Last Epoch

Last Epoch Dev Tracker




01 Dec

Comment

Originally posted by Sofrito77

Oooo, your LP idea is also very good.

sorry, no, the LP idea gets suggested frequently, I've got a detailed explanation of why it doesn't work around here somewhere if you want.


30 Nov

Comment

Originally posted by KaasBaas420

Sorry to bother, but i've been waiting to buy LE for literal years just because of this reason, as I am concerned about preservement. I find it amazing that you and your team want to enable this feature.

So my question, is this really confirmed and "set in stone" to be released, or is there still some uncertainty? Otherwise I'll probably stop the waiting, and just get the game now already because it looks amazing and I want to join the fun. Thanks!

It's not 100% until you can read it in a patch note document. Having said that, it is already included in the community tester builds that go out so we would have to actively remove it which is ultra unlikely. I just can't say for absolute certain until it happens.

Comment

Originally posted by SubVettel

I haven't purchased the game yet and the ability to play it offline is a major deciding factor to me

In that case, the best I can say is to wait until release. We will have full offline mode (no login per session) when the game launches. Sorry.

Comment

Originally posted by SubVettel

I'm going to play it on rog ally. Does it work if I log in the game, put windows to sleep, and play it after waking up windows?

I don't think so, I don't know though, you can test that pretty easily. 3 mins is the same as 3 days as far as this test would be concerned.

Comment

Originally posted by SubVettel

is there a half offline mode? what are the current restrictions for offline mode?

Currently you need to have a connection to log in. Then you can unplug the internet and you're good to go. So if you have very limited internet, you can get on and then disconnect it to play.

Comment

Not yet. Full offline mode coming at launch on Feb21

Comment

Does it say +x% increased critical strike chance or +x% critical strike chance?

Comment

Originally posted by aqwimage

94% is quite rare

Thank you for your comment. Does that mean even out of VERY RARE affixes, this is the cream of the crop rare?

So for example

Elemental Bees has a 6% drop rate from any item, due to the game saying "nah you get something else" effectively making this the rarest affix?

Not really. Think of it like there is a big swimming pool of affixes and you pick one out. If you happened to grab the elemental bees affix, you have a 94% chance to throw it back and grab something else instead.


29 Nov

Comment

Originally posted by LendoKaar

if existing filters from lootfilter could be applied to a stash somehow

Sorry, the nature of how the filtering and stashing are each set up make this not feasible.

Comment

Originally posted by Caelflux

I'm pretty sure I also read that you are changing legendary potential drop rates to increase roll chance with higher corruption, whereas atm corruption has no direct impact on LP chance

Slightly, yes. Don't expect some big shift.


28 Nov

Comment

Yes we did, item drop rates are not staying the same on release. Base line drop rates are decreasing on launch due to the addition of item factions which provide a very significant boost to item acquisition speed.

Overall you will find more useful gear faster.

Comment

The search is very rudimentary and doesn't have any good tricks yet. We do plan to eventually implement a "regex lite" style system where you can use some tricks to get more specific results. It will not be a 1.0 feature.

Comment

Originally posted by stefanw1337

Nah, honestly I make due. The storm totem, tornados and crows are the ones damaging everything. So only using it mostly to get mana back, also aspect of the shark makes it hard once every now and then. I got the helmet after three attempts.. Think going 3 wolves with lightning and the howl of the west wind is the way. Or 4 crows with the Artor's Legacy is better. Was there training dummy's in the game? Or 2 crows, 2 wolves?

Training dummies are in champion's gate in heoborea


27 Nov

Comment

Originally posted by stefanw1337

Which is exactly the main attack I'm using, Tempest Strike. True, I was thinking on trying the Rune of Ascension.

I expected Lagon or any boss to have resistances to whatever attack genre they are using themselves, that's kinda the logical rule of thumb. But I guess not then, Shaman just sucks versus that boss, haven't had issue son any other so far. A few more levels and he's mine, was at the last phase and he had like 30% left. But my pets kept dying which give some leech on lightning, got the staff that gives 19% leech on lightning.

Nah, I kinda don't follow any guides and figure it out on my own, I play the skills I like and works (synergy wise) and I play until I don't have any more fun, like if it gets frustratingly hard. Not that fan of hard tbh, as I want to feel heroic and not some weakling that struggles.

Ok, well in that case, I strongly recommend picking a different main skill to focus on for now as Tempest Strike is probably the worst primary damaging skill in the game.

Comment

Originally posted by stefanw1337

Yeah, well. I'm 55 on my lightning shaman right now. Can't do Lagon, he hits too hard. Also he's pretty resistant to cold/lightning damage it seems. And I can't do monolith, I don't think. So will just have to grind randomly around to level and get high enough level. But I'm looking for the Artor's Legacy, but seems it doesn't say anywhere who drops it, or if it's a random drop. By the name seems like I need to kill Artor for it, but that's a guess.. That's why I want open loot tables, to farm more efficiently.

Artor is not an enemy you can fight. Artor's Legacy is a level 44 item and a random drop. It can be found in any level 44 or higher zone. Once you do make it to the monolith, you can increase your odds of finding it by doing the Black Sun timeline. You can also get it by using a rune of ascension on a helmet.

Lagon has 0 resistances at all.

Shaman has some major power issues at the moment. I'm literally working on Tempest Strike's rework right now. You can also send a link to your character (by using the tool on the website I linked) to other players who can help you improve it if you want.

All information on the item is on it's page here: ht...

Read more
Comment

Originally posted by stefanw1337

That is like Über Lillith, I'm never gonna get there anyway. Playing casual and not min-maxing anything, that's the plan. So 17 bosses, I might touch some of them. When build can't progress, it's time for a new character/alt. I probably touched 1-2 of them to his point. And probably not gonna go that much further, unless gear can get me further.

So still want to know their loot tables, to know if they're worth farming for me and my alts. But I guess I won't be knowing yet.

All the bosses that you can access with purely crafted gear have those same loot tables on that same site. I just picked the hardest one out of the field. You can change the tier at the top of that page if you want to see the lower versions of that same boss. You can go to a different boss if you want too. The information you're looking for is on that website I linked.

Edit: for example, here is the first boss of the end game. You can beat this boss with an extremely casual build. https://www.lastepochtools.com/endgame/monolith/fall-of-the-outcasts/normal/boss-items

Comment

Originally posted by stefanw1337

What you describe IS a loot table, however it is "unknown" or hidden. Since it's not an actual list of them (like wowhead for WoW) and browsable, but it's probably coming then, just not been discovered by the community yet?

All of the information is available on https://www.lastepochtools.com/ and probably tunklab too. Here is a link to the items for T4 Temporal Sanctum Boss Julra: https://www.lastepochtools.com/endgame/dungeons/temporal-sanctum/tier4/boss-items

Comment

Originally posted by stefanw1337

I think you misunderstood what loot tables are.

Boss 1: All The Items The Boss Drops

Boss 2: These Items That Drops Here Are Different From Boss 1

Boss 17: Some Items May Be In Common But Not All

Each boss in the end-game has a set of specific items that only it can drop. One of them will always drop. It picks one at a set weighted random roll. That information is available. To me, this is a loot table. We don't present it anywhere as a literal data table. Sorry if this isn't actually a loot table.

All enemies have random drops on top of that.

Comment

Originally posted by ImYourDade

On the topic of absurd amounts of +skill has the idea of a unique that's just straight up like +20 to a skill been thrown around? What's the max number of points in a skill tree anyway I never looked to see if they're the same amount

I'm not sure which one has the most. I just picked a few at random. Lightning Blast is 70, Transplant is 67 and Synchronized Strike is 84. Most are probably around that number. We've considered uniques with that much but the skill trees aren't prepared to handle +skills of that magnitude yet.

Comment

Originally posted by Toukoen_Raize

Make it another mod for a system like exiled mages

Well, funny enough the placeholder affixes for the experimental affixes were just +8 to a skill type.