Last Epoch

Last Epoch Dev Tracker




31 Jan

Comment

Originally posted by violentlycar

Did we stop calling them "Cycles"?

We received a lot of feedback that referring to major releases by their patch number (1.1, 1.2, etc.) was misleading as partial numbers like that didn't feel like they were as big as they were meant to be (Content expansion, environment restart, new ladders). We changed to Seasons as a familiar term to better communicate that these patches were those kinds of large content drop starts players were looking for.

Comment

The best thing to do is submit tickets as often as you feel you can! There’s never too many when it comes to bugs :blush:

Post

Hello Travelers! It’s time for another recap with January 2025’s Eterra Monthly! Let’s see what we have in store!

Hotfix Rollout

We released two fixes in January, one that fixed a minor menu-based UI issue and another that fixed an issue that caused low FPS under certain circumstances.

Eyes on Eterra

In preparation for Season 2, we are continuing to squash bugs and have made some changes internally like the following (this isn’t all of them of course, just a little appetizer):

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Post
    EHG_Kain on Forums - Thread - Direct

Season 2 - Tombs of the Erased

Comes to Last Epoch April 2nd, 2025

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Comment

Originally posted by EdErichZann

Ok, with the April update then? That would be nice.

We don't have an ETA on DLSS yet. It's something we want to add but I don't know when.


29 Jan

Comment

Originally posted by DrGlyph

Thank you so much for the detailed reply! I followed the steps and found a rogue "nullnullnullnullnull" stash tab file. I restored the backup and everything's back to normal. Thanks for the amazing support!

Happy to hear it! Good luck in Eterra Traveler!

Comment

It sounds like this may possibly be the result of character save file corruption. The two most common causes for corruption is the game being closed unexpectedly while saving (such as a power outage or alt+f4), or by somehow being modified by a third party program.

As the character was offline we would not have it stored in our online database. However, you should still be able to find it! Firstly, please turn off the Steam Cloud Sync in Last Epoch before doing these instructions!

You can go to this area: Windows: C:\Users[your_pc_account_name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves Linux: Steam games files can be found in the “~/. steam/steam/SteamApps/common/” folder SteamDeck: Saves will be located in the home directory. There is no fixed place where native games store their data, it may be under .config/, .local/, or in a private directory. Proton saves are stored under .local/share/Steam/steamapps/compatdata/

Note: In order to see the [A...

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Comment

Hey u/MalaM_13. I've gone over the examples you've provided in your post, and none of them flag in our chat system. It is very much possible that you're being denied sending messages in chat due to excessive past flags, or there may be something else in the messages you're sending causing them to be blocked. To look into why you might be getting blocked messages that shouldn't be, please submit a support ticket - https://support.lastepoch.com/hc/en-us/requests/new?ticket_form_id=4416937240347


28 Jan

Comment

Skills

  • Warpath if you have Warriors Fury
  • Smite, if you have the Sacrifice node
  • Coated Blades Rogue Passive

Items

  • Bleeding Heart Amulet
  • Death’s embrace
  • Chronostasis

Thank you!

Comment

Originally posted by Foreynn

I do think the idea of a reforging bench, like the 5-to-1 vendor recipe in POE1, that would allow to sacrifice 5 of the same unique to get a new one (with rune of ascendance LP chances) could be a great addition.

Make the resulting unique untradeable if any of the 5 was bought in the market, to prevent flipping, and this would help COF players reach some of their goals by giving them a little more targeted access to a desired unique.

I'm in the process of getting a decent 1LP slam on a Prismatic Gaze, but every 2-3% roll feels useless, and simply not worth picking up, even with 1LP.

This is kinda what the nemesis egg is for. Let's you reroll the LP which is basically what you'd be doing be combining several together to have a shot at LP on the new one.

There are some new crafting avenues coming in season 2.


27 Jan

Comment

Originally posted by i_dun_care

I would love to see a system where we had a Unique upgrade process, borrowing some concepts from the Poe2 reforging bench:

3 LP0 uniques (same unique item ofc) could be reforged to one LP1 unique where the modifier values are rerolled.

Similarly 3 LP1 uniques reforge to one LP2 and so on until LP4.

This would be especially beneficial in CoF where every unique item contributes to your progression instead of being useless unless it has high LP/good rolls. Almost every unique drop would turn into a potential upgrade at a later point in time

This is a frequently suggested system. The big issue is with the relative rarity of each stage of LP being different. So each unique would have it's own number to combine and it would have to be way more than 3:1.

Comment

Thank you, sent that to the team! If there are anymore where the Skill or a Node is causing a significant impact like this, please let me know. The team probably have a list internally but it’s good to have comparisons just in case.

If it’s done by an item or Unique then also let me know just be clear that it’s the item along side a skill so we can get everything properly labelled for the Devs! :blush:

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Congratulations to ThellllStandard and Azerov!

We're always excited to see community events and happy to help how we can. I look forward to seeing what kind of fun events the future brings!

Comment

Which skill Shrine is spending the Mana?

It might be an item you have equipped triggering the effect, can you share your build?

Comment

You say that, but as someone who used to do archery frequently - I know a few people who hold the bow in the ‘wrong’ hand as they prefer the control over the bow with their dominant hand vs control of the string/release :thinking:

Comment

Originally posted by Akhevan

Did you switch to a new partner for the Russian localization as well? Cause the last one looked like they just pocketed your money and sent you a google translate, too.

We switched everything.

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Originally posted by Necessary_Lettuce779

This spanish translation looks like it came straight out of google translate...yikes.

We've switched to a new partner for localization that is redoing a lot of it.


25 Jan

Comment

Lots of work going into this.

To be specific we’re looking at untangling objects loading in some non-necessary additional objects and converting them to addressables, finding instances where some enemies have been implemented incorrectly and have too many skinned mesh renderers, optimizing server instances - we actually had a build error happening that was caught this week that had manifested some performance loss on live, finding some instances of visual effect objects that were using too many… we’ll just say “objects” in general, some animated characters having too many ”bones”, the list goes on.

Hopefully that shows you that we truly are working hard to continue improving performance. We’re still paying the tech debt of starting from a small team of ARPG obsessed players who met through Reddit and didn’t know game dev as well as many teams - but now have lots of extremely talented developers and engineers on the project. You should have seen the sheer terror an...

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