Heroes of the Storm

Heroes of the Storm Dev Tracker




14 Aug

We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


Bug Fixes

Heroes

  • Qhira
    • Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks.
    • Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage.

User Interface

  • Ranked: Post-game point breakdown animation now properly counts up or down.
  • Season names now properly display in order on the Profile.
  • Fixed an issue where Blizzard Checkout could fail to load when purchasing Gems.
  • The Loot Chest award animation no longer improperly displays two Loot Chests granted when a Hero Le...
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Hey BlueFalcon!

Refer to the post pinned at the top of this board for more infomation.

Player Level is equal to the sum of your Hero Levels, so your Player Level will always move up when you level a Hero. Since Heroes 2.0, when Loot Chests and Progression was added, this has only awarded one Loot Chest, the rarity of which was determined by the Player Level you achieved. The systems on live are functioning the same as they have when they were first create...

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13 Aug

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Hey there!

Completing Daily Quests award gold and not Loot Chests.

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Heya!

This is currently a known issue with the Loot Chest popup that shows after games. You are only supposed to receive one Loot Chest, but the popup is saying you get more.

More information available on this post here

Thanks!
Huginncord

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Hey everyone!

We’ve gotten a lot of reports regarding Loot Chests and I wanted to take a moment to respond here. We are currently aware of a display issue that is causing the Loot Chest popup to show that you were granted more chests than you were supposed to receive. It is important to note - you are not missing a Loot Chest, this is purely a display issue and does not impact the total number of Loot Chests you receive.

Since we introduced Loot Chests and our new Progression system in Heroes 2.0, leveling up a Hero will grant different types of Loot Chests with increasing rarity depending on your player level. For each level hit, players will earn 1 Common Loot Chest, every 5 levels will then grant a Rare Loot Chest, and every 25 levels will finally unlock an Epic Loot Chest. For every 10 levels you earn for a specific Hero you will earn a Hero Specific Loot Chest for that Hero. With the exception of Special Events, Hero Specific Chests are one of the only ways to ge...

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At the request of my sister, I just started playing Undertale this weekend. So far I’m having a great time with it, so for my morning Storm League games today I had this on loop:

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Hey there rcw-2543,

I was personally the design-point on Whitemane’s incoming rework, so you can blame me for anything you dislike =)

The main goal for the rework was to reevaluate her Trait and Mana-interactions, with the primary focus on either streamlining or removing her Level 4 talents. This, of course, causes ripples throughout her entire Talent Tree, and a lot of additional changes had to be made. While I can’t give any super-detailed spoilers, I will say that her aggressive Searing Lash build is still there (and improved), and will be joined by some other aggression-based Basic Attack talents.

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I think while these Heroes have some similarities, they differ hugely in gank potential and single-target damage. Malthael can be built to be a great single target assassin, but he’s also really great at lane pressure, Mercs, and brings AoE team fight power. Qhira has amazing single-target burst, ganking potential, and survivability. I love both of these Heroes, so this is just my two-cents. :slight_smile:

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Good morning Ayeziza,

Piggy-backing on what Adam said - I don’t think this is an unpopular opinion, but creating asymmetrical balance between 86 Heroes is very delicate work (and has been finely tuned now for over 5 years).

We do our best to keep the vast majority of Heroe’s win-rates between 45% and 55% (currently 79/86 or ~92% of the Hero roster sits in these bounds). This is data from Diamond+ Storm League players and gets even tighter when we look at the whole population, including Quick Match.

There is a huge amount of risk with shifting the current balance of Heroes upwards, but there is a sweet-spot that we can hit where a Hero can feel OP but actually be well-balanced. We are doing our best to find the current outliers that don’t have those moments and make design or balance changes to help find them =)

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It sure is! And I think you’ll be seeing more Blue Posts around here in the future. :wink:

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Hey there!

This is certainly an interesting topic, so I thought I’d put in my take on it.

I think it is absolutely a fun idea to bring back the old “greats” as it were - things like Garrosh’s original Groundbreaker, Chain Bomb KT, Battle Momentum Thrall, and Ess of Johan on Li-Ming were certainly fun to play with at the time.

As much as I like the idea of bringing some of that cool stuff back, there were good reasons why many of them were removed from the game, and I’d be worried that we’d be right back where we started in many ways. Most of the time we remove really fun things like this are due to counter-play reasons, and they either caused too much frustration or they didn’t hit the mark for having enough good back-and-forth gameplay to stay in the game. If everyone had something that could 1-shot enemies or put them at a severe disadvantage with high reliability I suppose it could be more fun, but then the game would be even more about who gets first strik...

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Not to worry my friend. The plan is to keep Force Wall as a part of what Tassadar can bring to the table. :slight_smile:


12 Aug

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Correct that we do have Daily Quests in the game, but Daily Quests do not award Loot Chests on completion, they award Gold.

Leveling up a Hero in the game will always level your Player Level, because your Player Level is a sum total of your Hero Levels. Your Player Level dictates the rarity of the Loot Chest you get from leveling up a Hero. Every 5 levels that chest will be Rare, and every 25 levels that chest will be Epic.

This is how the system has worked since we introduced it with Heroes 2.0, the bug showing that you are getting 2 chests is a display bug, that is causing confusion based upon the functionality that has always existed.

We apologize for the confusion, but you are not missing any chests. Thanks for the report!

Huginncord


08 Aug

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That UI sounds a little wonky.

Would it be possible to get a screenshot of that posted here so I can review that? I have never in my days seen that so I’m intrigued!

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Would you mind giving me some additional information. I haven’t been able to reproduce this problem internally or on my personal account.

  1. What Hero was it?
  2. What game mode did you level to 10 in?
  3. Did you have any active experience bonuses? (Boost, Partied with Friends, First Win Of The Day, etc.)
  4. What chest did you end up getting? (Common, Rare, Epic)
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Hm, interesting!

Would it be possible to get a screenshot of that posted here so I can see what it is you are seeing. Everything looks normal on my side!

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The Rare Chest you get every 5 levels and the Epic Chest you get every 25 levels replaces the Common Loot chest you normally get from leveling, not in addition to. Your account level is the sum of your Hero levels, so you always will see your Account level move up when a Hero level does.

EDIT: Thanks Fuschia!

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Hey vekmen!

Clearing Leaver Queue games requires you to win. If you have won three and are still seeing yourself locked out of rank please let me know!

Thanks!
Huginncord

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Hey Rodeo!

So, you don’t get a Hero Specific chest at level 5, only every 10 levels with that Hero. Level 5 you should get a little boost of Gold.

For your original report, did you hit level 10 with that Hero or level 5?