Icarus

Icarus Dev Tracker




31 Jan

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by StellarSkys: i mean i'm sorry what conditions happened to you happened but you also contradict yourself in this post.

here you imply you messed up with your programming and made storms more frequent than you meant to.
"This meant changing several parts of the weather system, which combined to result in much more severe and frequent weather events than we originally intended."

then you go on to say. "
This week we definitely got the message that the storms were too much."

this implies you did intend it and have learned the community does not like and will change it.

like why aren't you just honest instead of trying to sell both stories?
I worded it poorly, we ne... Read more
Post
    Exctoris on Steam Forums - Thread - Direct
Last week we released our Weather Forecasting update - a new system that allows players more advanced notice of incoming storms giving them more time to prepare and make more informed decisions about what to do in-game. This meant changing several parts of the weather system, which combined to result in much more severe and frequent weather events than we originally intended.

One of the most enjoyable parts of the week for our team is seeing reactions from both fans in Discord and content creators on YouTube. This week we definitely got the message that the storms were too much.

Typically we would address this much sooner in a hotfix, but as you may be aware immediately following the update's release Auckland, where our studio is based, experienced an entire season worth of rainfall in a few hours and severe flooding (the irony is not lost on us) and much of the team is now working from home (as weather warnings are still in place) or taking time off to clean up.
... Read more

29 Jan


27 Jan

Post
    Shamm on Steam - Thread - Direct
This week we’re re-working our weather systems, adding a forecasting system that gives you up to two hours of insight into approaching weather patterns.

This also adds more storm sequencing, creating up to seven different levels of severity to face and making this severity consistent across the entire map.

This also gives us the ability to customize sequences for specific missions, making more unique challenges applicable to the task at hand.

Finally, we’ve improved our backup system to create a backup save file every 30 minutes and provide more safeguards against accidental data loss.



Weather Forecasting
Our weather systems are getting an overhaul.

Weather Forecasting changes players' relationships with storms. Previously, storms were randomized with the only unique element being the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jan


23 Jan


22 Jan


20 Jan

Post
    Shamm on Steam - Thread - Direct
Week Fifty Nine is here, and we’ve focused this update on multiple dedicated server and core game bugs and improvements that have been reported and ticketed over the New Year period.

The Dedicated Server search functionality has received an overhaul, with new ways to tag and sort your favourite servers, and faster load times with more details to make scanning results simpler and more efficient.

A large number of core game bugs were reported to us by our player base, and we’ve addressed the majority of them this week. Check out the long list below, with more in the patch notes.

Finally, we’ve gone into depth about our strategy for dealing with ongoing performance issues and the five key areas that build our approach.



Dedicated Server Fixes
We’re improving the Dedicated Server search results funct... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jan


18 Jan


14 Jan


13 Jan

Post
    Shamm on Steam - Thread - Direct
This week we’re introducing a new mission to Styx, similar to DEEP VEIN and PAYDAY which guides players to explore the many exotic deposits across the map. REMNANT will provide multiple outcomes in a dynamic environment, perfect for new players or exotic farmers.

We’re also making a change to exotic extraction, providing a more balanced extraction experience across our three biomes, as requested by our community in Feature Upvote.

Enjoy!



New Mission - REMNANT: Extraction
This week, we’re bringing you a new mission, REMNANT: Extraction. Similar to the introductory missions DEEP VEIN and PAYDAY, REMNANT guides players to place a number of radars in various locations to find, extract and launch exotics into orbit.

REMNANT takes place on Styx however, which has a much higher saturation of exotic deposi... Read more

12 Jan


10 Jan


08 Jan


06 Jan

Post
    Shamm on Steam - Thread - Direct
Week Fifty Seven is here, and it brings our newest equipable item, shields. The first iteration released this week is the wooden shield, a Tier 2 item that blocks up to 75% of damage when used to defend against enemy attacks.

The shield can be equipped in your off-hand and used with a melee weapon or tool, but be aware it will suffer durability decline when used, at the benefit of your health bar.



Shields
Shields have been added as an equipable off-hand item.

The first version, the Wooden Shield, is crafted at the Crafting Bench and costs 14 wood, 12 fibre, 4 leather and 2 iron ingot. These can either be held on their own or with any one-handed melee weapon such as a hunting knife.

You can block up to a 90° angle in front of you, reducing damage by up to 75% using the right click on your mouse. The... Read more

03 Jan