Hyper Scape

Hyper Scape Dev Tracker




26 Jul

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No problem

25 Jul

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Thank you for the feedback! I'll pass it along to the team. I noticed this the other day when watching a stream.
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Hey there! An in-gme report button will be coming soon. For now, you can submit reports to the support portal with as much detail as possible.
We have passed the feedback about wanting a kill-cam option along, as it would be especially helpful with player reports.
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Thanks for the suggestions! I think having the option to mute Grace in the Training Area would be really helpful, since I use it a lot to test out different weapon combinations and to practice.
I think having the option to bring people with you into the training arena would also be a nice touch. At the moment, when I am usually waiting for my friends to get on, I just jump around and try to parkour on the cubes around the lobby.
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Thanks for the suggestion! I've had a few of my friends talk about other possible LTM or permanent modes. I could possibly see some sort of a TDM type mode, but I am not sure about Plant/Defuse type.
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Thanks for the suggestion! I have a few of those loading screens and would like the option to rotate between them all
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Hey! There is not an official place yet to showcase stats. That should be implemented in the future!
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Thanks for your feedback Jawnin_glasson! I will add your thread as a reference to my feedback list for controller options
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As the others have pointed out, the community feels that Invis is already pretty strong due to the fact you can easily run away from fights. While there is an audio cue that plays, it is still a bit difficult to pin point where they will pop out. I personally agree that adding the ability to reload while invis would be a bit strong.
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I think a TDM mode could potentially work! Do you think it would work with the current map? Or would there have to be a different specific map?

24 Jul

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Thanks for the assist Salt_Fist!
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Closing this thread as a duplicate. Please note making duplicate threads about the same topic is considered Spamming and is against the Forum Rules. You can continue your post here. ...
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After I played this game with controller for these few days, I think the aim assist is a bit too strong. I think it would be better to reduce the attraction of the aim assist to enemy players for something like 20-30%.
This is one aspect we are looking into regarding controllers at the moment. There is a bug with adhesion where it causes it to be more snappy than we would like.

By the way, before nerfing the aiming assist, please provide more setting options for controller. As I mentioned before, the response curve used for the controller now is too weird and ruining my aim, it is unplayable without the strong aim assist.

I would like to talk about this more detail. Even I set the deadzone to 5% (which is...
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- Add minimap
Can you explain the benefits of having a minimap? I personally feel like the game moves so fast that a minimap doesn't feel useful. Many other players have mentioned that the game tends to focus on the killing aspect of BRs.

- Self-inflicting damage on exploding weapons
This is definetly a suggestion we are aware of and have been keeping an eye on discussions around the explosive weapons. Do you think it is more of an issue with the Salvo or the Komodo?

Nerf Sky Breaker...
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It appears your thread was being moved to the incorrect spot. I've moved it to the Open Beta Player Support now.
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Hey RS_Fury52,

I'm moving this to the general discussion thread for more visibility.

22 Jul

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We are taking action against Hackers currently. If you believe you may have encountered someone cheating, please submit a report to Player Support directly. An in-game report system should be coming soon!
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As mentioned in our Key Known Issues from the previous patch, we are currently investigating aim assist with controllers and working to fine tune it as well as fix an issue with the adhesion causing a more snappy look.
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Thanks for the love! I do agree that having moving bots would be really helpful with aim training. I've seen some players use Shockwave to boost bots into the air and practice that way.