Guild Wars 2

Guild Wars 2 Dev Tracker




25 Jul

Comment

Originally posted by Poki-3

Edit: FIXED

The Mastery Insight in Fireheart Rise can't be used. It says that I already got it, but I didn't, so it might be sharing the ID with something else.

Hey Poki-3, Thank you for the report! We're aware of the issue and are working on a fix. :)

Comment

Originally posted by runereader

"Where's Balthazar" story step stalls after destroying the first crystal.

Good Morning! Thank you for the report. We're aware of the issue and are working on a fix. In the meantime it's possible to leave the instance and come back in at a checkpoint not far from the step you got stalled on. We think the issue might have to do with Counter Magic and the Shards. I'd recommend killing it with your regular skills for now.


19 Jul

Comment

I was Jebaited into this thread. . . Well played


14 Jul

Comment

Originally posted by RSmeep13

I thought they fixed that bug

We did :(

Comment

Originally posted by Cuedon

What's worse: Asura have a similar effect. (Toned down from the original version, but graaaah.)

Edit: Edited an old comparison; it's legendary light overlaid on top of legendary medium; I added the blue and green lines to indicate the approximate body lines between medium(green) and light(blue). Not sure if the original image was pre/post change...but a quick check in-game suggests it's hard to tell anyways. http://imgur.com/RUz7xPo

Neither the sylvari nor asura light legendary chest pieces are scaling correctly right now. I've alerted the artist and we're looking in to this. (We thought we'd fixed this but it appears to have resurfaced again.)

Comment

Originally posted by thyeggman

Pinin' for the fjords?!?!?!!

Beautiful plumage.


03 Jul

Comment

This is being monitored and investigated.

There's possibility for as much as one more instance of this problem to happen per non-Obsidian Sanctum Mist War map, per tier in NA, if it happens before this Friday's reset. If this Friday's reset happens first, we should be in the clear until a permanent solution can be found.


01 Jul

Comment

I am so very sorry for your loss. My deepest condolences.


27 Jun

Comment

Originally posted by Ravval

hmm.. Did you come back to the WvW team? o.o

No, my primary duty is still Living World. I'm just temporarily covering for McKenna, since she happened to be out of office today.

Comment

Originally posted by [deleted]

Thanks for the explanation. Was it happening to just that matchup or all of them?

This issue was only occurring in that one matchup (Tier 4 NA).

Comment

This was the result of an extremely rare bug that created "ghost" maps of the green Borderlands in a default state, generating additional points for all teams, but favoring the green team. In the short term, those "ghost" maps have been terminated, while we take steps to prevent this from happening again.


22 Jun

Comment

Originally posted by orenwolf

Feedback so far:

Firstly, this is on a Maxed 2012 iMac (27-inch, Late 2012) 3.4 Ghz Core i7 24 GB 1333 MHz DDR3 NVIDIA GeForce GTX 680MX 2048 MB

  • It used the downloaded assets from the 32 bit client! Awesome!

  • Test settings: Everything set to “High” except shadows, Character Model Quality set to Highest, use Hi-Res textures on (yay!), Native rendering

  • Zoning is slow. Slow slow slow. Took four minutes to load my character in from character select, and about 45 seconds to move to a different waypoint.

  • Sound is delayed about 5 seconds from when my character acts.

  • Particle effects are delayed about the same amount.

  • Game is running 30fps in Ember Bay though, possibly vsync limited even though I don’t have that selected.

  • actual gameplay is fine, other than the particle effects and sound – combat actions happen on time.

  • Anything interface-y was initially s...

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  • Sound is delayed about 5 seconds from when my character acts.
  • Particle effects are delayed about the same amount.

Is that just the first time you act, or every time?

  • Zoning is slow. Slow slow slow. Took four minutes to load my character in from character select, and about 45 seconds to move to a different waypoint.
  • Anything interface-y was initially slow (for example, guild treasury was ~15 seconds) but loads more quickly after caching

Given your point about sound and particle effects being late, and these, it sounds like this could be file loading that's just really slow for you for one reason or another. Are you running the game off an SSD?

  • Game is running 30fps in Ember Bay though, possibly vsync limited even though I don’t have that selected.

Correct. It's not piped through yet.

Comment

Originally posted by RaptorDotCpp

When I press those, the game registers it as "Tilde" in the options menu. So that key seems to be mapped to the windows Tilde key (which corresponds to the @ on my layout if I'm not mistaking).

It's like the @ key simply is not bound or recognized in the game engine.

Ah yes, you are correct. The label for those input bindings are for the equivalent key on a US keyboard layout, and it appears those keys are swapped for you. Which is likely why @ won't work for you, cause that key is missing on a US keyboard. I believe it will work for keyboard input though (as in, when typing in a text box such as the chat or launcher), but it's likely still swapped.

Thanks for clarifying though, I will make sure to update the bug description with this.

Comment

The team has been investigating the issue and are working to get a fix out as quickly as they can.


21 Jun

Comment

Originally posted by JoelTheSuperior

I get more than double the framerate on the Windows client right now.

That said, I'm confident things will improve with time.

I think it's unlikely you will get the same performance as with the Windows client. Most of the CPU time is spent in Apple's graphics drivers. That said, performance is definitely something we're still working on so it should hopefully at least improve over the current.

Comment

Originally posted by RaptorDotCpp

Dutch Shudder (from Belgium if that makes a difference). I'm on a Macbook Pro so it's the default Belgian keyboard on a Macbook (looks like this).

The @ key is also what I used for weapon swapping before, but it doesn't seem to work in game either.

Great job on the port, I am so very excited!

I think the rest of the buttons work as is.

Could you see if using the <> key works instead? It's a common problem (on our end) for those two keys to be swapped in certain ISO keyboard layouts. (The one next to 1, and the one next to left shift.)

Comment

Originally posted by [deleted]

[deleted]

What input language do you have in macOS, and what physical keyboard do you have?


20 Jun

Comment

Originally posted by HitByATrain

My assumption is that a lot of these buffs are overpowered for WvW. I also have a feeling they don't want to make healing too strong in pve because then a lot of encounters will lose their challenge.

This update was specifically aimed at PvP, so the goal for balance was to make mostly pvp-only changes. Barring the couple of changes that would have made the skill functionally different. As we've been doing, we'll evaluate the splits over time and look to bring them into the rest of the game (with some possible tweaks). Some of these will stay PvP-only, however.


15 Jun

Comment

Originally posted by [deleted]

Asshole golem. Bad enough I got all the cats.

Shit! The cats! I better count them! In case the spider is eating them!

In my experience, cats think spiders are DELICIOUS!

Comment

Originally posted by [deleted]

Tell Aaron I need to kick his butt for this in the new PvP lobby. Or WvW. Either or.

Note to self: Stay out of PVP until this blows over...