Last Epoch

Last Epoch Dev Tracker




26 Mar

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,

In today’s Patch, we are fixing a list of things for you!

Changes

  • Improvements have been made to Monolith visuals and performance along with several bug fixes

    • Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
    • Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
  • Added a fix that will warn players when files must be verified.

  • Fixed Loot filter toggle “X” sensitivity

  • Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items

    • Abyssal Echoes
    • Dancing Strikes (not all parts of th...
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Comment

Originally posted by jrw174

Hiw about enabling mtx in offline. Considering they are paid for

Yep. Also in the works!

Comment

Lol, yes. Sorry about this. Fix is already in our QA's hands and will be deployed in an upcoming weekly patch

Comment

Originally posted by Roguetamer

  1. "Cannot be traded" is a tag placed on some items. Does this not "Account bound" an item without adding a faction requirement? I have several items like this stored in my cache and they can not be sold at the MG or traded via Gifting.

Yes, it does not "Account bound" an item. You can still gift items that can't be traded.

Comment

Originally posted by _megazz

That's not good. Maybe u/moxjet200 should take a look?

Thanks all. I have our backend team looking into this.

If anyone is aware of a way to duplicate items please let us know. We’re not currently aware of any dupe methods, however there was one early on in the Cycle that we fixed. The may be someone who exploited that and kept items in their stash - though we’ve done some digging for that as well.


25 Mar

Comment

Originally posted by Roguetamer

We NEED this put somewhere in game. Both that you can not use 2 separate faction items AND that the result will take on the exalts faction requirement. There are no warnings and players can spend a lot of resources crafting an item they can not use. Imagine finding a 4 LP item, getting hyped, crafting it with a drop you've been saving from your main/alt and BAM...you can't use it and it's now not tradable. Swapping factions to use a single piece of gear is not feasible in most situations.

Solutions-

  1. Make Factions Account-wide. Simple and clean. No more issues.
  2. When combining, the items retain the faction requirement of the UNIQUE. (None, MG, CoF)
  3. A REASONABLE fee from a neutral vendor to remove the faction requirement of an item, but forcing the item to be account bound. (Cannot be traded tag)
  1. It is?
  2. No, it has to take the faction req from either.
  3. No, we have no mechanism for account bound.
Comment

I love seeing suggestions paired with a mockup. Great idea, though I'd need to ask the dev team how involved this would be. There are of course a ton of sources of stat increases.

We intend to upgrade the character stats screen significantly by the way. It's actually a very large project though so it won't be at 1.1.

Comment

Originally posted by Lfemomo77

Are you guys willing to post a roadmap for us? This way we can know what’s coming down the pike.

We're actually going to release one but it'll be extremely macro.

The problem with roadmaps is always how macro/micro do you go when calling out what will be added - and what we perceive as large/small may not seem large/small to the community - resulting in people saying "What about X!" which often times we are including but didn't make the cut for the graphic. Then there's things that we don't know that we'll add till much later into a dev-cycle as we act on feedback regularly and not everything is planned out many months in advance.

We've had a ton of talks about how to create a roadmap and we've decided that we just need to get something in front of everyone that says "We have big updates to end game coming", "We have Pinnacle Boss Content coming", "We're going to expand on the Ancient Era", "We have big itemization plans tied to X" - and things of that nature.

As soon as you get into anything more micro - it's a slipper...

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Comment

We're aware of this and one of our developers will be assigned to investigate soon

Comment

Thanks for taking the time to provide your feedback /u/RLutz. I’ve read over this and while most of these are things we know about and are working to address, or they’re on our roadmap, seeing the major pain points summarized like this from someone who’s spent the time is helpful. I personally agree with literally all of this as well.

Some things will come sooner. Like a way to get to empowered on alts faster. Some things will come a touch later like Set item changes. This has prompted me to go ahead and mock up a “generic” unique reward icon to give to my artists as that’s been in our backlog too long haha.

Again, thanks for taking the time to give the feedback and I’m glad you’re enjoying the game


24 Mar

Comment

If either of the unique or exalted items have a faction requirement, the resulting legendary item will also have that same faction requirement.

You can't put items with any conflicting requirements in the eternity cache at the same time.

Comment

Originally posted by TwitchTVBeaglejack

Any update on this? Recently purchased this game, loving it, and curious if the alt leveling is currently worth it

Yea this should be in at 1.1 :)

Comment

Originally posted by TeraGerard

unfortunately the vanguard base haste effect implicit is bugged and does not work. Volca_ from maxroll tested it on stream recently.

I believe a fix for the is has gone out. Please let me know if on live you’re seeing this still be the case

Comment

Originally posted by IngenuityThink3000

He's still going.

Pressed. It's going to be okay big guy. Just calm down

Just to clear some stuff up, they are right though. This has nothing to do with MG.


23 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

We don’t have collections as we don’t offer a credit service to incur debt with; that would be quite scary in a video game! All of those systems are handled through Steam. I’m not sure if they offer credit services, but if so, we don’t leverage them.

Comment
    EHG_Kain on Forums - Thread - Direct

LE-51 is a generic error code, it means it’s not a specially handled error - in other words, a more uncommon error. I’d recommend checking your player.log files to see what error it’s recording in the unity crash reports. I’ve included information below on how to find your log files.

If your friend is playing fine very close to you, and not getting disconnected, than it doesn’t really make sense for it to be issues at our services to be causing the disconnects. They would be connecting to the same services, and as funny as it might be, our services don’t have an If($username == 'DeadEmperor') {disconnectService();} line. If it was our services it would be happening to your friend as well - so I would logically conclude that it must be something specific with your connection. Unfortunately I’m not much of a network engineer, but I’d be looking for lost packets to see where in routing an error may be occurring - I know a common program for this is WinMTR (though i...

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Comment
    EHG_Kain on Forums - Thread - Direct

Lost Connection Error: We are aware some regions are experiencing routing issues, particularly in the EU, and some sanctioned nations such as Egypt. Unfortunately there’s not much we can do when it comes to the ISP, and if they ban outside servers, or routing services such as Google bans them. If your service experience changes with a VPN, that indicates that it’s not our services, but rather the routing between you and our services. There’s a million things that can cause network issues, so I can’t comment too much regarding specifics, particularly with...

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Comment
    EHG_Kain on Forums - Thread - Direct

More & Less = Multiplicative
Increased & Reduced = Additive

For more information and other similar information, in game you can press “G” to bring up the game guide if you like lots of info.


22 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Reverting this change was extremely low risk, however as a general rule we don’t want to deploy on Fridays in case something goes wrong. While there is events where we may need to stay late, we don’t want to put employees through that if we can avoid it. We’re of course not alone in this, so not deploying on Fridays is a common thing for many companies. We will continue to have weekly patches including more bug-fixes,

Comment

Originally posted by No_RLZ

Can we get some love for our hp bar on offline? It is invisible

Checked in on the status of this for you. A potential fix is currently in QA being tested.