Hyper Scape

Hyper Scape Dev Tracker




19 Jul

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What Skeem said!
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Thank you for your interest! We are monitoring connection requests during the test and assessing locations to see if a server may be possible. I don't have any info if it will be added, but it is something we are aware of!
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Hey Ez-Atilla-Hun,

Thanks for the feedback. I've moved this to the correct section so our devs can take a look also, thanks!
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Thank you for the suggestion! I've passed it along to the team to see if this is something they are planning for. I really liked Overwatch's system a lot.
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Hey Mark! Thanks for the feedback. Are you wanting different crosshairs for each different weapon? Or just the generic crosshair you see without ADSing?
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Thank you for the suggestion! I have noticed this is a wildly popular suggestion and have passed it along for the team to look into! I know there were other options besides Scrollwheel that players would like to use as well.

18 Jul

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Not at the moment!
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Aim assist really isn't that strong and the only issue with it is when someone teleports and it yanks
We mention in the Key Known Issues that we are investigating that snap with the adhesion!
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Gliding would be super fun! You can technically use your momentum a tiny bit when using Slam, but not a significant amount.
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I love that you are super excited about Hack ideas! Keep them coming
I am not sure if it was ever considered, but it would be a cool idea. I could see some potential bug issues with people getting stuck in walls, but I appreciate the concept.
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Hey there! We are investigating the power of controller aim assist currently.
I am curious to know your thoughts since the Patch yesterday. We made some changes to the Salvo and Komodo.
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I really adore this idea! I think custom maps would be really fun for creators to make fun games with viewers. It would also be a cool way to try and make a skill-based map to practice strats on.
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As the others have mentioned, you can access the Practice Arena again after you complete it the first time. It should be near the News tab and Battle Pass area.
As for moving targets, I have passed the idea along to the team. I've seen some players use Shockwave to knock NPCs up into the air to practice aim training.
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Thank you for the suggestion SuhSora!
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Have you tried adjusting your audio settings at all? Are you saying it's too loud currently? Is this particularly an issue with any specific weapon?
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Hey there! We've made some adjustments to the Komodo and Salvo with yesterday's patch. I would like to know your thoughts!
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On launch with your pods, is there a way to show when the pod will "collapse" (with a timer or altitude) to give a better indication when to drop.
There is an exclamation marker and a noise that plays right before your pod is about to open up.

When the pod collapses, give the char a more perpetual motion than a straight drop down.
Can you give an example of what you'd like? You can currently jump to interupt the fall slightly.

Shorten delay after death when char does he emote to show what place you are in...
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Thanks for the feedback! This seems to be a popular suggestion for sure.
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Thanks for reaching out! I've passed along the suggestion for more options for controller binding to the team. We mentioned in a previous video this is something we would like to do and are working on it, but there are a few issues the team is running into.