Icarus

Icarus Dev Tracker




31 May


29 May


28 May

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by Doughber: Exctoris looks like you missed my message on in game chat is broken maybe.
Yup we are going to get a fix in this week for it

27 May

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by Proteo: After this update (or maybe the previous one, not the hotfix) I can't pick up dead animals to carry to the skinning bench. Tried with several ones like pumas and scorpions after just killing them, and nothing.
Is it working since the hotfix? I jumped in and it seems to be fine my side, if it isn’t working for you let me know and I’ll make sure it’s addressed.
Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by Basilllisk: Was having issues with dedicated server being broken yesterday, whatever this fix did, it's working again no problem.
Awesome! Glad it’s up and running again.
Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by MaNiAc:
Originally posted by Exctoris: It is not a rollback, I'm not sure how your version is older?
If you and your friend check the versions at the top of the application when you log in and you can compare to the versions below

Released Patch: 1.2.52.111515
Hotfix: 1.2.52.111537
No idea either, but that's what the game said when I tried to join his prospect - large letters mid-screen saying my client is older than the host's, I should update, etc.
...
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26 May

Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by MaNiAc: The hell is going on? We've been playing with a friend like 15 minutes ago. My game crashed, so I restarted, lo and behold, update incoming. Ok, I let it update the game and now my game version is actually OLDER than my friend's who's still playing.

Is this hotfix a rollback compared to the previous one?
It is not a rollback, I'm not sure how your version is older?
If you and your friend check the versions at the top of the application when you log in and you can compare to the versions below

Released Patch: 1.2.52.111515
Hotfix: 1.2.52.111537
Comment
    Exctoris on Steam Forums - Thread - Direct
Originally posted by -₪EPIC₪- Fail: ok interesting... now we wait to see how long it takes to show up to download.
If you restart steam it will trigger an update
Post
    Exctoris on Steam Forums - Thread - Direct
- Adding Fix for p2p and dedicated server multiplayer where a crash could occur while updating Steam presence
- Adding a fix which fixes the backpack slot UI not updating correctly, making it seem like players where losing backpacks
Post
    Shamm on Steam - Thread - Direct
Week Seventy Seven is here, and it’s a big one.

We’ve got a ton of performance improvements, with weeks of the team's hard work on lighting, shadows, UI, meshes, and more to share.

Based on your community feedback, we also have a bunch of early-game QoL improvements, increases to talent points and new creatures in Olympus and Styx.

Finally, we’ve dropped a video explaining the new features in the big upcoming Galileo patch plus a sneaky release date announcement for those who reach the bottom of this blog.

Jump in and have a read.



Performance - Lighting and Shadows
Light Shadows

Our performance team has been actively working on a few pain points we identified for AMD GPUs and lower-end nVidia GPUs caused by point/spot light shadows. This week, we’re bringing you some fixes that we hope will address ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 May


24 May


22 May


20 May


19 May

Comment
    Rocket on Steam Forums - Thread - Direct
Just to clarify, you have played the game every week for at least 30 hours?

If we assume you purchased the supporters edition (thank you!) at the highest price, in the highest priced currency, then it cost about USD 120 for well over 2000 hours of playtime. Of that, the studio would receive just over USD 60, with steam and taxes consuming the rest.

Considering that, I'm sure you might realize I'm really a bit confused as to what you are expecting. We are not a live service game with lots of additional monetization. And even then, I'm proud that our team has managed to do updates every week (without missing one) for the entire time. This is more than many live service games do, that have many thousands of players and lots of additional revenue.

Could you expand on what your expectations are, and then provide some commentary on how that could be delivered given what the product cost you vs how much content you have gotten out of it?

I'm afraid th... Read more