Last Epoch

Last Epoch Dev Tracker




08 Mar

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Originally posted by Chesterumble

I have a follow up on this if you can help me understand. What about alts when you’re done? Do you have to play through all the acts? Or even that beginning part until you get your mastery? Everytime?

If you're playing multiplayer, you can get carried and level anywhere in the game by portaling to a friend and playing with them.

If you're playing alone or doing it "legit" so to speak, you can use dungeon keys to skip sections of the campaign. As we add more dungeons, there will be more skips that you can combine in different ways to customize your leveling experience.

Either way, you'll still need to complete a set of passive and idol quests to get full power on your character. There are more quests that have these rewards than rewards you can get so you don't have to do them all. This means you can customize which you pick and cater the questing experience to what you like.

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Originally posted by TAz4s

I assume its gonna be a premium skin system like in path of exile. I know I know I'm compairing it to PoE again, but hear me out. There already is a "choose your cosmetic" function, I don't remember default keybinds to open it but it already exists, except that there are no cosmetic options yet other than pet.

K for kosmetics.

And no, that armor is not a mtx skin.

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Originally posted by RTheCon

It’s both cool and concerning that EHG team members are the nearly the first to reply in Reddit threads.

Guess the update is ready for launch.

There comes a point where making a change, is very rare because it could cause unintended problems and there isn't enough time to find these any more so we stop making changes unless it completely stops someone from playing.

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No scaling occurs. You can play together. If they come to you, you'll have to do the heavy lifting.

The only major thing to know is that if you are in a zone more than 5 levels above your own, you gain experience as though you were in a zone 5 levels above you.Edit: this is wrong now. We eased things up a bit too 10 levels different and changed how quests work too. Details in the patch notes.

So you can't mega power level a character from 1-80 instantly by going into a level 100 zone with carries.

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Originally posted by LemonZealousideal915

Do you still need/accept people to for the localization process?

We have partnered with a set of specialists who are doing the majority of the translations. Sorry, we aren't looking for people from the community right now. There will probably be initial versions that we ask for feedback from native or experienced speakers who are also players.

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Hahah I'm so sorry. That's painful to watch. No longer in 2 days!!

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I haven't tried this myself yet but I'm very happy to see a community solution to this before we're able to get to one. Thanks for the contribution u/_chrisyo! It's much appreciated.

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Haha yes, apologies for the spelling inconsistencies. This is one of the impacts of having a completely distributed team that we're working to shore up

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    Mike_W on Forums - Thread - Direct

There will not be a sale when multiplayer goes live. You are not at risk of missing out on a discounted price for 0.9 launch.

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Originally posted by post_thingy

Hand of Judgement flavor text: "The light of divinity!"

Nice nod to PoE

what is this poe game you speak of? Never heard of it ever. Nope, not once.

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Originally posted by -BAR0N-

Ah, the anticipation to see which way you guys go :p

I know you’ll make the right choice 🇬🇧

Default version will be the US way for everything. I'm from Canada and one of the other original coders is UK between the two of us going on autopilot is how we ended up in this split situation.

We are working to localize the game into other languages. I don't think that a UK(and friends) version is going to be high on the list because it's so easy to read US versions for us all.

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    Mike_W on Forums - Thread - Direct

Yes, it works the same way that adaptive spell damage did. The Added Melee Damage from Titan’s Femur gets added to the skill in whatever ratio of base damage that skill has. When you convert the base damage of Upheaval to cold, the damage becomes cold damage.

Note: you can still have elemental typed prefixes, so Added Melee Physical Damage prefix still adds physical damage as before. But you can also still get Added Melee Cold Damage prefix if you want it all to be cold.


07 Mar

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Originally posted by LyckaYK

Thanks! Since we are at the topic, "Armor shred chance" won't benefit Divine Fury build, right? That should be for Physical damage I would expect.

Armor applies more to physical damage but works vs all hits.

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Morlorque is right and it has a few ways to build it that are similar to different javazon abilities.

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We are returning to our normal patch cadence that was used for the 0.8.x patches. These will include more content and features as we gear up for 1.0

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Originally posted by charliechan55555

I expect at least a few major patches with the rest of the sub-classes and the trade system first. Though I could understand waiting for full release to drop the guild system. I think it'll still be quite a while until release

Probably have those 2 things reversed. Last masteries will be 1.0 and item factions could be pre-1.0

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Originally posted by IamnotaRussianbot

I don't expect a hard delivery. This is an idea/suggestion for the future for QoL. Maybe in the 1.0 😉

cough not a QOL suggestion cough causes mechanical gameplay changes cough