We have a potential fix in testing for the Wraithlord incidental bug that got added after fixing characters instantly reviving after death in rare instances.
We have a potential fix in testing for the Wraithlord incidental bug that got added after fixing characters instantly reviving after death in rare instances.
This isn’t technically an issue with warpath, but rather the level and needs to be fixed on a case by case basis. If you’ve encountered this in a specific area, please submit a bug report with a screenshot of where it’s occurring for our level design team to look into that spot.
Looks like the edit was the piece I was missing, you need to be in negative mana for this to occur. I’ll make sure it’s on the Team’s radar, thank you!
Cleric’s Hammer is a trigger itself, a trigger cannot trigger a trigger. If Cleric’s Hammer triggered Healing Hands, it could go into an infinite loop.
Hello Travelers!
Alongside today’s Patch Notes, we also wanted to provide notice that on Monday, May 20th, we will be cleaning up all records of Redeemed and Cancelled auctions from the Bazaar. This means closed listings prior to the May 20th cleanup will no longer be displaying on your redeem page. With 1.1, we will be introducing an automated cleanup for this, which will remove old Redeemed and Cancelled auctions after a given time period.
Hello Travelers,
In today’s Patch, we are fixing a list of things for you!
Improvements have been made to Monolith visuals and performance along with several bug fixes
Added a fix that will warn players when files must be verified.
Fixed Loot filter toggle “X” sensitivity
Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items
This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.
It’s in review.
Connection, stability, performance, memory usage, and transition times are all things we are constantly investigating and making small improvements to. Unfortunately there’s no singular notes we can really refer to (at the very least that have any sort of modicum of human readability).
Hello Travelers!
In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!
Greetings Travelers,
Today’s patch is centered around 2 specific hotfixes.
Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.
Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.
Hello Travelers,
For today’s patch we have a bunch of fixes for controller, UI, skills, and more. We’re also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.