We’ve released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please restart steam and download the patch. Thank you for your patience.
We’ve released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please restart steam and download the patch. Thank you for your patience.
It needs to be both imo. Also make an option where your highest corruption apply to all monos. spamming monos for weeks to get to a corruption that challenges your build is bad design. I almost always give up before empowered monos become hard or challenging content. Running the same easy content over and over and over and over again to get to your desired difficulty is just so bafflingly bad
I'm not saying that we won't ever do something like that, just that the thing that we've decided on in a design meeting was around stability.
That does not sound related no. That sounds like the game is crashing trying to load. Try checking your log files to see if they contain more information: https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File
– If you haven’t tried verifying the game files through Steam, that’s always a great first step as it resolves a significant number of problems.
I want to mark a GROUP to have an affinity lol
Group Affinity: has 2LP
find the next open spot that the item fits in in any tab
I'm suddenly trying to think of how to do both.
Just a slight correction from the original post, the alt monolith catch-up we have planned is not around corruption but rather stability.
If anyone experiencing this error would be able to provide their log file with their report, it would be much appreciated.
Read moreHello Travelers.
We are aware of an issue causing new accounts to encounter an LE-52 error upon trying to enter character creation/login for the first time. Existing accounts and characters are not affected. We are investigating and will provide an update within one hour.
Update 2024-03-14T03:24:00Z :
We’ve released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please restart steam and download the patch. Thank you for your patience.
Update 2024-03-14T02:24:00Z :
We have a strong lead on the issue which we are currently pursuing. We will check back in with another update within the next hour.
And this does nothing to rectify the issue though, the gold is still deleted by the server and lost. What I'm wondering is how it was even possible with a freshly patched client to enter a town that was running on the old version of the game in the first place.
Any instanced game I've played before have not allowed this to happen.
Town Servers stay alive because people are in them. We just need to account for it going forward. Apologies
Thanks for the reply! I am not an expert on this topic,but why is it possible to join to a server that has older version then the client? I think if you didn't allow that to happen, that would solve the issues, and you wouldnt need to shut down everything all at once.
Yea. Essentially some people were still sitting in an old server version since we didn’t force people out of the game/out of an old server. Something we need to account for going forward
This happened momentarily while people were still on servers (mostly town servers) that were alive still right after the patch dropped. This should no longer be the case. Apologies for the inconvenience for anyone that paid the previous patch gold amount for a stash tab during that time - we're discussing how we can handle that better going forward which may just be a momentary bit of downtime so we can spin down all servers and bring them back up under the new version.
(We're working to add an in-game chat announcement feature so we can say things like "servers are coming down momentarily in 15 minutes")
We're aware that chat filters are currently blocking a number of words in other languages that are false positives and discussing how we're going to address it. Sorry that this is currently happening
commenting so I can find this and read after my meetings - looks like a well organized post
Edit:
Blessings: We agree that the current system could be improved. I think Ive said this elsewhere, so I'll say it here: The current idea is to make it so that you unlock blessings instead of hard replacing them and the unlocked versions would keep the highest roll of that blessing type. We're trying to find time to scope that in.
Dungeons: Good feedback - We want to do some larger dungeon updates but I think in the shorter term we could make it so that there's not so many barriers spawning for pathing at the very least.
Legendary Crafting: Re: not wanting to go through a whole dungeon to get the reward. Open to hearing community suggestions. This needs to be something that is earned.
Stash tab affinities: planned
Campaign skipping: Yes, the way this functions is more... in-world/up to players to find/uncover than something like a "skip som...
Read moreWe’ll be expanding the end game systems quite a lot in the 1.x series patches. The monolith was built to be a baseline that we can continue expanding on.
While we do already have some solid plans for additional end game content, if you guys have any suggestions for what you’d like to see you could create a thread and I’d read through all of it and share it with the team. Love collaborating on things like that with you all
Fixed some instances of players facing backwards after a scene transition
I thought this was normal. I've never spawned in facing the direction I'm supposed to go on a map transition and just thought it was weird
If you guys see any more of these let us know which zone. We’ve made a systematic fix for this so that we can easily rotate the direction if we find any that remain facing incorrectly
Can you please upload your log files? https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File
I know that this post was a long time ago but i just had the same bug happened just now in the new update. Does making new categories still fix this?
Reloging should just fix it. Part of the login process is to validate the stash. If not, remaking categories should also do it.
I only mean that I do not personally have the information on hand, not that our team doesn’t have the information of the report. While I wish I had the time to read every bug report and keep up to date on the status of every bug being processed at all times, I am only a human.
Sadly, many RMT sellers use the credit cards of their buyers to purchase additional accounts, so it’s not fully effective if gold sellers do have active buyers. (As if anyone needed additional warnings not to RMT)
I don’t have information on hand about this particular bug, however some potential reasons a bug may not be fixed in a particular patch:
Just because it’s not fixed doesn’t mean it’s ignored, we’re aware of it and on it!
We 100% want to add an in-game report feature and it’s high on the list to be added. However, this wouldn’t work for gold sellers. They already get banned about as fast as they come in (I spend many an hour after work just watching chat logs banning gold sellers to try to reduce their effect). We need more automated solutions, and are working on it.
Having an automatic mute/ban after a certain number of reports is also extremely abusable. It has already been abused in other games where groups of friends will all report someone legitimate together just to silence them or get them banned because they don’t like them.