Correct
Correct
Happy Saturday, Travelers!
For today’s pre-patch blog post, we’re taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer!
There have been a lot of new Travelers recently joining us in the final stretch to release, so for today’s post, we’re going to be covering all of the information regarding these three big features.
It’s only triggered once. Unbroken Prayer only applies to direct use of the skill, you can’t trigger a channel.
Divine Catalyst triggers when you directly cast Healing Hands and heal yourself or an ally. When you channel an ability, on...
Read moreTwitch Drops are no longer available to streamers. We had over 500 streamers sign up for drops!
We are closing the sign ups in order to make sure we have enough time to get everyone set up. I’m updating the body text here to reflect that.
No, Unbroken Prayer causes Healing Hand to trigger four times per second. It doesn’t scale with cast speed (or attack speed if converted via Seraph Blade).
Sorry, thinking of different interaction. Seraph Blade and Unbroken prayer do work together. Yes, that should work. I’ll quickly test.
Edit: Confirmed, yes, Inscribed Tablet’s -3 melee mana cost does apply to channel cost if you take both Unbroken Prayer, and Seraph Blade
Healing Hands does have the ability to scale damage with Healing Effectiveness, yes.
Hello Travelers, and welcome to day three of the pre-patch blog posts!
Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.
With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-li...
Read moreOh man. Hate to tell you, but pretty sure being named Steve makes you inelidgible to win any and all contests for all time. You already won the life lottery by being named Steve.
The first armor set there for the Sentinel is the first Sentinel armor set you encounter (as in it’s the new level 1 set).
If you were foolish enough to look at the awesome majesty of the Mage without it, you would surely go blind.
Hello Travelers, and welcome to day two of the pre-patch blog posts!
In today’s post we’re having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models.
This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.
Yes it will.
(same answer for Masterlink723)
That’s Thorn Totem, not Ice Thorns. Thorn Totem will still be here.
hmmmm. I don’t recall saying there wasn’t.
Yes, they have separate totem count limits. Tempest Strike can have one of each Tempest, and Storm Totem can of course have its one totem.
We’ve been planning the removal of Ice Thorns for a while - I believe we have already previously changed skill references, such as Primal Bear away from Ice Thorns? For instance, the Primal Bear has a subskill “Briar Thorns” instead of casting Ice Thorns. For affixes, they’re being replaced with Gathering Storm affixes.
It does not - The totem node - “Looming Gale” replaces the ‘strike’ with a tempest totem. Removing a tempest does not remove the strike from the combo.
Hello Travelers,
Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!
Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primali...
Read moreLots of misconceptions and misinformation surrounding this issue in general.
It’s nowhere near as bad as anyone thinks. The key piece of missing information is that it’s self reported. If we were to update to a version that required this (which we aren’t) then we would tell Unity how many new users we get each period and pay that much. There are also alternative payment options that you can do if you want. You can even report each category and Unity will just do the math and charge you the lowest version.
Was it scary and disappointing? Yes. Is it really that bad? No.
I’m going to close this thread here.