Guild Wars 2

Guild Wars 2 Dev Tracker




25 Jul

Comment

Originally posted by Delsea

I loved the story in One Path Ends, and I also liked the variety in rewards, both short term and long term. Big success! I look forward to exploring the new map further! (And beyond!)

Q: With the increased attention that has been given to rewards, particularly since late Season 2, why are achievement points distributed so sparingly now? For example, story steps in Seasons 2 & 3 have granted zero achievement points, and many other difficult achievements in Season 3 have granted fewer than 5 each. The point values have been so low in some categories that they almost feel like placeholders, waiting for the real values to be assigned. (A more recent of healthier point values can be found with the Shatterer achievements.)

Some examples:

  • Gold in Adventures — 1 AP each
  • I'm Rubber; You're Destroyer (Kill forty Destroyers with their own pustule bombs in the Dra...
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I'm so happy you enjoyed it! Thank you for saying so. :)

Comment

Originally posted by Keorl

(SPOILERS)

Lore question. A book in the Shining Blade HQ says that Livia retired from her Master Exemplar role, then spent the rest of her life in said HQ before dieing in 1157. The same book lists a few Masters Exemplar, starting with Laurelai in ... 1157.

Question : how much time passed between Livia's retirement and her supposed death ? Several years (in this case there must be another Master Exemplar between her and Laurelai) ? A few weeks/months (in this case there is no other Master Exemplar) ?

Also, Bartholos' book says it was written in 1089AE, but it also says he gave it to the Shining Blade in 1088AE. Which year is correct ?

I need to know so I make sure I didn't write wrong stuff on the wiki page

History, as you know, is not always recorded with exacting precision, especially dates. Thanks for working on the wiki!!

Comment

We are aware of the problem and are working on a fix. Watch for hotfix notes!

In the meantime, it might be a good idea to throttle your application of conditions before the boss transitions at 5%.

Originally posted by Lishtenbird

I do like the "maps frozen in time" concept, but I'm sure it can be confusing to players outside online communities (:

So, have you considered putting timestamps along with fun lore onto map loading screens, like "Lake Doric, 1234 A.E. - The human capital city gets attacked by the White Mantle, an organization which..."?

It's a suggestion that comes up, but so far we're staying away from putting reading material on the loading screens, because players aren't in control of how long those screens stay up, and the time varies a lot from system to system.

Mo

Originally posted by werdernator

Hey Mo, thanks for the nice patch (to all of you). Please hand out special thanks to whoever is responsible for the sounds in the final instance. Those attacks' sound design was on spot and felt very impactful and high in quality.

Thank you! I too am a fan of the audio in that scene. And honestly I'm a fan of the whole scene. There are a lot of little things that come together to make it more than the sum of its parts.

I'll convey your compliment to Drew and the audio team, and to Taylor who owned the instance.

Mo

Comment

Originally posted by Sorenyth

Hello! Wonderful work this season! I was curious if you guys will have a presences at PAX West {Prime, whatever you crazy kids want to call it} this year? Or if it would be just the community party? I know people want to purchase tickets but are waiting to hear from you guys. And if you cannot answer it outright you can just tell if it would be in our best interest to plan our time wisely at PAX

We're going to have details about PAX-related activities next week.

Comment

Originally posted by Poobsi

Who is behind that jumping puzzle?! Whoever it is, I love you. Can we expect more jumping puzzles with a checkpoint system like this one in the future?

Kevin Green and Nick. I'll pass on your praise.

Comment

Originally posted by Drewbawb

Hi Arenanet! You guys have mentioned before that you split the Living World team into three groups, and each got their own bit of the story to produce. My question is: how was the cooperation between teams? Was there a lot of communication between each team, or did they mostly keep to themselves when working on their parts of the story?

Communication is hugely important here. We're constantly talking, sharing what we're working on, and collaborating to solve challenges and ensure continuity.

Comment

Originally posted by dunnot

After finishing the living season 3 and wrapping up Heart of Thornes, what would be the most insightful things you guys have learned during all those months compared to developing the Core game (for those who have been around for so long)?

Building the original game was like building a house, where we laid the foundation for all future content. Building LW episodes is more like decorating the house! Hard work, lots of creativity, teamwork, and a big sense of accomplishment.

Originally posted by Arlann

Hi ANet folks, I returned to GW2 about 2 months ago after being away for a few years. I really like the Living World content and have played through season 2, HOT and season 3 since returning. From perusing the internet it looks like season 1 was quite epic and I'm disappointed it's not playable now.

All living world content since season 1 can be purchased and played. Will season 1 ever be playable? There are players like me who would love to play it and even pay for it.

Thanks.

It's a question that comes up a lot. I have favorite moments I'd love to play again too. But we researched it a while back and realized that restoring and updating Season 1 content, and putting it into episode format, isn't particularly easier than making new episodes. And we think the community is better served with new episodes.

Mo

Comment

Originally posted by XTheMaskedGamerX

To anyone who's in charge of the story. I really got to ask about Rytlock and his story development and of course issues with the revenant I have from an RP and lore perspective.

  1. When someone says "Rytlock is the first Revenant," does that mean he is the originator/creator of the profession, or is it that he's the first "known Revenant" or the one that made the Revenant popular within Tyrian Society? Now depending on the answers, leads to an inconsistency which needs to be addressed.

  2. With Rytlock keeping his mouth shut through this season about how he obtained his powers (even getting arrested for keeping secrets) how does the Tyrian population come across such knowledge if he's being silent? Wouldn't that mean from a lore standpoint any other Revenant that exists technically shouldn't exist?

This is coming from a fan who loves RP and lore, and I want to respect your narrative as much as possible to further create my own stories a...

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No one really knows what happened to Rytlock while he was in the Mists, but he was the first known Revenant. He emerged from the Mists with these new powers, and word of the profession spread quickly throughout Tyria. [[Note: You'll have to overlook a little disconnect because we introduced a new profession and it may not make good lore sense that suddenly there are all these players who are Revenants. This is one of those things where a gameplay element was introduced that doesn't have a solid lore background. That's just the reality of game design sometimes. I hope you love playing a Revenants! Feel free to make up your own roleplaying background for how your character learned the skills. :) ]]

Comment

Originally posted by dracoisms

Brilliant end to season 3 to everyone responsible <3

spoiler

Comment

Originally posted by DrPeckers

Can we expect Legendary Trinkets as possible rewards for other parts of the game such as fractals, WvW, SPvP, and raids? Or will they be tied specifically to future Living Story Seasons?

We have an entire set of trinkets planned out, and they won't all be tied to Living Story.

Comment

Originally posted by ZC321

Any plans to do a core trait/skill update again any time soon ?

The last few were nice but there is still tons of repetitive, mechanically disappointing or just plain sub par stuff in game (Looks at spirit weapons & hollowed ground)

The skills and balance team is pleased to say that you'll be seeing a balance pass in the next release. We're looking forward to it! -Karl

Comment

Originally posted by [deleted]

Can you share/hint something about the legendary accessory, please? As in will it have any effect in game, what is it and so on.

Thank you in advance.

It gives your character a persistent effect that we've tried to make distinct from other legendaries (or infusions, shoulders, etc.)

Comment

Originally posted by Lovaa

Could we get some sort of information about the connection bug. It is keeping a lot of players locked out from all the new stuff and it is frustrating. I understand you most likely working on it, but last time i had this i waited at Lake Doric for hours and hours and would like to avoid that this time by at least get some word if this is a quick fix or something i should come back tomorrow for.

Hey Lovaa, we are indeed aware of the issue and are currently working towards a fix.If I may ask, do you have any DPS meters installed? Also, have you tried rebooting your computer and logging back in? Others have reported that the DPS meter can cause issues with client crashes and inability to log in. Along with that, other players have found that rebooting their PC has resolved connection issues.

Comment

Originally posted by dibblesdabbles646

Did white mantle keep instance with a party of people. However, nobody other then the instance owner received credit at the end. Happened twice (party of 4) and then we gave up and split up individually.

Hey dibblesdabbles646, thank you for reporting this! We're aware of the issue and are looking into it. In the meantime if you go in as a party again make sure that everyone has the "Find the entrance to the White Mantle Hideout" step complete. From there everyone should be able to enter the instance and progress together while getting credit. :)

Comment

Originally posted by zawias92

sooo

im in last instance, the big guy has dissapeared somewhere and im just being struck by lightnings for like..10 minutes? guess gotta reapeat it..

Hey zawias92, thank you for reporting this! We're aware of the issue and are looking into it. In the meantime, we feel it may be due to overactive amounts of Condi Damage before he starts pathing back. A work around right now would be to leave the instance and re enter (You'll be at a checkpoint so you won't lose much progress) and when that phase comes tune back the condi damage a bit. :)

Comment

Originally posted by Ryzel0o0o

Going near the walls in the White Mantle Hideout caused me to fall through the floor and end up outside of the fort but unable to jump off the cliff or move past an invisible boxed area.

Hey Ryzel0o0o, thank you for reporting this! We'll look into the issue :)

Comment

Hey Antzaeh, thank you for reporting this! We're aware of the issue and are looking into it. In the meantime, we feel it may be due to overactive amounts of Condi Damage before he starts pathing back. A work around right now would be to leave the instance and re enter (You'll be at a checkpoint so you won't lose much progress) and when that phase comes tune back the condi damage a bit. :)