Our focus this week is on updating Icarus' map, along with some several gameplay balance changes.
This includes a whole bunch of much-requested fixes ranging from fish and mushroom availability to optimizing performance-heavy environment assets. Several holes in the map have been patched up. Most issues with collision volumes on rocks in caves being bigger than the rock itself should now be fixed, removing frustrating instances where some mineral deposits could not be mined. Plus, there are now more voxels in caves for you to mine.
Responding to your most requested suggestions
Image by Reddit user Bonesgaming
While we typically just talk about what is included in each week’s update, I would like to take a moment to address some of the most common issues raised on our FeatureUpvote page and some updates that y... Read more
This includes a whole bunch of much-requested fixes ranging from fish and mushroom availability to optimizing performance-heavy environment assets. Several holes in the map have been patched up. Most issues with collision volumes on rocks in caves being bigger than the rock itself should now be fixed, removing frustrating instances where some mineral deposits could not be mined. Plus, there are now more voxels in caves for you to mine.
Responding to your most requested suggestions
Image by Reddit user Bonesgaming
While we typically just talk about what is included in each week’s update, I would like to take a moment to address some of the most common issues raised on our FeatureUpvote page and some updates that y... Read more