Last Epoch

Last Epoch Dev Tracker




12 Jul

Post

Changes

  • Aberroth is now available for Offline modes

UI

  • The Sorcerer’s Passive 2nd Bonus now correctly shows ‘1% more damage per 2 mana cost, up to 50% more’

Bug Fixes

...

Read more

11 Jul

Post
    EHG_Kain on Forums - Thread - Direct

1.1_LE_Steam_EventHeader_Patch1.1.1 1.1_LE_Steam_EventHeader_Patch1.1.11920×622 92 KB

Hello Travelers!

We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill.

With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed.

Since today’...

Read more

05 Jul

Comment
    EHG_Kain on Forums - Thread - Direct

Gameplay and Mechanics

Note: On first launch after updating to 1.1, all keybinds will be reset to default. This only happens once, further launches should keep any custom keybind changes.

Boss Defenses

... Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Primalist Skill Changes

Avalanche

  • Avalanche’s base functionality has been reworked. It is no longer a channeled spell by default. It costs 50 mana and creates 1 larger boulder at the target location, followed by 10 smaller boulders around the target area over 2 seconds. It is now always targetable, and the boulders fall within a circle instead of an extended rectangle in front of the player. It has no cooldown.
  • The boulder...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Mage Skill Changes

Disintegrate

Gambler’s Fallacy and Soul Gambler’s Fallacy no longer apply their critical strike chance bonus to channeled skills, which Disintegrate previously relied heavily on in combination with Ignivar’s Head to deal competitive damage. Because that interaction has been removed, we are reworking Disintegrate to improve its baseline power and its ability to scale into endgame, while also introducing more compelling ch...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Passive Changes

Acolyte

Warlock

  • Warlock’s first mastery bonus now grants 4% more damage per curse on the target (from 5%)
  • Ward of Malevolence now grants 1 ward per second per 3 intelli...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Rogue Skill Changes

Aerial Assault

  • Plumed Daggers now grants Umbral Blades hits from the Twilight Strike node 100% chance to inflict armor shred (previously 100% chance to inflict Shadow Daggers)
  • Rending Barbs now grants 100% chance to inflict bleed on hit with Caltrops per point (from 50%), and grants your Falcon 1% bleed chance per 10 dex per point (from 1% per 4 dex). Its maximum points has been reduced to 2 (from 4)....
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Enemies Balance

Bitterwing and Gloomscreecher Bat

  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%

[Top of Page]

...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

Skill Bug Fixes are included in the Skill Changes section to help provide context to relevant changes.

Level Design

  • Fixed Snowbound Graves Echo, which is an imperial era zone, showing up in some divine era timelines instead of all imperial ones.
  • Improved c...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Item Changes

General changes:

  • Sealed affix text color has been changed back to beige (changed to white in 1.0), making it clear they’re a separate category to other affixes
  • Added health regen now rolls on amulets instead of boots
  • Increased health regen can no longer roll on boots or amulets
  • Added a Dodge Rating while Evading and Increased Dodge Rating suffix that only rolls on boots
  • The Increased Dodge Rating suffix can...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Sentinel Skill Changes

Anomaly

  • Temporal Prison now grants 10% increased Time Lock duration per point (from 25%)
  • Time Lock now also adds 8 seconds to Anomaly’s cooldown
  • (Bug Fix) Fixed a bug where Time Lock could affect bosses

[...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Unique Items

  • Added 30 new Uniques:
    • Naal’s Tooth, Razorfall, Sword Catcher, Black Blade of Chaos, Orian’s Sun Seal, Cruelty, Traitor’s Tongue, Scales of Lemniscate, Bane of Winter, Palarus’s Sacred Light, The Inevitable, Phantom Grip, Yrun’s Penance, Flight of Quetzeri, Triboelectra, Plague Dragon’s Tongue, Nihilis, Wall of Nothing, Aberroth’s Command, Stealth, Seed of Ekkidrasil, Null Portent, Fingers of the Phantom Mire, Carcinization of Momentum, Phase Point, Grim Constitution, Monument of Protection, Event Horizon, World Splitter, Flames of Midnight, Celestial Doom

[...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Skill Changes

Skill Changes section contains Skill Bug Fixes as well, as some Changes are relevant to Bug Fixes to the same skill.

General Skill Changes

Channeled Skills

  • Most channeled ski...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Cycles

The Harbingers of Ruin Cycle begins July 9th at 11:00am CT! 1.0 represented our first new Cycle of play, and now 1.1 is a brand new one.

  • All new characters can be created in Cycle or Legacy realms
  • All 1.0 Cycle characters are now moved to Legacy
  • Those characters stashes are also now moved to Legacy, and shared among similar game modes as usual
    • Shared stash data includes items, resonances, gold, crafting materials, and faction progress
  • Each stash from the previous cycle is now available as a remove-only stash in the appropriate Legacy stash. You may remove any of these items on any Legacy character with the same optional challenge settings and use them as normal.
    • S...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

1.1_LE_Steam_EventHeader PATCH NOTES1920×622 87.6 KB

Patch 1.1: Harbingers of Ruin launches 2024-07-09T16:00:00Z!

Last Epoch Patch 1.1 Overview by Game Director, Judd Cobler

Greetings Travelers, it’s Patch Notes Day!

The team here is ...

Read more

16 May

Comment
    EHG_Mike on Forums - Thread - Direct

We have a potential fix in testing for the Wraithlord incidental bug that got added after fixing characters instantly reviving after death in rare instances.


15 May

Comment
    EHG_Kain on Forums - Thread - Direct

This isn’t technically an issue with warpath, but rather the level and needs to be fixed on a case by case basis. If you’ve encountered this in a specific area, please submit a bug report with a screenshot of where it’s occurring for our level design team to look into that spot.

Comment
    EHG_Kain on Forums - Thread - Direct

Looks like the edit was the piece I was missing, you need to be in negative mana for this to occur. I’ll make sure it’s on the Team’s radar, thank you!

Comment
    EHG_Kain on Forums - Thread - Direct

Cleric’s Hammer is a trigger itself, a trigger cannot trigger a trigger. If Cleric’s Hammer triggered Healing Hands, it could go into an infinite loop.