Last Epoch

Last Epoch Dev Tracker




06 Mar

Comment

Originally posted by Charlie2Reddit

"• Added a new Increased Area for Area Skills prefix for gloves and amulets."

Yes, I was waiting so much for that. Coming from PoE my pleasure is to make big AoE explosion.

I would like to know how it works with skill like Glacier.

I would like to know how it works with skill like Glacier.

It works with Glacier, and on most other skills that aren't projectiles. For skills where it was debatable whether it should work, we've erred on the side of making it compatible, because if a player expects it work and it doesn't that can feel very disappointing.

Comment
    EHG_Kain on Forums - Thread - Direct

Item linking didn’t quite make it in for 0.9, but we’re working on it as fast as we can. It will most likely be introduced shortly after 0.9.

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    EHG_Kain on Forums - Thread - Direct

It is not. As it’s a combo skill, cooldowns can’t work the same way with Javelin.

Comment

Originally posted by ekimarcher

1) yes

1a) no

2) yes (no)

2a) no, that's a new item

3) we're working on this, I'm not sure if it's in yet. It's very close if not.

Item linking didn't quite make the cutoff for release but we'll be aiming to add it in a hotfix

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    EHG_Kain on Forums - Thread - Direct

We are working on a Russian localization alongside several other languages, yes.

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    EHG_Kain on Forums - Thread - Direct

Because it’s such a long post, it can depend a bit on how much your browser can remember. The links should add the correct link to the browser - if it doesn’t actually remember where that header was, you can hit enter on the url, and it will re-load the page to go to that link. In the future, we want to have better landing pages for patch notes which will avoid this memory limitation (though these patch notes being so long is also a bit of an exception :wink: )

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    EHG_Kain on Forums - Thread - Direct

We’re interested in and have discussed “transmog” systems, but no plans how, or if we will implement it currently.

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    EHG_Kain on Forums - Thread - Direct

As we move towards our 1.0 release, we aim to make offline mode truly offline. This means offline mode will not be able to support things such as the MTX store - as that would require internet connections for verifications and purchases. It’s possible we may find a way to have purchased MTX work in offline mode, though currently is unlikely in order for offline mode to be the true offline we want it to be.

Comment

Originally posted by siziyman

Thanks for detailed response and transparency!

if both are providing the same stat at different power levels, it will yoyo between the different values.

Is it the desired outcome and something you (so far) plan to stick with, or is it more of a limitation of current implementation and you want to eventually change it to behave differently?

We are happy with how it is working.

Comment

Originally posted by Ghost11203

That makes it sound like judgement aura's healing for example would double dip along with anything else that grants hp/mp etc. Aura A is applied and ticks a heal, then aura B is applied and ticks a different heal followed by A etc. Is that correct?

Well no but actually yes?

Judgement doesn't apply stat buffs to heal so the description of holy aura above doesn't apply. However, because it is just healing, if they overlap, you can get the effect of 2 at once.

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    EHG_Kain on Forums - Thread - Direct

Multiplayer

In patch 0.9 you will finally be able to play Last Epoch online. You will now be able to create online characters and party with up to 3 friends as you play through all of the game’s content.

  • Partying: To play with a friend at any time, simply add them to your friends list (hotkey: H or right-click in chat), and invite them to a party. When they join, right-click their icon, and select Portal to Player.
  • Other Players: Only players in your party will be able to join the same zone instances as you, so you will not randomly run into strangers in Eterra.
  • Towns: Skills are not able to be used in towns in preparation of future town fun...
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    EHG_Kain on Forums - Thread - Direct

Gameplay

Combat Feel

  • Added when-hit and on-death visuals that emit from all enemies, corresponding to their type. For example, bugs will bleed green blood, void creatures will spew void gunk, and skeletons will lose dust and bones.
  • Added a Death Flash effect to all enemies. This corresponds to the damage type of the killing damage. For example, an enemy killed by Fireball will appear to have fire spread across them, while Ice Barrage will cover the ene...
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    EHG_Kain on Forums - Thread - Direct

Acolyte Skills

Acolyte Minion AI

  • Adjusted AI for some of Acolyte’s melee minions so they will switch targets less frequently when the player is near enemies:
    • Skeleton Warriors will only prioritize enemies somewhat closer to the player (-0.3 modifier).
    • Skeleton Rogues will only prioritize enemies very close to the player (-0.6 modifier).
    • Regular Wraiths and Blood Wraiths do not care how close enemies a...
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    EHG_Kain on Forums - Thread - Direct

Mage Skills

Arcane Ascendance

  • Chronoclasm now also grants you 2% more damage per slow on the target while in Arcane Ascendance
  • Consuming a Mark of Thunder deals 170% more damage

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    EHG_Kain on Forums - Thread - Direct

Primalist Skills

Avalanche

  • Elemental Bond grants a 3% chance for a Coldstone Elemental (from a 2% chance for a rock of frost elemental depending on conversion).
  • Fixed a bug where Frosted Font had no effect. It can now have 1 point allocated (from 3).

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    EHG_Kain on Forums - Thread - Direct

Rogue Skills

Charged/Channeled Skills

  • The charged up versions of Puncture and Detonating Arrow no longer lock your target direction while charging and also now require a button press for each cast. This prevents an awkward double cast when holding down for just longer than the max duration and makes them feel more purposeful to use.
  • Fixed a bug where you sometimes could not rotate while charging up Puncture or Detona...
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    EHG_Kain on Forums - Thread - Direct

Sentinel Skills

Abyssal Echoes

  • Deep Expanse grants 20% increased area (from 25%)
  • Void Purifier heals for 60 (from 50)
  • Nether Coasting from the Embrace the Darkness node lasts 5 seconds (from 4) and gives 5% more damage vs blinded enemies (from 25% increased damage over time).
  • Myopia requires 1 point in Turbulence (from 2)

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    EHG_Kain on Forums - Thread - Direct

Passives

Bladedancer

  • Shadow Master now gives 20% increased shadow damage as stated (was giving 2%).
  • Flash of Steel grants 12% increased melee and throwing attack speed while dual wielding with 5 points allocated (from 15%).

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    EHG_Kain on Forums - Thread - Direct

Uniques & Sets

  • Aergon’s Refuge
    • Grants 10% to 20% of current mana gained as ward when you cast a fire spell (from 10% to 15%).
    • Grants 100 to 750 ward gained when you cast Flame Ward (from 100 to 250).
    • Now also grants 10% less damage taken if you have at least 1000 ward.
  • Arrowguard is less likely to roll legendary potential.
  • The ward gain effect for Ashes of Mortality now has a 2 second cooldown (from 1).
  • Fixed a bug where Ashes of Orchirian’s “21% increased Critical Strike Chance with Physical and Fire Spells” was only applying to Physical Spells.
  • Bastion of Honour now grants 100% block chance against enemies within 4 meters (from 6 meters).
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