Last Epoch

Last Epoch Dev Tracker




26 Oct

Comment
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where the Soul Eater Backslot was on the wrong layer causing some decals to appear on top of it
  • Fixed a number of abilities that, in online play, when used multiple times in the same scene would stop working or start behaving differently. The most common occurrences of this issue were:
    • Blade Shield would not spawn Shurikens after first cast in a scene, if it hit an enemy
    • Flurry would generate too many arrows and Multishot procs
    • Cinder Strike’s first attack would not deal damage
  • Fixed a bug where Town Chat would be unavailable while in a town scene
  • Several bugfixes for Town reliability and connection issues
  • Fixed a bug where Frost Claw projec...
Read more

19 Oct

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We’re releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers ‘zombifying’ preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.

Changes

  • Fixed a bug where Town servers would sometimes “zombify” preventing players from accessing the Town

18 Oct

Comment
    EHG_Kain on Forums - Thread - Direct

We certainly understand the frustration of having a number of bugs present for weeks or more. We also want all bugs fixed as fast as possible for everyone (as well as less bugs released with a patch)!

We’re going to be doing a large sweep on bugs for 1.0, with a much greater time period set for QA and Bugfixes than prior, all with the plan to crush a ton of bugs. We are also developing and currently implementing better processes for bug prioritization where it comes to the community. Making sure the bugs the community encounters, values, and reports are being evaluated with community input in best reference.

Loading screens are also something we’re constantly looking to improve with every patch, we know they’re certainly much longer than where we want them to be and will be continuing to make improvements to them.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

We’re releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.

Changes

  • Fixed a bug where the barrier would sometimes fail to dispel in Council Chambers preventing access to The Sheltered Woods

05 Oct

Comment
    Mike_W on Forums - Thread - Direct

We created a d and e patch, both of which had issues that were caught right at the last stage which caused them to be held back. In order to avoid some weird naming issues, this one is f. It is the 3rd hotfix released for this patch which is normally “d”.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

We have a whole bunch of fixes we’re releasing in today’s Patch. Two of the fixes we were targeting for this patch - Offline Temporal Sanctum Progression, and Ground Decals carrying over between echoes weren’t quite able to get in. The changes for these items unfortunately aren’t quite fixing them, and we don’t want to delay all the other updates for them. While we continue to be hard at work on those bugs (and others), read below for all the fixes and updates out today!

Changes

Gameplay

  • Fixed a bug that occasional...
Read more

21 Sep

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • Fixed the waypoint on the world map for Last Refuge Outskirts being unusable.
  • Fixed the Hide/Show Quests function on the world map.
  • Fixed a bug which caused error spam in The Immortal Summit.

What We’re Working On

Thank you for your bug reports and feedback. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:

  • Progression blocker in Temporal Sanctum (offline)
  • Some skill projectiles are coll...
Read more

14 Sep

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • Fixed a bug where using a Rune of Research could not create a Glyph of Insight.
  • Fixed a bug causing projectiles to be destroyed early in the Ritual Lake echo layout.
  • Fixed a bug which caused Frostclaw’s Glamdring node to scale with increased and more melee damage stats.
  • Fixed a bug where submitting a bug report when your Log File was too large could crash the game client.
  • Submitting a bug report now also includes the Log File for your previous session as well.
  • Fixed a bug where Adanai’s personal item dropped as a Staff instead of a Dagger. This fix will not retroactively affect existing items.
  • Fixed a bug where Frost Claw did not have localized text.
  • Fixed visual issues with Frostclaw’s Fire ...
Read more

08 Sep

Post

Changes

  • Added chat channels for Korean - this was an oversight. You can select what language chat channels you connect to on the Login screen.
  • Various logging improvements to aid troubleshooting.
     

What We’re Working On

We’re actively monitoring bug reports from you all and the health of our infrastructure. We plan for our next patch to be next week, focused on fixing bugs. We’ll be on the lookout for any critical issues this weekend though.

Here are some things we’re currently investiga...

Read more

05 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

06 (1)1920×1080 227 KB

Uniques

New Uniques

  • Added 21 new uniques: 4 uniques that drop from Exiled Mages, 8 uniques intended for Runemasters, and 9 others.

[...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

09 (1)1920×1080 125 KB

Bug Fixes

Monolith of Fate

  • Fixed a bug where leaving the game without clicking on the Empowered Catalyst after watching the cutscene would prevent you from unlocking Empowered Timelines.
  • ...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Runemaster

Added the third Mage class Mastery : Runemaster!

/uploads/default/original/2X/6/6ef8f2eeaa90c368cb19c292f852863bab513bc3.mp4

The Runemaster provides the greatest opportunity for customization and skill expression to date with Runic Invocation.

...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

071920×1080 106 KB

Skills

Minion Skills

  • All minion skill tooltips now say that the minions can be given commands with the A key.
  • When your minions are given a move/attack command with the A key a small, there is now a visua...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

0.9.2 Patch Notes

/uploads/default/original/2X/c/c21c058aab150697c7ac63da94e1fff6ded0b408.mp4

Runes of Power, Patch 0.9.2, is coming 2023-09-07T16:00:00Z!

... Read more

23 Aug

Comment

We’ve just now re-deployed the Windows client build for this update to resolve some issues causing Dungeons to not work properly.


22 Aug

Comment

Online play is back up now. Apologies for the lack of updates in the meantime, we weren’t able to give an accurate estimate in the middle of it.

Comment

We’re investigating an issue that has occurred after this maintenance. We’re brought matchmaking down, meaning you can’t join new servers, and some players may be kicked. Offline is still available. We’ll provide an estimate when able.


21 Aug

Comment

Changes

  • Made some configuration changes in advance of the Server Maintenance scheduled for tonight.
     

Server Maintenance

As announced last week:

We will be performing some Server Maintenance today, Monday, August 21st. This will require our servers to be unavailable for approximately 12 hours. Offline mode will still be available during this time.

This maintenance period is expected to run from 2023-08-22T03:00:00Z...

Read more

20 Jun

Post

If this happens again can you please make a post in the Bug Reports section and include your Log File? Feel free to mention me in that thread. Sorry about the hassle.

Post

Bug Fixes

  • Fixed a bug introduced by 0.9.1d which sometimes caused loading into Imperial Era Monolith Echoes to fail. Verifying game files did not fix this.

This issue was caused by a gap in tooling: issues like this should absolutely be caught by our own internal systems before ever making it to players, and we are working on making sure this issue does not happen again.

Otherwise, our priorities are the same as described in our 0.9.1d post.