Icarus

Icarus Dev Tracker




12 Dec


11 Dec


10 Dec


09 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Happy One Year Anniversary! Today marks a year since the launch of Icarus and the 52 updates we’ve made to the game every single week since. We’re excited to celebrate it by giving power back to the players with our player data decentralization patch.

This week, all data will be migrated to players' local computers, shifting away from a reliance on cloud providers, allowing some new features and ensuring the player community can own their game data permanently. This opens the door for many more features and changes, including characters now being able to be used across multiple sessions simultaneously, the new Orbital Exchange Interface for Exotic extraction, and our Dedicated Servers Beta.
This is a big update and will require a full data migration upon launch of the patch, so have a read through all the details below.
Once you’re briefed on the changes, we’ve included a reflection on 52 weekly updates to Icarus, including... Read more

07 Dec

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by UnderDoug:
Originally posted by Duckett: BTW.. thanks for the heads up
I imagine it'll be included within the regularly scheduled weekly update.
You are correct, this weekly update
Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by Pach: Hey, thanks for the heads up!

Is this online characters only, or will offline ones be impacted as well?
Its both, we are merging offline & online with this patch.
Post
    Shamm on Steam Forums - Thread - Direct
This week we plan on publishing our data decentralization patch. This means that all of your game information, characters and progress will go through a migration when you log in and will now be saved locally on your own PC not our servers.

Open World games and Outposts will be migrated over BUT any Missions that characters are currently on will be interrupted.

Your character will leave the Mission, you'll lose any progress in that Mission, but all your loadout items will be returned to your inventory in orbit.

You won't lose any workshop items but will have to start the Mission again. We apologize for this inconvenience, but it's a one-off while we migrate your data.

Anyone playing on experimental branch this week will also have to go through a migration to make sure their data is formatted correctly.

05 Dec


04 Dec


03 Dec

Comment
    Exctoris on Steam Forums - Thread - Direct
Its something we really want to add, along with a balance of all the energy / power systems. We are planning to do something early next year after data decentralization.
Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by Des: i've got questions
1, dedi servers are always on so whats gonna happen to your base
when no one is on at that moment?
lotta storms happen and on styx stone gets damaged
would we have to build all the way to concrete before getting off every time?
There is in option in the config of the server as to how long the game runs when no-one is connected. I believe we default it to 3 minutes, then the server switches to lobby mode, and the next time you connect you will have to load up the session. While the server is in lobby mode the game isn't running so no events or anything will be happenning.

Originally posted by Des: 2, what happens when the mission is finished?
When missions finish players will be instantly rewarded with the Ren / Exotics, no need to go back up in the dropship to collect the rewards... Read more
Comment
    Exctoris on Steam Forums - Thread - Direct
Dedicated servers are in active development, over on discord we have some channels set up with how to access the tool, the wiki on how to host and steam branch required for you to connect.
Comment
    Exctoris on Steam Forums - Thread - Direct
We are looking at adjusting this soon, so that a mission-recipe unlock on one character unlocks for all.
Comment
    Exctoris on Steam Forums - Thread - Direct
We are planning to expand the Open World Quests with larger objectives, they will come and take a little time.

02 Dec

Post
    Shamm on Steam - Thread - Direct
This week we’re introducing two new Open World Mission types, new Fortifications to deploy and a new mission.

BUILD and DRONE Open World Mission types have been added, and a range of bugs have been fixed to improve the other available missions.

Wooden Fortifications now give you a true defence system to protect your base or assets in missions or Open World, removing the need for makeshift solutions that players have used before.

And finally, a mission to tasking you to perform research on enhancing tonics and their effectiveness has been added, with your briefing below.
Next week, we’ll be celebrating Icarus' one year anniversary and 52 straight weeks of updates. This is something we’re incredibly proud of and can’t wait to celebrate with you.


Open World Q... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.