Icarus

Icarus Dev Tracker




19 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Seventy Six is here and with it comes a bunch of new home decor options that expand our Carved Wood Decorations set with new furnishings to adorn your base.

We also go deeper into the upcoming features of Galileo such as Fishing, as we move into closed beta testing. Jump in and have a read.



Carved Wood Decorations
We’re adding to our existing home decor options, by adding six new carved wood pieces with a new bed, wardrobe, narrow wardrobe, nightstand, display cabinet and dresser.

For our Open World base building aficionados, these are the first of a range of new options to style your base, your way. They provide more bespoke personalization, but don’t add any new gameplay features.

These are craftable on the carpentry bench, and most can be found by using the R key to look for variations on the base item.

... Read more

12 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Five brings both a new mission, ENCROACHMENT: Extermination, and various bug fixes

This new mission will have you gathering information and valuable extermination data on various creatures inhabiting Styx.

We also have an update about Galileo. We have now entered the internal testing phase and are planning to release a closed public test build soon. We are looking forward to receiving feedback from players before launch.

Jump in and have a read.



ENCROACHMENT: Extermination
ENCROACHMENT: Extermination is a new mission on the Styx map where players have to establish a foothold and hunt various targets as they progress through the mission.

Players will need to build across most of the central Styx region, and will receive additional targets to hunt as they expand their reach across the map. Here’s your Mi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Four brings both a new dynamic mission, SMPL3: Lost, and fixes to the dynamic mission system to clean up some errors that have affected players over the last couple of weeks.

This new quest will have you searching for an abandoned prospector base, a new variation of a dynamic mission we haven’t done before.

We also give an update on Galileo as we move into the internal testing phase, and discuss our upcoming closed public test build for players to give us feedback before launch.

Jump in and have a read.



SMPL3: Lost
Dynamic Missions have been incredibly popular since we introduced them in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post
    Shamm on Steam - Thread - Direct
Week Seventy Three brings Seed Packets for our recently introduced fruit and vegetables to the Orbital Workshop.

It’s also been one of our biggest weeks of work on the upcoming Galileo patch, as we’ve made substantial progress on all three key features: Fishing, Achievements and the Bestiary.

While smaller in terms of content, this week we’re giving you a sneak peek into fishing as we move closer to the launch of this much-anticipated feature.

Jump in and have a read.



Seed Packets
We’ve added seed packets for our recent fruit and vegetable additions to the Orbital Workshop. These include Avocado, Kumara, Strawberry & Rhubarb, so players can now access these without having to complete SMPL3 quests in Open World mode.

When used on the planet these provide 5 seeds each, so multiple packets can be a good idea for l... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Post
    Shamm on Steam - Thread - Direct
Week Seventy Two is here and brings a revamp of our bullet recipes and the introduction of our first explosive bullets.

Craftable at level 30, explosive bullets add a new variation for your firearms, with the new ‘Volatile Material’ resource introduced to create the recipe, and usable across rifles, pistols and shotguns.

We’ve also added ‘Ammo Casings’ to the bullet recipe requirements, giving players 5x more bullets per ingot invested.

Finally, we’ve deployed even more elements to our Fishing and Bestiary features in the upcoming Galileo, as we draw ever closer to its release.

Jump in and have a read.



Bullet Recipe Revamp
We’ve revamped our bullet recipes in lieu of our introduction of Explosive Bullets, to provide a more granular and realistic resource investment that decreases the cost-per-bullet overall.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Apr

Post
    Shamm on Steam - Thread - Direct
Week Seventy One is here and we’re introducing our Fruit Care Package, following on from last week’s vegetable-themed one.

This introduces Avocados and Strawberries, with seven recipes between them to craft across a range of benches. These can be earned through SMPL3 quests and come with their own unique buffs.

We also have moved further into the testing phases of Galileo, hooking up the Accolades and Achievements to Steam's backend in our development environment.

Jump in and have a read!



Avocado and Strawberries
Following our Vegetable Care Package, we’re introducing our Fruit Care Package which includes two new resources for you to find as rewards for SMPL3 quests: Avocados and Strawberries.

These come with seven new recipes that can be crafted at the Drying Rack, Cooking Bench, Potbelly Stove, and Biofuel Stove,... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Apr

Post
    Shamm on Steam - Thread - Direct
Week Seventy brings two new vegetables to Icarus, the Kumara and Rhubarb. These aren’t found organically growing on the surface but can be collected when completing SMPL3 quests in Open World.

We also give an update on Galileo, which is moving into its latter phases as we complete the production work and shift towards testing and refinement.

Jump in and have a read.



Kumara & Rhubarb
We’ve added two new resources to Icarus that players can plant, grow and cook with.

These are Kumara and Rhubarb, two new vegetables with their own perks for players when consumed.

These vegetables are only available by completing SMPL3 quests in Open World, and not found growing naturally on the map like other vegetables are. This limitation makes them highly valuable, and they come with seven new recipes across the Drying Rack, Fir... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Sixty-Nine’s update brings seven new Stone Statues and a couple of new small Wooden and Bronze Statues to the decorations crafting options, perfect for decorating and personalizing your Open World and Outpost bases.

We also give an update on Galileo, with progress made on the Bestiary and Achievements as we move into the latter phases of their development.

Jump in and have a read.



Stone Statues Set
We’ve added seven large Stone Statues to the crafting menu in-game, along with a couple of new smaller Wooden and Bronze Statues which can be crafted at the Rustic Bench.

These statues are a part of our larger decorations and furnishing work, as we look to add more character and personality options for your bases.

We’re always open to suggestions for different decorations or furnishings that players might like ... Read more

24 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Sixty-Eight’s update is here, and with it comes a batch of performance improvements that have been championed by our dedicated performance team, and tested by our community.

Improvements to Memory, Stutters & Garbage Collection, and Engine Performance are the core focuses, and you can read more detail about what these changes mean for performance, and how we went about identifying and improving them, below.

Jump in and have a read.



Performance Improvements
As mentioned last week, our dedicated performance team has been busy looking for areas in Icarus where we can find optimizations. If you want to read in detail about the 6 areas of focus for our team, you can do so here in our Week 59 update. To summarise, these are Engine Performance, Game Systems, Memory, Stutters & Garbage Collection, and Connection.

This week's... Read more

17 Mar

Post
    Shamm on Steam - Thread - Direct
Week Sixty Seven focuses on providing a range of Mount improvements, tweaks, and buffs. These include changes to saddles, behaviors, and baseline stats to overcome some of the core issues that players have encountered.

We also give an update on the progress of Galileo and an insight into the ‘Bestiary’ feature. Finally, we talk about next week's update and what to expect.

Jump in and have a read.



Mount Improvements
This week we’re bringing a bunch of Mount improvements, based on feedback from the community and monitoring overall performance and usage.
  • Saddles now include 'G' slots so radars, extractors, and other heavier items can be carried. Basic saddles will have one slot, saddle bags will have two slots, and carts will have five
  • Mounts no longer take damage from thirst or hunger, mean...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.