Hyper Scape

Hyper Scape Dev Tracker




18 Jul

Comment
Hey there! Have you played since the v.04 Patch?

MINE

Detailed changes:

Projectile HP reduced to 75, down from 90
Projectile Acceleration reduced to 6, down from 8
The Mine has seen its popularity and efficiency increase greatly since the beginning of the Open Beta, and we’re making some adjustments to make sure it stays balanced with the rest of the meta.
...
Read more
Comment
Is this game will be free to play?
Yes it will be!

I would love if you guys keep the way it is plus a secondary battle pass (like an VIP one and those things), i have to admit... I LOVE HYPER SCAPE! Thanks for your help and game
I am so glad to hear you have been enjoying the Battle Pass and game overall!
Comment
Thanks for your input on the voice lines! I personally tune most of them out when focusing on the game, but I could see how some of the lines could be annoying. It's important to remember the game is rated for T, which may be why the voice lines may feel silly. I understand the appeal of more serious voice lines though.
Comment
You are definetly not the only person who has been asking for Autosprint! We mentioned in a previous patch that this is something we would be interested in adding into the game. I don't have an ETA for when it will be implemented, but it is something they are considering
Comment
As Zwei mentions, you can pull up the inventory wheel to swap which position your Hacks are in. But thanks for the suggestion though!
Comment
Thanks for the assist Zwei!
Comment
A bike would be really cool to see actually! It would be fun just to ride around the map :P I'm not sure if it would be something the team is up for given the movement of the game, but it sounds like it could be a fun limited event of some sort. My initial reaction was a mini racing game within the map.

17 Jul

Post
Hello to our PC Open Beta Contenders! We're happy to bring you Patch 0.4, deployed during our first week of Open Beta to address several points of feedback you’ve been asking us about. This patch will bring fixes to multiple bugs & balancing issues encountered since Technical Test.

As a quick note, we wanted to point out that this is why Open Beta is very important to us, as it gives us a chance to gather and react to your feedback before Hyper Scape’s full release this summer. To that point, this patch would not have been possible without all your questions, comments, and suggestions. Your feedback is crucial, so please keep it coming.


WEAPONS

SALVO
Detailed changes:
• Reduced Rate of Fire to 90 RPM, down from 115.
• Reduced Explosion Area of Effect (AoE) to 3R, down from 4.5R.
• Reduced Proximity Radius to 0.55R, down from 0.7R.
• Reduced Physical Pushback by 45%.
• Increased Damage to 27/27/... Read more

16 Jul

Comment
Hey! We will have more information about the future of Hyper Scape at Ubisoft Forward! Be sure to tune in to find out more details.

15 Jul

Comment
Thanks for the suggestions! I think a Grapple that could hook to other people would be really funny to see. I know Wall Running has been something players would like to see in addition to the amount of movement options the game has.
I like the tagline of the Solar Flare event! A Solar Eclipse event would be really interesting to see. It makes me thing about night vision options :P

14 Jul

Comment
Hey there! Please note Naming and Shaming is not allowed on the forums. Please submit Cheater Reports to Ubisoft Support directly. Thank you!
Comment
Thanks for sharing your thoughts PUMA! Can you be specific about which skin you were seeing and hoping to play as?
Comment
Thank you for the suggestion! We have mentioned in our Tech Test wrapup that we are looking into implementing this in the future.
Comment
Hey Powdapants! As I mentioned on another thread, Eric and Graeme mentioned in the Tech Test Wrap Up that we do plan to implement more granular sensitivity settings in the future.
Comment
Grenade Launchers- This is an issue. It's an issue as there are way, way to many grenade launchers wherever you go. This needs to be addressed. 90% of my deaths are from Grenade launchers in buildings. Where the enemy player just spams and spams grenades with no aim involved. It's ridiculous. Especially when they pick up 2 grenade launchers and just spam the grenades not even looking. This needs to be addressed. Either limit the amount of grenade launchers in building such as hot spots or make finding them very rare. This will make looting buildings a little bit more enjoyable.
... Read more
Comment
Hey pino! The current workaround for mobile is to watch it through a browser on your phone instead of using the mobile app. I don't have details on mobile integration yet for Crowncast but I'll pass the feedback along!
Comment
Are you specifically talking about the time you are sitting in the lobby waiting for the lobby to fill up?
Comment
We used some of Assassin’s Creed Unity building blocks as the early basis for the city of Neo-Arcadia. Neo-Arcadia is a city of its own, with its own layout and structure, and is much more futuristic than 18th century Paris of course. This early access to qualitative city assets helped us focus on our own tweaks and innovations. As an homage to the monument itself, we have adapted ACU’s Notre-Dame into one of Neo-Arcadia’s key landmarks!
Comment
Hey! We only have first-person perspective for Hyper Scape.

12 Jul

Comment
Hey Sabljasti,

We don't currently have any information about any upcoming / future testing or beta phases for Hyper Scape.

Our #UbiForward event is tonight, and I'd recommend watching that for the latest news about Hyper Scape. If you still have questions after the event has ended, let us know! Thanks!