Last Epoch

Last Epoch Dev Tracker




05 Apr

Post

Bug Fixes

  • Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
  • Added a check to automatically fix any stashes that were affected by the above bug.
     

Notes

Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9...

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30 Mar

Post

Bug Fixes

  • Fixed a bug introduced in Beta 0.9g which caused save data loss in Offline. If you returned to Login/Character Select by using the Leave Game button and then loaded any offline character, any updates to that character or the stash during that session would not be saved.

Unfortunately, if you were affected by this problem there is no way to recover the lost progress as it was never saved, and all gameplay for Offline happens locally on your computer.

If you experience any data loss in Offline while playing on 0.9g2 (i.e. after you have downloaded the update and have played for some time, not if you notice data loss from playing 0.9g), please make a ...

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29 Mar

Post

Edit: 0.9g2 has been released to fix a save data bug for Offline mode.

Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • ...
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20 Mar

Post

Gameplay

  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to ...
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16 Mar

Comment

This is definitely coming up in the priority list! We’re on it.


15 Mar

Post

Quests

  • Fixed a bug where the portal to return to Thetima would not appear after killing Lagon. The waypoint to Soreth’Ka is unlocked however, so that can be used to progress without redoing the fight.
  • Fixed a bug where the Saving Last Refuge quest could become uncompletable in some situations. Talking to Gaspar again should fix the quest if it’s bugged for you.
  • Fixed a bug where the interaction to jump over the railing on the Dreadnought’s Deck would not appear if you left the zone after speaking with Alric.
     

Gameplay...

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14 Mar

Post

Gameplay

  • The Death Recap screen (you were killed by X with Y damage type) now works in Multiplayer.
  • Fixed a bug where offline characters could not unlock empowered monoliths at the timeline catalyst. You can go back to the catalyst on existing characters to unlock it.
  • Fixed a bug where a reward rock could incorrectly appear after completing a Quest Echo in offline (Quest Echoes don’t have echo completion rewards).
  • Fixed a bug where return portals did not appear in the Council Chambers or Outcast Camp after taking a town portal to those zones.
  • The following interactions now require a click rather than happening when you hold down the left mouse button and hover over the object:
    • Using the Town Portal (both to town and...
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11 Mar

Comment

This one is actually fixed internally but wasn’t added to the post list. There’s quite a lot of smaller fixes ready for deployment that are not listed, though I’ve gone ahead and added Rhythym of Fire in an edit

Post

Hello Travelers!

We are overwhelmed by your excitement to join us for the release of Last Epoch: Convergence and humbled by your patience and encouragement as we work through launch issues. We are now seeing our backend services and servers stabilize and supporting our highest concurrent user count ever, by a large margin (Over 30,000!).

LastEpochCCU952×111 30.7 KB

Since launch we have been monitoring issues that have cropped up very closely and have an initial list of targets we’ll be looking to address in upcoming hotfixes. While we’ve d...

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06 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

As we move towards our 1.0 release, we aim to make offline mode truly offline. This means offline mode will not be able to support things such as the MTX store - as that would require internet connections for verifications and purchases. It’s possible we may find a way to have purchased MTX work in offline mode, though currently is unlikely in order for offline mode to be the true offline we want it to be.

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    EHG_Kain on Forums - Thread - Direct

Visuals

Player Animations

  • All animations for the Acolyte and Primalist have been updated: idles, runs, attacks, and spell casts, each with multiple versions to match different weapon types.
  • Added a new stabbing animation and visual effect variant for using various skills with a Spear equipped: Vengeance, Multistrike, Mana Strike, Flurry, and Cinder Strike.
  • Tweaked the Rogue’s base character model.

[...

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Multiplayer

In patch 0.9 you will finally be able to play Last Epoch online. You will now be able to create online characters and party with up to 3 friends as you play through all of the game’s content.

  • Partying: To play with a friend at any time, simply add them to your friends list (hotkey: H or right-click in chat), and invite them to a party. When they join, right-click their icon, and select Portal to Player.
  • Other Players: Only players in your party will be able to join the same zone instances as you, so you will not randomly run into strangers in Eterra.
  • Towns: Skills are not able to be used in towns in preparation of future town fun...
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    EHG_Kain on Forums - Thread - Direct

Rogue Skills

Charged/Channeled Skills

  • The charged up versions of Puncture and Detonating Arrow no longer lock your target direction while charging and also now require a button press for each cast. This prevents an awkward double cast when holding down for just longer than the max duration and makes them feel more purposeful to use.
  • Fixed a bug where you sometimes could not rotate while charging up Puncture or Detona...
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    EHG_Kain on Forums - Thread - Direct

Gameplay

Combat Feel

  • Added when-hit and on-death visuals that emit from all enemies, corresponding to their type. For example, bugs will bleed green blood, void creatures will spew void gunk, and skeletons will lose dust and bones.
  • Added a Death Flash effect to all enemies. This corresponds to the damage type of the killing damage. For example, an enemy killed by Fireball will appear to have fire spread across them, while Ice Barrage will cover the ene...
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    EHG_Kain on Forums - Thread - Direct

Primalist Skills

Avalanche

  • Elemental Bond grants a 3% chance for a Coldstone Elemental (from a 2% chance for a rock of frost elemental depending on conversion).
  • Fixed a bug where Frosted Font had no effect. It can now have 1 point allocated (from 3).

[...

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Chat & Social

There are various new features in 0.9 to support Multiplayer. Offline mode in 0.9 still involves logging in, and has chat and friends services like it did in 0.8.5. We still plan to make Offline mode fully offline in the future.

  • You can add friends and form a party at any time in Multiplayer through the Social window (hotkey: H) or right clicking on usernames in Chat. Once in a party, right click on their portrait to open a player portal that takes you to their server.
  • The social window now shows the name, level and class of the character you’re playing and what zone you are in.
  • The social window will show who is playing on an offline character and who is playing online so you don’t try ...
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    EHG_Kain on Forums - Thread - Direct

Sentinel Skills

Abyssal Echoes

  • Deep Expanse grants 20% increased area (from 25%)
  • Void Purifier heals for 60 (from 50)
  • Nether Coasting from the Embrace the Darkness node lasts 5 seconds (from 4) and gives 5% more damage vs blinded enemies (from 25% increased damage over time).
  • Myopia requires 1 point in Turbulence (from 2)

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Mage Skills

Arcane Ascendance

  • Chronoclasm now also grants you 2% more damage per slow on the target while in Arcane Ascendance
  • Consuming a Mark of Thunder deals 170% more damage

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Acolyte Skills

Acolyte Minion AI

  • Adjusted AI for some of Acolyte’s melee minions so they will switch targets less frequently when the player is near enemies:
    • Skeleton Warriors will only prioritize enemies somewhat closer to the player (-0.3 modifier).
    • Skeleton Rogues will only prioritize enemies very close to the player (-0.6 modifier).
    • Regular Wraiths and Blood Wraiths do not care how close enemies a...
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    EHG_Kain on Forums - Thread - Direct

Passives

Bladedancer

  • Shadow Master now gives 20% increased shadow damage as stated (was giving 2%).
  • Flash of Steel grants 12% increased melee and throwing attack speed while dual wielding with 5 points allocated (from 15%).

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