Hearts of Iron IV

Hearts of Iron IV Dev Tracker




25 Oct

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laune573 said: It looks like Germany only had around 9 Heavy Tank Battalions

You're going to get that kind of thing when you are producing Tigers, Konigstigers, Panzer IVs, Panzer IIIs, StuGs, Jagdpanzers, Panthers, Jagdtigers, and 30 other kinds of tanks.

Streamlining might have yielded a few more heavy tank battalions. Also, having access to more chromium and other rarer metals for alloys might have helped.

(Incidentally, one of the first lessons many players learn in HOI4 is to just focus on one kind of tank. Germany could h... Read more
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TheRefusedStone said: Whats the point of keeping engine stats so high when it is going to be attached to 4km/h Airborne?

As I said, this was a hybrid design meant to also serve as recon for panzer divisions. I didn't want to make two different light tanks and have two different production lines.  
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Joakim2007 said: Hello guys,

Light tanks can paradrop?????


Thanks in advance

You need the third paratrooper doctrine to unlock air droppable light tank support companies.

My paratrooper template above has that support company in the second slot.


...
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24 Oct

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TheMeInTeam said: paradrop tank is basically just a way to drop armored recon again now that you can't do that anymore, right?

Basically, yes.

TheMeInTeam said: though changes to tank...
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billcorr said: 2 million casualties.

"It's only a flesh wound."

I was playing the Soviets, so...

"One manpower lost is a tragedy. Two million manpower lost is just a statistic."

(And yes, I know this may not have been said by Stalin, but I'll take the joke any way I can.)  
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My sales of AT guns are pretty bad. The AI usually wants planes and light tanks in 1937....

Oh, I misread. You wrote AAT, not AT. My bad. :D  
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It must be a bug or a mod or something. My playthrough screen does not do that. It has information on it.  
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Fulmen said: So enemy paradrops now deorg all friendly troops in the "area" (whatever that means here) of the paradrop?

I haven't watched that video, but I did a livestream last night where I was abusing paratroopers as the Soviets.

The short version:

If you take the correct path in the special forces doctrine, there is a perk that lets PARA drop the ORG of enemy divisions in the state where they are dropped even if they don't land on the same tile as the enemy divisions. It is not supposed to stack, so multiple drops over a 30... Read more
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SchwarzKatze said: Does that actually matter? I remember the game completely ignoring them for garrison when the current resistance system first came out

pro.gamer.69 said: yeah, they fixed it a...
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bcw2311 said: @Chakerathe the Denmark Alt History diary is missing from your list.
What is a Denmark? I fixed it! Thanks for pointing it out ^^  

23 Oct

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The perfidious Swedes in my last Soviet game demanded northern Norway. I told them off just like I did with reparations for accidentally bombing their town.

This resulted in Sweden joining Finland in the Continuation War against Uncle Joe, with both the Swedes and the Finns becoming Soviet puppets even before I seized Berlin.

Peace may not be in your future if you aren't careful. :)  
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I sympathize with you guys, but I have to be honest.

Fewer and standardized aircraft models are you friends. And I don't mean same equipment, but I am talking about mission profiles.

You can't reinforce wings with aircraft that have the different missions that are possible to perform. So, you need to decide from day 1 what missions you want specific aircraft to perform. Then you never deviate from that the entire game. If you are doing some kind of multi-role thing, you just build a single multi-role light plane that has fighter armament, CAS armament, and the option to run naval strike or port strike. If you want separate fighters and CAS (since in MP your enemies will have really good fighters and multi-roles will get trashed), then you make a pure fighter that only does air superiority and intercept, and then you make a CAS with a profile that either allows port strikes or naval strikes (bomb locks or inte... Read more
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Kanitatlan said: I'm experiencing a very similar effect. My base war support which was never that great has collapsed down to 2.1% from over 50% without there being any indication of why. That's base support before modifiers, Tagged around a bit and there are no spying effects. Can't be silent nukes as there isn't that sort of damage being repaired.

I'm puzzled too.

Are you running all DLC and no mods? And the non-beta version of the game?

If so, toss a save and let me take a look. I recently did a whole video about messing... Read more

22 Oct

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I read the title of this thread and said to myself "I'm sure Hitler felt the Allies had too many members, too." :)

But why is Poland a puppet if you are on historical? Did you capitulate them before they joined the Allies?  
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Vigor said: They kill 100k with a nuke and it is my people who lose support for the war?

War support is not a zero sum game. Your war support does not impact enemy war support and vice versa.

I tried looking at your save, but I couldn't open it. Are you using mods? Or what version of the game are you running?  
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pro.gamer.69 said: math here might be totally off, since i'm not taking into account already-existing production output modifiers, but -5% stability = -2% factory output, and -25% fighter cost = +33.3% fighter construction. so 33.3 * 90 / 2 = 1498.5 days or about 4 years before the malus overcomes the bonus (for fighter production specifically). given that the lazy math probably overstates the -2% factory output it would seem that the decision is absolutely worth it.

But it’s not just the stability.

There is a one time hit to war support ... Read more

21 Oct

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Ossiv said: Really heavy armor in your airborne light tank

Like I said. An experiment.

1697916058557.png

I'm working on a "teleporting flying Space Marine" build as the Soviets.

1697916116556.png ... Read more
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Vigor said: It is 1948 I've been at war against the axis as Japan for close to 4 years.
War support is still at 83% but I am concerned because it has dropped by 10% in the last two weeks.
***Casualties:***
total casualties me 838k them 15.58 million
-so if it is casualties, how are they maintaining their war support?
-I do have a -20% war support malus for casualties despite running the "Exhort Heroism" decision almost constantly.
-About 100k of my casualties came from getting nuked. I'm wondering if the nuke caused the drop. It didn't cause any drop initially. I ac...
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TheRefusedStone said: Thanks all.

Same equipment. Different icon in the interface.

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Sorry, but the forum is English only.