Last Epoch

Last Epoch Dev Tracker




20 Jan

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The upgrades should be a relative price and localized as one would expect. It sounds like there is a mistake happening. I'm not sure if we will be able to fix it immediately but I've escalated this internally.

Update: we're looking into it but we don't have an immediate solution. I'm sorry, if you are affected by this, we won't have a solution this weekend. Nothing from the upgrade expires soon and the items are not available yet in game so you're not missing out on anything yet.

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Originally posted by Bobbo90

u/ekimarcher

What about a pricecheck inside the bazaar itself? Will it have any way of us checking the price of a item in a easy way without having to search for every single item manually? I don't know if you are aware of Torchlight infinite, but their auctionhouse you can pricecheck a item and search for the item with similar stats to see if any item is listed.

Just any price check will do.

I don't think we have something like that set up at the moment. I do like it as an option though.

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Hey there, is there a particular place in the game that you’re encountering this issue? Send a report to our team through the reporting system that can be accessed in-game and they may be able to help!

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We made the transfer button glow intensely when you have materials to transfer for 1.0. Thanks for helping out a new community member u/tillkrse


19 Jan

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Originally posted by audentis

Hubris comes before the fall!

Now where are my wax wings?

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Originally posted by DoubleGreat44

One question I was hoping to see asked was about ranking up Merchant's Guild.

Do you expect a lot of items to be sold for 1gold just so people can complete trades to gain faction reputation? Is there some mechanic that prevents this? I know there is still a favor tax, but I still envision people taking the path of least resistance to rank up within the faction.

No, I think the faction vendor makes that completely unnecessary by using that you at least have a shot at something useful.

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I think that the line is either as soon as you step foot in a monolith or as soon as you unlock empowered. It's a little blurry though.

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Originally posted by SnakeFang93

HP 15

8 GB Ram

Windows 11

I1th Gen Intel I3

And thank you so much for the reponse!

Sorry, that won't do it.

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Originally posted by jcm2606

Good to know, thanks. I'm one of those players who prefers having chat available even in offline/local play, so as long as chat works then that's fine by me.

Yea, I'm not sure what does or doesn't in a proper build right now.

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Originally posted by Likes2PaintShit

Great answers.

I bought the game back in August of 2020 to support you guys and have just been waiting for years for 1.0 to play it lol

Excited to try it out!

thanks :) a lot has changed since then lol

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Originally posted by jcm2606

Is the current offline mode (still connected to chat servers and such, but all character and account progression is stored locally and the game is played locally) staying, or is that being phased out for the new fully offline mode? Assume it's staying but just want to make sure.

I'm not actually sure, I know you can access offline characters even if you start the client with online capabilities enabled. But once you're in, I'm not sure if it will even try to use any networked services if you're playing offline. I just checked in the editor (which is not quite the same as a proper build). It does still let me open chat but if I open the leaderboard it just says nope, you're offline.

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It's a neat idea and I kinda alluded to something like this in an interview I just did. Afterwards I realized a couple big problems with something like this though.

  1. It adds a burden of optimal play that will force players to play in a way that they don't enjoy in order to be optimal.

  2. We can't ever reduce a character's level. So once you do hit lvl 100, this just becomes a flat boost and farming becomes "sub-optimal" until you hit 100. Suddenly the rhetoric is that the game doesn't really start until you hit 100. This isn't an MMO, we want the end game to start pretty early still. That's why the first monolith is only level 55.

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Originally posted by bobyhey123

How much traffic can the on-prem servers can support?

I don't know. It's kind of a tricky question to answer though. Even if I did know, in order for the information to be useful you'd need to know how much traffic each client drives to the server at peak and average. Then we would also need to look at the cpu and memory usage per client and capacities of the systems and check how many servers (software) could run on each server (hardware).

It's a lot that goes into creating a global server fleet. I'm just one of the gameplay developers so people who are way smarter than me actually handle all this. I just know enough to be dangerous if I were in there making changes to the servers.

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Originally posted by TheAdsAreHere

Sorry man I don't just trust me bro randos on the internet.

So you personally checked the Last Epoch code?

Could you post the issues with the code here and maybe link it to your GIT and tag the devs you might be the one person outside the team that has solve every issue of the game. It's so strange that you have all this knowledge of the game yet you don't want to contact the devs and help them make the game better ...... /u/ekimarcher

We don't really have a rule about being wrong so I can't delete the post or anything. And a couple comments up, they do make a good point in that a couple minute loading screen (under expected conditions) is not really acceptable.

I would suggest that we might be seeing an almost traffic light time dilation effect happening. Sometimes getting stuck at a few second stop light can feel like many times longer if you're in a hurry. I'm not saying that they are misrepresenting, intentional or not, the transition time but minutes of loading time is technically potentially possible. It would be a very outside case from what we can tell.

I think that it's easy to feel like if it's this bad for you then it's probably even worse for others or that this is the average or something.

I will however, defend our code base as I do not believe it to be a rushed mess at all. It's not perfect and probably never will be. I'm sorry but I think the best we can do is just ignore t...

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Chat, ladder, multiplayer, merchant's guild and cosmetics are all the features which will not available in 1.0 offline mode.

(This is Mike from that video)

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Originally posted by Taronz

Well get ya next time ya cheeky bugger. You'll slip one day!

Never!

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I’ll look at it personally tomorrow

Update: we increase the hit area significantly today. This change will be available at 1.0!

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Originally posted by Blacklotis

If I happen to be browsing the store and see some item I think a friend might like but they aren't online it would be nice to purchase it immediately in case it's been bought up before they get back online. At which point I could gift it to them.

Yes, that works.


18 Jan

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Originally posted by DoubleGreat44

I don't recall hearing any wild breaking news or reveals but I did appreciate Darth particularly for asking a lot more about EHG's philosophy on various ARPG common topics rather than specifics about what is and isn't in the game and why.

Good interview overall!

I came very close at one point but caught myself. Don't think I leaked anything, sorry.

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Originally posted by TheAdsAreHere

Sorry didn't understand it (woops) thanks for the correction can't wait for 1.0

No worries at all, it's a lot to keep track of. I'm trying to keep the info available as precise as possible but it's an uphill battle.