Week Seventy Seven is here, and it’s a big one.
We’ve got a ton of performance improvements, with weeks of the team's hard work on lighting, shadows, UI, meshes, and more to share.
Based on your community feedback, we also have a bunch of early-game QoL improvements, increases to talent points and new creatures in Olympus and Styx.
Finally, we’ve dropped a video explaining the new features in the big upcoming Galileo patch plus a sneaky release date announcement for those who reach the bottom of this blog.
Jump in and have a read.
Performance - Lighting and Shadows
Light ShadowsOur performance team has been actively working on a few pain points we identified for AMD GPUs and lower-end nVidia GPUs caused by point/spot light shadows. This week, we’re bringing you some fixes that we hope will address ...
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