This is a duplicate post so I will be closing. Please note that creating duplicate threads is against the forum rules. You can continue the discussion here.
-Protocol VAfter thinking about it, making it projectile base could potentially kill the weapon off. With the amount of movement options in the game, it would make it incredibly difficult to hit anything. I do think having damage drop off would be the optimal solution, especially for those kills at over 300 meters away.
For a rifle that hits incredibly hard, it should be projectile-based.
Anyone can tap anything within its line of sight, no matter what distance they're at.
If it remains hitscan, it should have some damage drop-off, but keep headshot damage as the same.
-HarpyRead more
It hits pretty hard at its rate of fire.
Feels like a better Ripper compared.
Give it increased recoil on hipfi...
an assault rifle may as well be a sniper from across the map with how ridiculously pinpoint it is.Ripper does feel like it has minimal recoil, and the reticle with the Ripper can make it hard sometimes to try and shoot farther out.
but when you shoot someone point blank with a shotgun and only do 20 damage only to have them turn around with the same lv1 shotgun and instakill you, that is pretty janky.It can depend ... Read more
Originally Posted by Faren_HawkeIt's definitely a frustrating experience to play around sometimes, especially when you are up against a fully fused sniper. The game is definitely fast-paced and has a lot of movement, so a sniper can seem a bit awkward at first. However, because you are supposedly moving around a ton, it should be a bit difficult for snipers to land shots.
The issue is theres just no reaction to have against a sniper. I can get killed the moment i walk out a building to a sniper even when im ducking and dodging around.
In this game that from my perspective is all about speed and reactions, you shouldn't have a weapon that can instantly kill anyone.