Last Epoch

Last Epoch Dev Tracker




13 Feb

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In preparation for 1.0’s launch next week (so soon!), we are suspending Lurkit Application acceptance temporarily. The response has been overwhelming and we’re stoked to see so many of you want to participate.

This temporary closure is to ensure that we are able to effectively allocate resources to supporting creators and their communities during what we expect to be the busiest weekend of Last Epoch’s history.

We will open the program back up in March, once we are past the launch window.


12 Feb

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    EHG_Kain on Forums - Thread - Direct
  1. I’m assuming you’re referring to character inventory here - I’m not sure what you mean by “EQ”, other than Earthquake, but that doesn’t make sense =p I suppose this would be possible with enough demand, it’s not something we intentionally don’t support.
  2. Yes, this is intentional. You can be in a situation where your inventory is full, in which case if you were to close the forge, the item would have nowhere to go, and would drop to the ground, which if you don’t notice is far worse. So instead of having different scenarios of where the item can wind up based on if your inventory is full or not, we went with consistency: Your item is where you put it. We also looked into doing a “ghost” version of the item in the forge (not actually moving the item itself), however this caused other issues because of how crafting an item directly changes the item.
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    EHG_Kain on Forums - Thread - Direct
  1. One scenario in particular where I think this desire might arise, is where item labels and hovering them bringing up their card creates clutter while fighting, which is normally where the toggle item labels (default ctrl+z) hotkey comes in. I don’t see why this couldn’t be implemented if there’s enough demand. (This is the first time I’ve seen this request).

  2. I can see this, yup.

  3. There’s two parts here: Map Resets, and Zone Transition portals.
    a. - Map Resets: Because we don’t promote things like vendor runs (items intentionally sell to vendors for very little, so you only pick up things you might actually use), and all endgame activities fail if you leave them before completing them, leaving and returning to a map in the same play session is a rare occurrence during normal gameplay. So as well as being a technical limitation to improve performance, it’s also been lower priority to address; though ideally map permanence would be nic...

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    EHG_Kain on Forums - Thread - Direct

for #4, On the character selection screen, it should state the character name. Below that, it states the character level, followed by the character class (or mastery if achieved), followed by game mode (SC, HC, SSF, etc.). To the right of this information is the Class/Mastery Icon as well. Above the character list, you can filter by specific class, or game mode.

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Greetings Travelers,

We’ve got some seriously exciting news to drop – Last Epoch is teaming up with Starforge Systems for an awesome collaboration, and it’s all thanks to you, our fantastic community! Your support has been nothing short of amazing, and it’s time to celebrate together. Over the next few weeks, get ready for some incredible giveaways and rewards – we’re talking Last Epoch-themed PCs, slick cases that look like they came straight from Eterra, and Platelights to add that extra cool vibe to your gaming setup. We wanted to show our appreciation, and what better way than hooking you up with some seriously cool gear?

This collaboration is all about you, the Last Epoch community, and we can’t wait to share these awesome goodies with you.

Over the next few weeks, these giveaways will be popping up on our social channels, partners’ spaces, and even in a few new places. To help you all get the best chance at scoring one of these amazing items, we will conti...

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    EHG_Kain on Forums - Thread - Direct
  1. Are you referring to a universal dodge button, or as LividLegends suggests, a way to skip parts of a map? We’ve discussed the former, but there’s nothing currently planned to be added. For the latter, our maps aren’t designed to have impassable sections be passable. Most traversal skills can cross small gaps, so long as doing so isn’t bypassing a certain amount of the map (going around isn’t a very long distance). Using traversal as a way to skip large parts of content/maps is not currently a planned feature.

  2. For melee attacks, there’s a setting in the menu for “move to melee attack enemies that are out of range” which you can enable/disable. For ranged attacks, this is the default behavior. Though if you use an ability on LMB, which is used for movement at its core, holding “Shift” then pressing LMB will force attack. If you are already holding LMB to move, pressing shift will not interrupt movement to attack, though if that’s the interaction you’re look...

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09 Feb

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Thanks mate. It’s been a wild ride for sure, and I am thrilled to see where its going.

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LE_Steam_EventCover_1MM

We’re bursting with excitement to announce that over 1 million players have joined the Last Epoch community!

This wouldn’t have been possible without the incredible support of each and every one of you. From the day we launched into Early Access, you’ve been there with us, playing, providing feedback, crafting amazing theories, and spreading the word about Last Epoch. Your passion and dedication have fueled our drive to create the best possible game, and we are truly grateful.

We know this news might not be fresh, but we were hard at work getting everything ready for 1.0 and wanted to make sure we took a moment to celebrate this achievement with you, our amazing community.

Thank you to everyone who has played, theory-crafted, reported bugs, shared their experiences, and simply enjoyed L...

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06 Feb

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DM me on Discord and we’ll get you squared away.


03 Feb

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    EHG_Mike on Forums - Thread - Direct

Due to the favor costs associated with selling an item, this situation will rarely be an issue apart from situations where there is a very large loot explosion. Almost all of which are limited to zones with a stash in them.


02 Feb

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The game will not be going on sale prior to 1.0 - This was a commitment we made last year, so that players who wanted to jump in and play during early access, did not feel they had to overpay.

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We are doing everything we can to be ready. :slight_smile:

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Correct. You will have a completely fresh stash/inventory/characters if you chose to make a Cycle character at launch.

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Cycle 1 will come at a later time.

1.0 Will take all of your current characters and move them to a standard cycle that will persist indefinitely. Then, Cycle 0 (the launch of 1.0) will essentially allow you to create a brand new character to enjoy the launch.

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Greetings Travelers,

Here is the timeline of what to expect with the launch Last Epoch 1.0 starting on February 21st and leading through the weekend!

Launch Time - Day 1

Last Epoch’s 1.0 Patch will become available to download via Steam at 11 a.m. Central Standard Time (USA). If you do not see the prompt to update your copy in Steam, please restart your Steam client and check again. It could take upwards of 20 minutes for the client to see the update.

Online Version Downtime

Last E...

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The Nexus.gg approval email should have the discord link. Check your spam folder to make sure you didn’t miss it. Let me know if you don’t find it.

Welcome to the Last Epoch community!

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Content creators should have access to these as well in our creator discord. We are also in the process of updating our media kit with these as well.

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Greetings Travelers,

As we continue our improvement mission, we are excited to showcase the updated class badges coming with 1.0.

Feel free to grab these and use them to your heart’s content!

Class_Wheel_1.0_Social1920×1920 441 KB

Mage

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