Icarus

Icarus Dev Tracker




30 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Post
    Shamm on Steam - Thread - Direct
This week's update continues our trend of introducing small improvements and new content from our recently concluded project clinic.

Two features deserve special mention - our new corner stair pieces and changes to crafting shotgun ammo.

Our NullSec work has also progressed since the conclusion of the project clinic. We also have a small update on this below.

Notable Improvements
  • Improved performance by removing tick cost from spline networks and reducing building base tick.
  • General lighting optimizations have been implemented to improve performance
  • You can now drop items into the Medical Satchel, Seed Pouch, and Farmers Bag by dragging an item on top of them
  • When a Medical Satchel, Seed Pouch, and Farmers Bag is in your hotbar, you can right-click to open it
  • Updated the Icons for fuel slots so that if it accepts any container with a specific resource, a new symbol ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to week 141

This week, we continue our project clinic.

Originally posted by author: We are working on some big changes with the ‘Nullsector’ (the Prometheus Free Expansion). We are aiming to provide some very different (but good different) experiences not seen before with Icarus. Some of these changes are a bit spicy and we are doing lots of rapid balance iteration at the moment, this includes overhauling the quests for a more narrative focus. The Nullsector will be released when the experience hits the mark it deserves.

- Jake Dodunski, Icarus Project Lead



This Week: Project Clinic Highlights
Our Project Clinic has resulted in an array of adjustments, enhancements, additions, and refinements.

Performance Optimization to Skeletal Meshes
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

Post
Contains the following Fixes
  • Fixed bug causing operations to break if you click to start them before the audio narration has finished playing. If you have a stuck mission that is affected, you may need to cancel it and can start it again after a short cooldown.
  • Fixed bug preventing players from starting a new SIMPL3 mission at the terminal.
  • Adding missing saucepan proxy mesh for cooking devices
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to our 140th weekly update.

This week we are introducing a battery-powered ice box backpack, which offers a new way to keep your food from spoiling while on the go.

We also have a heap of updates including new workshop items, new battery-powered equipment, numerous small tweaks and fixes, and even a new main menu screen.

These are the result of a “project clinic” our team conducted while playing the upcoming free expansion to the Prometheus map. We do these deep dives every now and then, and you can ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Many of you will be familiar with Sol, one of the key characters in the ICARUS universe our players experience. When we made the "No Rescue" Trailer, the game was in constant flux and we could not put together a trailer with just game footage in the time we had to meet the PC Gamer show. I proposed we do a "talking heads" style trailer, using real world actors, inspired by a like of "Ken Burns" style documentaties and how well it worked in a fictional setting like Interstellar. One of the people on the first casting option sheets was Stig, who absolutely fitted what we wanted in the prospector. I actually got to meet Stig during the filming, and he was fantastic. He had come into the studio several times and worked with our audio team. He really "got" the project, and his enthusiasm and work really left a mark on the game as a whole.

You can read more about the amazing life of "Stig, The Piano Man" in the following article:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 139.

This week, we are introducing a new creature: the Dribbo. These hippo-esque creatures have a unique spawning mechanic not seen in Icarus thus far, that’ll lead to some unique encounters.

We also delve into a preview of a new planetary crafted backpack and a quality-of-life improvement for bosses that will become much more relevant with the release of the Dangerous Horizons expansion.

Concluding this week’s update is a breakdown of the ‘Null Sector’, the new region being added to the Prometheus map next week.


Notable Improvements
  • All Animal Feeds can now be stored in Iceboxes
  • Terrain Anchor System Adjustments to fix rare issues to do with, buildings, objects and players from having a relevant terrain for support, movement and other various issues


Thi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jul

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 138.

This week continues the expansion of the Icarus weapon tree. To make pistols more useful, and avoid only adding onto the end of the tech tree, the current One Shot Pistol is moving to Tier 2, along with a new a cheaper ammo recipe. This makes space for the new Semi-Automatic Pistol on the Machining Bench at Tier 3.

The Free Prometheus Expansion is progressing well as we implement feedback from closed play testing. We explain more about how you'll use Beacons to explore the ‘Null Sector’ dark zone below.



This Week: New Pistol & Rebalance We’re adding a new Semi-Automatic Pistol this week at Tier 3.

This comes with a rebalance and restructure of the pistol tiers to clearly differentiate the different weapons.

Here are the core details about the new pistol:
  • Crafted in Tier...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jul

Post
    Shamm on Steam - Thread - Direct
Welcome to week 137.

We’re looking at farming again today, this time by adding the new ‘Farmers Satchel’ which is a tier 2 upgrade on the Seed Pouch.

This has all the benefits of the Seed Pouch, but with more slots and uses than just seeds that makes it more useful when working with a large amount of crops.

We’re also talking today about the upcoming Prometheus Map Expansion, with details about how the mini-map works in this new ‘Null Sector’.

Jump in and have a read.

Notable Improvements:
  • Medicine crafted on the person will head straight into the Medicine Satchel
  • Fixed spoil timer showing {0} instead of the correct time
  • Reduced spacing in the objectives list to better-fit missions with many objectives


This Week: Farmers Satchel
We’re adding a n... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul

Post
    Shamm on Steam - Thread - Direct
Welcome to week 136.

This week we’re implementing comprehensive changes to how seeds and crops interact with biomes and weather patterns.

One of Icarus' unique foundations is the immersive weather system, which requires genuine consideration in many decisions you make including building materials, biome selection and even structural design. Biomes add unique resource pools and availability, along with impacts to survivability and ailments.

One area of the game which has not been affected by these impacts, however, is farming. While rainfall amounts and glasshouse bonuses have a modest effect, it has largely ignored many of the other impacts that are prevalent on other game features.

We are expanding on that this week with biomes, extreme storms, freezing temperatures and exposure now playing a part in the crop growth simulation, making this feel more natural and connected to the rest of the game.

This includes new tiers of shovels and cro... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 135.

This week we’re introducing a new building tier, Stone Brick, which will be available in all maps and biomes.

We’ve also got an update on Prometheus Part II, upcoming building piece variations and next week's changes to crops and their interaction with biomes and weather patterns.

Jump in and have a read.

Notable Improvements:
  • ABYSS Mission. Fixed a case where you could have no objectives because the mission waits for you to return to the island before the final objective triggers
  • The context menu for items while not on planet only ever shows 'repair' and 'destroy' now


This Week: Stone Brick Building Tier
We’ve added a new Stone Brick building set at Tier 3, giving you a new aesthetic to experiment
with on your base.

Stone Bricks are c... Read more