Guild Wars 2

Guild Wars 2 Dev Tracker




12 Jun

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I'll be there as always! Can't wait! πŸ³οΈβ€πŸŒˆ

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Originally posted by kare_kano

My chronomancer says hi! I've made this look specifically for matching Dwayna's weapons!

Yesss I love it!

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Originally posted by shinitakunai

Chelsea, you are the best! can't wait to see the primordus aurene legendaries!

I can't wait for you to see them either! :D


11 Jun

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Originally posted by Inni48

I love the Dwayna weapon set (and especially the swords), so thank you for creating them!

πŸ’–


10 Jun

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Wow! This is so good! The detail work is amazing, and I love the depth of the metallic warm brown paint. What did you use for that? (I cosplay too btw)

Also, omg you made a real life version of a weapon I made for the game! That is such a cool feeling and very flattering that you chose mine to make! Thank you! It turned out super awesome!


09 Jun

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Originally posted by Hoojiwat

also a bunch off little QoL for ranger pet skills. Which is nice but really random.

I like to fix things that annoy me. I was also looking into 'why do people think pet AI is bad', and it turns out that when you click buttons that look clickable and nothing happens, it feels broken. Surprise!
It's a start.


07 Jun


06 Jun

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Originally posted by rka0

cornerstone of endgame

It is to me. :)


05 Jun

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Originally posted by Samug

We'd appreciate some kind of a post acknowledging the betas took place, saying there will be more of those kinds of events in the future (like not even a specific timeline, "before December" is way better than "we're working on it" for 5 years), and maybe some kind of neat infographic - how many accounts took active part, how many guilds, how many worlds were created.

Noted. Also, copy/pasting a note I made elsewhere in this thread:

To clarify, World Restructuring hasn't been actively developed since its original announcement in 2018. Previous studio leadership deprioritized the project shortly after it was announced. We put a team back on it last year. The idea has existed for 4+ years, but meaningful progress has mostly happened over the last year.

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Originally posted by -Haliax

well they've been talking about alliances for 4/ 5 years now so I think it is. Besides, there's no point in waiting for steam release if you want to play the game, more than likely it's gonna be on the same servers so no point in waiting.

To clarify, World Restructuring hasn't been actively developed since its original announcement in 2018. Previous studio leadership deprioritized the project shortly after it was announced. We put a team back on it last year. The idea has existed for 4+ years, but meaningful progress has mostly happened over the last year.

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Originally posted by Samug

Considering all they got from 3 weeks of beta is "there's a queue bug", yeah it's not coming any time soon.

I understand the frustration in this comment, but to be clear, we learned a ton from the first three betas - more than just the queue issue.

The queue bug existed prior to the World Restructuring betas, but it's exacerbated during World Restructuring tests and I've asked the team to make progress on resolving it before we try another live test. Waiting an hour in a 100+ deep queue only to be forced to the back of the line is a really awful experience. It doesn't happen to everyone - but it happens frequently enough to be a blocking issue.

Also, I just want to note that progress on World Restructuring, the dreaded queue issue, and other WvW initiatives are all happening in parallel. We touched on the team's priorities in late April, and we're due for another update soon. ...

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I'd say you're safe to transfer, especially if WvW is a mode you spend a lot of time in. World transfers will eventually be phased out, but we'll give plenty of advanced notice when that time comes.

Even when World Restructuring betas kick back into gear, we'll alternate between increasingly longer betas and then revert back to World Linking in between. Plenty of opportunity for a world transfer to be worthwhile before World Restructuring is fully released.


04 Jun

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Originally posted by StatisticianOk2205

Some specs, spectre in particular, requires you to place AoE abilities very close to yourself and your allies. Action cam makes this very difficult, since there’s a minimum distance between yourself and your crosshair

I've seen this specific reply come up several times over the years, so to make sure everyone knows their options:

  • When using action camera, ground targeting will snap to your position if you have the Snap Ground Targeting enabled and aim your camera straight down. You can find the checkbox under General Options, Combat/Movement.

  • If you don't want Snap Ground Targeting enabled all the time, there are two keybinds also tied to it (Control Options, Targeting):

-- Snap Ground Target: inverts the current snap ground target settings as long as the key is held down, so if it's off by default, this key enables it, and vice versa.

-- Toggle Snap Ground Target: same as above but you don't have to hold the key down.

Snap ground targeting was made to help solve the disconnect between aiming directly at your enemy for normal skills but then aiming at their feet for ground-targeted skills (especially weird for big enemies), so ...

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02 Jun

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This is so clean! Like you perfectly nailed it.


01 Jun

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Originally posted by Dreamstimesss

thanks

be aware that some skills are slightly different between game modes. The Golem in PvP should give you a general sense of how the skill feels, but don't rely on it for specifics of what the skill does in other game modes.


27 May

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Originally posted by Ashendal

It may have been deleted by the dev after being told not to bring up internal discussion on certain topics like that if the answer wasn't, "yes we are lowering it" or a direct reason why they aren't.

That was me. The other thread got deleted I think (I assume because it was a dupe of this thread). My plan was to add the comment here once I found a reasonable comment to reply to. And that brings me here. :)

Oh hey! Just wanted to let folks know that we're evaluating all of the feedback around the legendary variants, including the costs. We didn't mention it in today's post because we don't have any news to share at the moment - not because we're ignoring it.

-Grouch


24 May

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Yeah, it's a pet peeve of mine too. I've removed it (and the same mentioned effect on Specter Shroud 5) in our summer professions update coming at the end of June.


21 May


19 May

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71/max characters, 9 professions x 5 races x (1 + .5 other gender) = 68