Icarus

Icarus Dev Tracker




23 Dec

Post
    Shamm on Steam - Thread - Direct
Happy Week Fifty Five! This week we’re adding highly-requested inventory sorting, just in time for Christmas. You’ll be able to sort your inventories four different ways, with preset categories and orders to make it as easy as one click and go.

Happy organization everyone!



Inventory Sorting
Inventory sorting has been a popular request from our community, and while we’ve had some for many months we are expanding it, adding to the functionality and packaging it up for Christmas. You’ll be able to sort your inventory in four ways to organize your gear however best suits you.

Weight, Stack Amount and Name (Alphabetical) are pretty self-explanatory, and the fourth option Type uses the following categories in this order:
  • Non-Food Consumables
  • Weapons
  • Armor...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

Post
    Shamm on Steam - Thread - Direct
This week, we’re changing the limits on the number of players who can join and play a session as a follow on from our decentralization update, allowing you to share your Icarus journey with more friends.

We’re also introducing our newest Tier 4 and Workshop item, the Dropship Beacon Grenade, which allows you to call your Dropship to wherever you are on the map at any time.

Finally, we’re making a range of fixes that were required since our Decentralisation update and introducing our ‘preferred partners' for our Dedicated Servers.



Dynamic Dropship Landing Zones
Since the launch of Icarus, prospects have been limited to eight unique players who could join across the whole existence of the session. With decentralization, this limitation is gone and we are introducing some new changes that expand not only the n... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Happy One Year Anniversary! Today marks a year since the launch of Icarus and the 52 updates we’ve made to the game every single week since. We’re excited to celebrate it by giving power back to the players with our player data decentralization patch.

This week, all data will be migrated to players' local computers, shifting away from a reliance on cloud providers, allowing some new features and ensuring the player community can own their game data permanently. This opens the door for many more features and changes, including characters now being able to be used across multiple sessions simultaneously, the new Orbital Exchange Interface for Exotic extraction, and our Dedicated Servers Beta.
This is a big update and will require a full data migration upon launch of the patch, so have a read through all the details below.
Once you’re briefed on the changes, we’ve included a reflection on 52 weekly updates to Icarus, including... Read more

02 Dec

Post
    Shamm on Steam - Thread - Direct
This week we’re introducing two new Open World Mission types, new Fortifications to deploy and a new mission.

BUILD and DRONE Open World Mission types have been added, and a range of bugs have been fixed to improve the other available missions.

Wooden Fortifications now give you a true defence system to protect your base or assets in missions or Open World, removing the need for makeshift solutions that players have used before.

And finally, a mission to tasking you to perform research on enhancing tonics and their effectiveness has been added, with your briefing below.
Next week, we’ll be celebrating Icarus' one year anniversary and 52 straight weeks of updates. This is something we’re incredibly proud of and can’t wait to celebrate with you.


Open World Q... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
In our weekly update we some changes to fix the reload issues where buildings, deployables and deep ore viens would not reload. An unfortunate side-effect of this update meant some of the progression and missions in Styx could not be completed. We also have been experiencing a bug where clients would crash when completing open world missions.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.

Fixes
  • Fixed SANDBOX, INFLUX & WETWORK missions which where blocked from completion due to them only checking for the pre-mesh swap actors.
  • Fixed a client crash that could occurring when spawning a reward pod upon completion of an open world mission, this was caused by the particl...
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25 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Fifty One's update brings an end to one of the longest-standing bugs, disappearing items on reload. With the help of our new bug-reporting tool and the community, we’ve managed to identify and remedy this bug and expect the results to be immediate after updating with the patch.

We’ve also added a range of items that previously have been ‘coming soon’ in the tech tree, along with the highly requested ‘auto-run’ feature and new meshes for an updated aesthetic on a few items.

Pastes have also received a re-work, making them a viable consumable amongst the craftables pool once again.

Finally, a new Repair Bench at Tier 3 has been added for repairing all items, regardless of their original crafting location and for repairing workshop items, when paired with a power source.



Reloading Fixes
A lon... Read more

18 Nov

Post
    Shamm on Steam - Thread - Direct
Our initial implementation of Open World has been well received and we are excited to follow this up with the addition of dynamic missions to Open World sessions together with some performance improvements.

These Open World Missions allow us to bring a richer experience directly into our persistent world experience. Inside an Open World session, you can now launch special Missions from a Short Range Radio in your base. Eight mission types and variations depending on your biome and difficulty give you over 50 different versions to play.

Performance improvements to reduce the impact of Unreal Engine RVT tech have been implemented that can improve performance significantly for many players.

We’ve also introduced a new bug reporting feature, which will help provide more detailed debug info to help us solve more challenging bugs such as disappearing deployables and voxels upon reload.

Finally, we talk a bit more about our upcoming Decentralization, and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Nov

Post
    Rocket on Steam - Thread - Direct
A core system had an expired domain record. No build needs to be deployed. In some cases, it make take a little longer for your game to begin working again due to DNS propagation, but in most cases it should start working again immediately. If you are already in game, the game will begin syncing. If you are in the main menu, you might want to restart the game eventually waits some time between connection attempts. You can also flush your DNS to expedite the process (warning: this is an advanced maneuver).

Apologies for the outage, many of our team worked throughout the night to resolve it. It ended up being down for between 12-24 hours depending on your DNS.

We have deployed the experimental yesterday (separate to the outage) which has significant performance improvements and includes our initial work on dynamic missions for open-world.

If you still have issues connecting at the main menu:
  1. Try doing a "flushdns"
  2. Try restart your ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
This week brings our fourth community feedback update, focusing on player-driven improvements and changes shared with us on Feature Upvote.

Alongside these changes, we also spent some time this week speaking about some of our ongoing work and upcoming features we’re excited to be debuting.

A large Performance Improvement is planned, and we go into depth about what the changes we’re making are, and our expectations for how this will impact performance overall. We also speak about our upcoming Dynamic Quests in Open World, and finally the P2P (player-to-player) benefits and changes as a result of our upcoming Data Decentralization.



Update On Performance Optimization
Performance is always something at the front of our mind in our work on Icarus and while this has been a long-standing issue, addressing it has r... Read more

04 Nov

Post
    Shamm on Steam - Thread - Direct
This week we’ve added throwing variants of the knife and spear into the weapon pool, providing a specialized option with stacking capabilities, while changing the standard versions to melee only. This will make it easier to use these weapons as projectile alternatives to other strategies, and stop you from accidentally misclicking and losing them in the wrong situation.

We’ve also added two new crossbows: Platinum at Tier 3 and Titanium at Tier 4 to provide alternatives to firearms at higher levels.

Finally, we talk about our decision to not provide workshop variants of the throwing knife and spear, and how this will change as we move towards decentralization in the near future.



Thrown Weapons Item Separation
We have separated knives and spears into their own variants. You will now be able to craft ‘thro... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.