Icarus

Icarus Dev Tracker




26 May

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by -₪EPIC₪- Fail: ok interesting... now we wait to see how long it takes to show up to download.
If you restart steam it will trigger an update
Post
    Exctoris on Steam Forums - Thread - Direct
- Adding Fix for p2p and dedicated server multiplayer where a crash could occur while updating Steam presence
- Adding a fix which fixes the backpack slot UI not updating correctly, making it seem like players where losing backpacks
Post
    Shamm on Steam - Thread - Direct
Week Seventy Seven is here, and it’s a big one.

We’ve got a ton of performance improvements, with weeks of the team's hard work on lighting, shadows, UI, meshes, and more to share.

Based on your community feedback, we also have a bunch of early-game QoL improvements, increases to talent points and new creatures in Olympus and Styx.

Finally, we’ve dropped a video explaining the new features in the big upcoming Galileo patch plus a sneaky release date announcement for those who reach the bottom of this blog.

Jump in and have a read.



Performance - Lighting and Shadows
Light Shadows

Our performance team has been actively working on a few pain points we identified for AMD GPUs and lower-end nVidia GPUs caused by point/spot light shadows. This week, we’re bringing you some fixes that we hope will address ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 May


24 May


22 May


20 May


19 May

Comment
    Rocket on Steam Forums - Thread - Direct
Just to clarify, you have played the game every week for at least 30 hours?

If we assume you purchased the supporters edition (thank you!) at the highest price, in the highest priced currency, then it cost about USD 120 for well over 2000 hours of playtime. Of that, the studio would receive just over USD 60, with steam and taxes consuming the rest.

Considering that, I'm sure you might realize I'm really a bit confused as to what you are expecting. We are not a live service game with lots of additional monetization. And even then, I'm proud that our team has managed to do updates every week (without missing one) for the entire time. This is more than many live service games do, that have many thousands of players and lots of additional revenue.

Could you expand on what your expectations are, and then provide some commentary on how that could be delivered given what the product cost you vs how much content you have gotten out of it?

I'm afraid th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Seventy Six is here and with it comes a bunch of new home decor options that expand our Carved Wood Decorations set with new furnishings to adorn your base.

We also go deeper into the upcoming features of Galileo such as Fishing, as we move into closed beta testing. Jump in and have a read.



Carved Wood Decorations
We’re adding to our existing home decor options, by adding six new carved wood pieces with a new bed, wardrobe, narrow wardrobe, nightstand, display cabinet and dresser.

For our Open World base building aficionados, these are the first of a range of new options to style your base, your way. They provide more bespoke personalization, but don’t add any new gameplay features.

These are craftable on the carpentry bench, and most can be found by using the R key to look for variations on the base item.

... Read more

17 May


14 May


12 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Five brings both a new mission, ENCROACHMENT: Extermination, and various bug fixes

This new mission will have you gathering information and valuable extermination data on various creatures inhabiting Styx.

We also have an update about Galileo. We have now entered the internal testing phase and are planning to release a closed public test build soon. We are looking forward to receiving feedback from players before launch.

Jump in and have a read.



ENCROACHMENT: Extermination
ENCROACHMENT: Extermination is a new mission on the Styx map where players have to establish a foothold and hunt various targets as they progress through the mission.

Players will need to build across most of the central Styx region, and will receive additional targets to hunt as they expand their reach across the map. Here’s your Mi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 May


05 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Four brings both a new dynamic mission, SMPL3: Lost, and fixes to the dynamic mission system to clean up some errors that have affected players over the last couple of weeks.

This new quest will have you searching for an abandoned prospector base, a new variation of a dynamic mission we haven’t done before.

We also give an update on Galileo as we move into the internal testing phase, and discuss our upcoming closed public test build for players to give us feedback before launch.

Jump in and have a read.



SMPL3: Lost
Dynamic Missions have been incredibly popular since we introduced them in ... Read more