the hiring manager but would likely interface with this person a bit.

Also of note: the salary range of any job posting coming out of WA state typically represents the bottom and top of a band, and the final agreed upon rate is determined by a variety of factors including years of experience, cost of living, etc. that will fall within those two numbers. Just something to keep in mind when applying.

Comment

Originally posted by Turkeyspit1975

We are open to remote work in AZ, CA, CO, FL, GA, ID, IL, MA, MD, NC, NV, NY OR, TX, UT and WA

That's kind of interesting? Like, why would they accept someone working remote from NC but not SC? MA but not NH or VT?

West Coast only would make sense, (time zones, easy to travel if required), but if they open it to East Coast states, why only those?

That's kind of interesting? Like, why would they accept someone working remote from NC but not SC? MA but not NH or VT?

West Coast only would make sense, (time zones, easy to travel if required), but if they open it to East Coast states, why only those?

Note: I am not an HR professional or a lawyer so if you want to know more you should consult a professional. But here's how I understand it. The TL;DR is that local/state labor laws vary from place to place, so a company has to navigate those issues to be compliant to be able to hire people who live there but work remotely for a company headquartered elsewhere. We previously could only hire in WA, CA, and TX but have expanded to more states.


12 Jan

Comment

Originally posted by DigLatter9355

Ugh. I want to apply for the Sr quest designer job but as of now I don’t live in any of the states they hire from. I’ll be eligible later this year but they will probably have it filled by then🥲

We have traditionally hired from Washington, California, and Texas, but we had a programmer on contract from Maryland and he was recently switched to FTE, so things might be starting to change. It wouldn't hurt to apply


09 Jan

Comment

OK, this is very funny, and I'm NOT sorry ;)


08 Jan

Comment

Originally posted by FiveSharks

#HireMeToTestWarrior ... Or like, literally anyone.

In the skill description it says that it breaks stun on initial placement, meaning that you need to successfully place the banner in the world for the stun break to occur and for the other boons to apply. It's more of a stun break for allies. If the stun break occurred before the banner was placed, it would create a situation where the banner could be cancelled before the cast finishes, putting the skill on the short interrupt cooldown (a 4s cd stun break) - which is obviously not intended. The solution there would be to have it go on full cooldown regardless of the outcome of the skill cast, meaning if that you were interrupted before it finished it would go on a full cooldown without receiving the benefit from the banner's boons. That would feel worse.


06 Jan

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    /u/Roile on Reddit - Thread - Direct

Originally posted by 04fentona

Bruh we know that’s Roy you don’t need to cover name kekw

It could be anyone, you never know!


19 Dec

Comment

It's growing on me, too. :)

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Guild Wars 2 and ArenaNet have had a lot of great years over the last decade, but 2022 was exceptional. Thank you all so much for your ongoing support and trust!


14 Dec

Comment

Originally posted by RemarkableNothing846

You did amazing Grouch, and thanks for the fast work. Absolute KING.

The team (engineering, tech art, QA) did all of the hard work. :)

Comment

Originally posted by zoejdm

The quick response and speed did not go unnoticed. To err is to be human and to acknowledge and fix is laudable. GG

Thank you!


13 Dec

Comment

Originally posted by schwarzzu

This update causes a crash when loading a character with DX11 enabled (some kind of memory leak, completely fills up swap), using an old W7 pc that runs the game fine. No I don't need any "y u use so old insecure stuff upgrade now!" - I'll do it on a new pc, too much work to migrate and reconfigure everything, it could run gw2 for 9-10 years, now it can't :(

Sounds like the crash the team is working on right now. Fix should be out later today.

Comment

Originally posted by Joshua_Davis

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Update:

Hi all,

Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today.

Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game.

In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issue...

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Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Comment

Originally posted by AlkaKr

I lost so hard that I haven't streamed for weeks!

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Originally posted by MrunMrun

Nice

Nice.


10 Dec

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Originally posted by IzzyOwnz

it looks amazing ^^

Thanks! 💖


09 Dec

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Haha, ask whoever made the GW1 version. I based this off that one!