Last Epoch

Last Epoch Dev Tracker




08 Oct

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,

We are currently planning some server maintenance taking place 2024-10-09T14:00:00Z . During this time, we will be making a number of backend service changes as part of our ongoing efforts to improve transition times and overall online performance.

We do not anticipate any disruption in game services. However, if at any point you notice a change or disruption in the ability to play, please let us know immediately.

Thank you all, and we will see you in Eterra!


04 Oct

Comment

I’ll bring this up with the design team tomorrow. We know we need to make some changes here. Having to transfer them when I’m playing on Gamepad is especially annoying. Haha


02 Oct

Post
    EHG_Wick on Forums - Thread - Direct

Changes

Loyalist Undead

  • Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100.
  • Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100.
  • Magic loyalist undead deal 7% less damage.
  • Rare loyalist undead deal 9% less damage.
  • Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%.

Transfusion Casket

  • Deal 10% less damage.
  • Rare versions deal 16% less damage.
  • Unearthed Bonespike deals 14% less damage.
  • All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Ca...
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01 Oct

Post
    EHG_Wick on Forums - Thread - Direct

Got the guide linked for ya! Sorry we missed it.


30 Sep

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers!

Eterra Monthly will be your one stop post for Recaps and Content of the Month in case you missed anything. This month, we have a large list of new things to see and keep an eye out for. We’re also proud to be re-establishing the Build Spotlight section, as well as the Fanart channel in Discord for your enjoyment! With introductions out of the way, let’s dive in.

Patch 1.1.7 - The Imperial Uprising

September was a big one for Eterra as the Immortal Emperor’s forces multiplied in strength. Travelers from all walks have banded together to repel the undead army, and it’s not too late to join the fight. You can find the original post ...

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29 Sep

Comment

Some of the upvoted comments here tell the story quite well. From our point of view, it's clear people significantly enjoy the game at its core and we just need to tackle some player feedback mostly related to balance, bugs, performance, some system-related wants, and add more to do at end game. This is precisely why we're taking a little extra time for 1.2 to address the wants that we hear echoed amongst you all.

We appreciate all the feedback


28 Sep

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Originally posted by Expensive-Ad1382

When you’re done making them faster, make them faster again.

This is the type of feedback we assume we’ll get if we don’t make them real fast lol


27 Sep

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We have adjustments coming to arena maps in our next patch. Feedback heard and agreed with

Comment

Originally posted by Baimu91

But why? Will you make skin color changes too?

It's a very passionately requested feature that many players point to as a requirement before they will play the game. I'm not sure what options the eventual character customization system will launch with or grow into.


26 Sep

Comment

We have some good adjustments coming 1.2 that will address this feedback - a bit too early to share but your feedback is heard and similar to other's feedback we've received.

Comment

We’ve got this on our production tracker for future. 1.2 development is packed so it’ll likely be after that.

May the RNG overlords bless you with a new ring asap 🙏🙌

Comment

Originally posted by Necessary_Lettuce779

I appreciate the response. We hear a lot from you guys that the bug reporting tool is pretty much the best way to get simple-ish issues like these straight to the team, and it's frustrating when you want to raise an issue but the in-game way just doesn't suffice, so I'm glad it's on your radar. Hopefully being able to see bugs that couldn't be as easily captured on screen before will help with the bug spraying.

Yea perhaps what we need to do is actually allow an attached screenshot or video in addition to the ability of sending with an in-game captured one. Most of the time we can understand the issue from text and logs though

Comment

I’ll raise it with the team. Also, we’ll check the issue with Nemesis and gamepad and get a fix in if that’s happening. There’s a ton of gamepad work happening right now as we’re aiming for consoles.


25 Sep

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Originally posted by Waiden01

Can you fix the fps issues while encountering the event skeletons? FPS tank because of them.

Yea we're working on some client-side optimizations right now. Lizards and the skeletons both are causing too heavy of a hit on client-side performance when you encounter them

Post
    EHG_Wick on Forums - Thread - Direct

Bug Fixes

  • Reduced frame-lag that would happen when switching stashes via the cycle dropdown. Also reduced frame-lag when adding or interacting with stash tabs or categories.
Comment

very cool, I just shared this on our internal channels.


24 Sep

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That is a pain of a bug that just won’t quit :sweat_smile: If you can submit an In Game Bug Report when you see it that would be really helpful!


23 Sep

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Fun fact, this unique is designed by David' Brevik's Wife "JQ". David Brevik being the founder/designer of Diablo 2. You can find her on Twitch streaming sometimes under "thejunglequeen".