Icarus

Icarus Dev Tracker




25 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Fifty One's update brings an end to one of the longest-standing bugs, disappearing items on reload. With the help of our new bug-reporting tool and the community, we’ve managed to identify and remedy this bug and expect the results to be immediate after updating with the patch.

We’ve also added a range of items that previously have been ‘coming soon’ in the tech tree, along with the highly requested ‘auto-run’ feature and new meshes for an updated aesthetic on a few items.

Pastes have also received a re-work, making them a viable consumable amongst the craftables pool once again.

Finally, a new Repair Bench at Tier 3 has been added for repairing all items, regardless of their original crafting location and for repairing workshop items, when paired with a power source.



Reloading Fixes
A lon... Read more

24 Nov


22 Nov

Comment
    sknightly on Steam Forums - Thread - Direct
C:\Users\ \AppData\Local\Icarus\Saved\Outposts

is where Outpost AND Open World save games are stored. You could just email it to a friend.
Comment
    sknightly on Steam Forums - Thread - Direct
I'm locking this thread as the discussion ain't going anywhere,

And to play some more Project Zomboid.

21 Nov


19 Nov

DLC

Comment
    sknightly on Steam Forums - Thread - Direct
Good to hear you are keen ;-)

As our gamerunner Dean mentioned in the last patch blog, we're making good progress on it (check out the Future Content section at the bottom of our patch notes for all the details and sneak previews), but we haven't announced an arrival time for it yet.

18 Nov

Comment
    Exctoris on Steam Forums - Thread - Direct
The repair tool & building upgrade tool have been combined into a single item.
Comment
    Exctoris on Steam Forums - Thread - Direct
I belive in this patch we re-added the ability to hit them with melee weapons and projectiles to damage them. But you can always look at them and press y to pick back up.
Comment
    Exctoris on Steam Forums - Thread - Direct
There was a bug with this in the initial patch but was fixed in a hotfix. It’s a bluefish greenish box that has smoke coming out of it.
Comment
    Exctoris on Steam Forums - Thread - Direct
Thanks for pointing this out will make an issue for someone to fix
Comment
    sknightly on Steam Forums - Thread - Direct
Glad to hear it!

There are more performance updates in development, including one looking at that stutter.
Comment
    sknightly on Steam Forums - Thread - Direct
What about dead NPCs?
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by ArkAngel: I already tried to verify the files, it did not resolve the problem.
Yes, I confirmed the issue (i got it too) so I changed the version, to one from testing on wednesday. If you verify files again, it will ensure you have that version.

The working version will be: 1.2.25.104225-rel-Styx
Comment
    Rocket on Steam Forums - Thread - Direct
CONFIRMED.

I have rolled back to the last safe experimental - there will be *some* things missing from it. Apologies folks. Will get that sorted. For now, reverify and get the new version.
Comment
    Rocket on Steam Forums - Thread - Direct
Try "verify game". We have noticed dramatic increases in corruption and slow downloads after Steam made changes to how files were distributed. Many users have problems, which is why we only do one game update a week. Let me know how you get on.
Comment
    Rocket on Steam Forums - Thread - Direct
Sorry its out now, I was the delay I wanted to put a few messages in it - as we have a lot in it and much more planned going forward. So we are wanting to be very clear about the changes we are making.
Post
    Shamm on Steam - Thread - Direct
Our initial implementation of Open World has been well received and we are excited to follow this up with the addition of dynamic missions to Open World sessions together with some performance improvements.

These Open World Missions allow us to bring a richer experience directly into our persistent world experience. Inside an Open World session, you can now launch special Missions from a Short Range Radio in your base. Eight mission types and variations depending on your biome and difficulty give you over 50 different versions to play.

Performance improvements to reduce the impact of Unreal Engine RVT tech have been implemented that can improve performance significantly for many players.

We’ve also introduced a new bug reporting feature, which will help provide more detailed debug info to help us solve more challenging bugs such as disappearing deployables and voxels upon reload.

Finally, we talk a bit more about our upcoming Decentralization, and ... Read more