Guild Wars 2

Guild Wars 2 Dev Tracker




06 Mar

Comment

Originally posted by Hellmasker

Hey ANet, loved the new story and I can't wait to finish the new map events + achievements!

... which brings me to a question I've had for a long time.

Why are the point rewards for achievements so low these days? Does it have to do with post Pinnacle weapon and backpiece rewards not being done/envisioned yet? Thinking I'll have to wait literal years at this pace to wear the radiant backguard is really discouraging, and I'm in NA's top 10. Can anyone offer any insight on this at all?

With each episode or festival we offer a general allotment of points. The number of achievements and the difficulty of them vary from release to release.

Comment

Originally posted by Arjybarjy

I just want to say, you did a fantastic job introducing a new charr tribe and new characters in this story. And that final boss battle is honestly my favourite one ever.

You made an episode that was just fun to play all the way through non-stop even when it wasn't instanced story events (i think previous episodes failed to do this).

Really well done, the most enjoyable living world episode yet, thank you for all your hard work.

Awesome! Really glad you liked it!

Comment

Originally posted by ANET_Byfield

For me, The Belgariad. I'm reading through it again after 20ish years and it's just as good as I remember.

OH MAN, BYFIELD. WE GOTTA TALK ABOUT THAT IT'S MY FAV SERIES

Comment

Originally posted by kalamari__

just wanted to give a compliment to the guys who designed all the inquest stuff and gave the asura in this episode very good characterisations in my opinion.

this is how I always imagined a inquest city/base would look like. big but on the inside intimidating, oppressive and confusing. whenever you used the inquest in the past they never had anything new. they always looked like the metrica province inquest.

love it that put in the extra mile to update the inquest as a whole!

Thanks! We really wanted the Inquest in this episode to feel a little more threatening and the environments a little creepier. Glad you enjoyed it!

Comment

Originally posted by Ecmelt

API support was promised last AMA, 1 month later we got the dev promoted and API on hold again and so on as it happened many times before.

Will you ever acknowledge API is a very important thing for the community and actually, properly, meaningfully support it? Hiring a dedicated person, even as half-time job would be a great start.

API support is important to us because of the potential it has for community involvement. Just this morning the team met to triage a portion of the list of hot issues that have been plaguing the system recently. Mike Lewis and Ylan Salsbury have been monitoring the forums as well. If you have tickets in the github repository don't be surprised to see them come back with requests for more information to aid the devs in finding solutions.

Comment

Originally posted by anet_charliee

We did a lot of things this episode that were a bit risky and pushed the capabilities of the engine. We have a bunch of moving platforms, story instances that transfer directly to other story instances, wind/magnet/gravity tech, and lots of player-specific open world stuff. QA had their work cut out for them and were total troopers.

+1

Comment

Originally posted by Andulias

Congratulations on the release, I'm absolutely loving it so far! The in particular is amazing and exactly the kind of lore development I love to see.

Are these AMAs going to continue for future episodes independent of the forum AMAs?

Oh, also, I found myself in the new JP and, without spoiling anything, even when I go to the correct console and click on the password, the game thinks I haven't and doesn't give me the option to use it on the elevator :(

The reddit celebrations (like today's) and the forum chats (like next week's) are relatively independent of each other - which is to say that we're not going to cancel one in favor of the other.

Comment

Originally posted by Sxi139

Maybe a spoiler. But could we see more asura technology in the future or inquest?

E.g. updates to WvW with new asura technology that could have been made since the last update there ?

Have you finished the episode? :-)

Comment

Originally posted by DeathWish001

I have a feeling that the cubs were named after the devs children and were voiced by a teenager.

Nope and nope. :-) Adult actors.

Comment

Originally posted by Matters-

What (if any) issues did you have developing S4E2 that come to mind in particular?

We did a lot of things this episode that were a bit risky and pushed the capabilities of the engine. We have a bunch of moving platforms, story instances that transfer directly to other story instances, wind/magnet/gravity tech, and lots of player-specific open world stuff. QA had their work cut out for them and were total troopers.

Comment

Originally posted by anet_mattp

This was a really bad cold and flu season...

Bug in the system indeed.

While doing story breaking (and re-breaking) for the entire season, we changed the plot and framing of this episode a lot, but there were already map assets, gameplay, etc. designed, so we had to retrofit some stuff. :-)

Comment

Originally posted by Rainpumpkin7266

Gathering the driftwood near the fishing event is giving us, even with max tools, ruined logs.

Just to clarify, you're getting the ruined logs in addition to the elder wood, correct? I've got a fix I'm working on for that, but they should currently be giving normal logging results, with a chance of getting extra ruined logs, unless there's another issue I'm not seeing.

Comment

Originally posted by VacuumViolator

Are you aware that several Legendary weapons have been bugged since the release of PoF? Weapons that have on-skill-use effects do not play.

Some examples:

-Flameseeker Prophecies does not turn pages on skill use

-Rodgort's flame does not get bigger on skill use

-Predator does not breathe fire on skill use

-Quip does not spin around on skill use

The weapon assets themselves were never changed. Some deep level code change caused this to stop happening. We are investigating how to get it working again.

Comment

Originally posted by MindAsWell

I have to ask, was the design of the cube based off the Rata Sum seen in the original trailer

Comment

Originally posted by melin-skyland

not sure if its a bug but when I use the Season 4 Portal Tome that I bought in the new map I only get the option to "put it away" shoul'nt there be a option to get to the new map?

Did you get the Sandswept Isles portal scroll? The tome is used to combine all of the portal scrolls for the season, so you can have all of the different portal scrolls in one inventory spot. You can insert the scrolls in the tome, and then using the tome will let you portal to any of the season 4 maps that you've inserted scrolls for.

Comment

Originally posted by Evangeder

  1. Did you actually think of "Portal" game when designing one of the rooms in

  2. What was the origin of the episode name? Is this really a refference both to bugged code at the beginning and, or?

  3. Not a question but.. The last boss fight was awesome. Oh god.. i realized in a few seconds "whaaaaaaat is going ooon?! is that a" This really blew my mind. Best episode so far, keep doing it just like that! I can't wait to play episode 3 XD

In the early phases of development I tried playing all my favorite puzzle games for inspiration. Mostly I played Portal and various Zelda games. It was research I swear!

Comment

Originally posted by Matters-

What (if any) issues did you have developing S4E2 that come to mind in particular?

This was a really bad cold and flu season...

Bug in the system indeed.

Comment

Originally posted by Rainpumpkin7266

Gathering the driftwood near the fishing event is giving us, even with max tools, ruined logs.

Yup, that's a bug. We are working on a fix. Thanks!

Comment

Originally posted by markotza

Hi! I've noticed the pages of text finally got their own UI, can we expect retroactive redo of all the other pages/books in the game?

This is certainly something we want to do, but the task is pretty low priority when weighed against other things, so it won't be any time soon.

Comment

Originally posted by Rainpumpkin7266

Gathering the driftwood near the fishing event is giving us, even with max tools, ruined logs.

Known issue, thank you for the report! We're working on it :)