We temporarily disabled two of the fertile soil locations, last night, as they were causing map crashes. One in Draconis Mons and one in Cursed Shore.
We temporarily disabled two of the fertile soil locations, last night, as they were causing map crashes. One in Draconis Mons and one in Cursed Shore.
When I first designed the suspicious bushes task, you couldn't [F] interact with the suspicious bushes, instead you had to throw a rock into them. The logic was that it'd be a lot safer to check out a potentially dangerous bush by throwing a rock into it, rather than sticking your face into it. However, the early playtesters were confused by this mechanic, so I re-enabled the [F] interact, and decided to leave the 'loose rocks' in as a minor easter egg.
Is there also a fix on the way for the colors of the legendary heavy armor? Kinda dissappointing that everyone looks exactly the same with that armor on... Savitar all over the place. No chance to dye it really...
We are working on the how dye looks on the heavy.
Hey all, I can confirm we have a fix on the way for this.
Also, it is true, if you do accidentally salvage one, you can contact Customer Support. They'll confirm the item was salvaged and then replace it if able.
Thanks - we are aware of this and have a bug on it.
Guide is divided on 4 sections based on area since this scavenger hunt has 60 items.
FYI, #26 was just addressed in the most recent hotfix.
Dunno if you can / are able to reply again. Just to be clear you are aiming for the next LS release or just the next patch release when you refer to "next release". Thank you again for the reply and the awesome work!
We will be releasing any potential fixes when they are ready.
I get a weird lighting issue when I'm around Heathen's Hold. The screen goes completely black when the camera is at certain angles. I'm using an RX480.
Screenshot: http://i.imgur.com/G0G31wi.jpg
Graphics Options: http://i.imgur.com/r2iU8Vy.png
Hey, there should have been a fix for this yesterday. Please reply to my comment if it isn't fixed so I can get this escalated.
Awesome! Tyvm for the reply as well, these AMAs really blow up and i miss half the stuff^
It's all good! I have the same issue.
The fix for this is coming in an upcoming hotfix.
It looks like there are multiple bugs, the fix for one of them was released in yesterday's hotfix. We will continue to look at fixes for outstanding lighting issues.
Can i bribe you with 🍰 To get early access?
Oh I wish it was that easy!
Why did he pretend to be Lazarus then? Ever since we first saw him appear he didn't seem to do anything to exploit the white mantle. Surely if he just pretended to be spoiler with the player character instead of a Mursaat with a bloody history we would have been more trusting of him. I mean, Lazarus was last seen promising vengeance against countless generations whereas spoiler. What did he gain from the player character by pretending to be Lazarus that he couldn't of gained by presenting himself as spoiler (but with more altruistic motives)? Why the double subterfuge?
His first exploitation of the White Mantle was absorbing the Bloodstone, which increased his power significantly. I think he intended to keep them around longer, but Caudecus caused a schism and then the whole operation started collapsing. That's when he decided to cash out. It wasn't a total bust for him, but it wasn't exactly what he planned, either.
lightning is still not fixed http://imgur.com/a/eKNdh
I believe this is fixed now.
It would seem the quality of the story is bugged and was multiplied with -1 by accident.
Thank you for the feedback, however it would probably be better served in another thread where folks other than QA will observe it. Please try to limit posts to bug reports for this thread, as much as possible.
Not the same thing. I definitely saw a post confirming the experimental skins would be unlocked by the refined armor (a la binding a precursor weapon unlocking the experimental/refined skins); I'll go look for it now.
Edit:
Obtaining a Refined Envoy Armor will unlock the corresponding Experimental Envoy Armor skin, so players wanting to unlock all of these skins will be able to do that by creating the Refined Envoy Armors when they have been unlocked.
https://forum-en.guildwars2.com/forum/game/gw2/Legendary-Armor-Information
Ah ok - sorry for the confusion - going to take a look at this and see whats happening here.
Hey, Im just curious, is it intended that the Juggernaut effect doesnt work with legendary heavy armor? Also, the precursors for the armor are not unlocking (experimental envoy armor) even tho you have the legendary done.
Looking into both of these issues right now :)
I just finished the new JP and I have to say it was amazing. Just wondering how long it took to make such an elaborate JP. It's just really stunning I love it so much!
Awesome, glad to hear it! It's tough to accurately say how long it took, as we were working on a lot of other tasks simultaneously, but I'll take a rough stab at it.
We knew right away that we wanted our new jumping puzzle to heavily feature the new mastery, and had some ideas of how the it could potentially be implemented. However, we needed to nail down the final implementation of the mastery before we could begin work on the jumping puzzle. Once the mastery was finalized, it took a couple weeks of iteration to get a rough layout in, and setup the checkpoint system. Then another couple weeks of playtesting, iteration and polish. So overall it probably took a little over a month, on and off.
Not a question but the new "thing" to get for your home instance in this patch is my favourite thing ever. Good work.
Glad you like it!
woops, sorry for double post. am new to reddit, I saw the answer!
No worries! Happy roleplaying!
As the Map is underground and under the ring of fire, can we expect to see/is it possible to see a different map directly on top of the new map? or is that complicated to work on the world map?